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[ • /quests//cyoa//erp//monster//his//wh40k//arda//builders//sw//strek/ • ]

File: 2390cc0fa0a280d⋯.jpg (212.14 KB, 534x900, 89:150, 1358101835114.jpg)



0. Global Rules Apply

1. Don't Be a Faggot -- No posting gimmicks, unnecessary namefagging, or other willfully disruptive behavior

2. Don't spam, gorepost, or attempt to derail threads. Report & Hide bad threads.

3. Check the catalog and use the thread for Questions The Don't Deserve Their Own Thread (QTDDTOT) to avoid duplicate threads and threads that only serve to ask one specific question.

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The BO can be contacted at Chrow [at] 8chan.co or by posting in the Meta-thread

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META-THREAD: >>421899

QTDDTOT: >>404539


GAMEFINDER: >>308013


MANGA THREAD: >>414754

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File: 785c6b39e669a84⋯.jpg (4.07 MB, 3024x4032, 3:4, IMG_20190610_173148974.jpg)


So, like 2 to 4 years ago we all made a wonderful bunch of character sheets. I printed one out because I wanted to keep it forever, but an earthquake caused coffee to spill on it. This was the alaskan earthquake of 2018 if anyone wonders.

On a longshot, anyone got the original? Anyone have others? Anyone wanna make a new one with blackjack and hookers?

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>bottom middle

I identify as only having a gender for 38 minutes at a time.



It's what you think.

It was supposed to be B52 as in the B52s but this is fine too.


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>like 2 to 4 years ago we

By 'we' you mean the 2 people that would have been on this entire site, right?


File: df04439d037dad7⋯.png (301.49 KB, 642x1358, 321:679, tg makes a character sheet.png)


Meant to post this last week. I haven't actually seen the version you're posting.

YouTube embed. Click thumbnail to play.


Back by unpopular demand: Another goddamned thread for talking about Filipino Pop-up books.


Previous Thread >>406939


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I just hope the princess is killed in the most horrible way.



No thats just 8chan being 8chan, you have to reload the images multiple times or do it in a separate tab when there is this many images ion a thread.



Is this the only guy that's ever tried to kill GS? It's kind of sad how badly he failed. This world is sorely lacking in hero killers.



It's a massive, hard, heavy piece of wood. It's not a really graceful weapon and it's inferior against an armed oponent but it sure will fuck up light/un-armoured enemies.


>Is this the only guy that's ever tried to kill GS?

Why should anybody ever try? At least before the main story starts, other adventurers don't care about him because he only ever takes shitty low reward missions and the forces of evil wouldn't care becuase he never really messes with their plans.



GS is pretty weak, outside of goblins. With better equipment it might be a different story, but as it stands, he's about on par with a mid-rank adventurer. His only real strong-point is that he knows enough shit that as a party leader, he can get a group to hit above their level; against goblins, far above their level. The best case in point being against the Goblin Lord, who might very well have wiped out the entire town (including the Silver Ranks) if it wasn't for GS.

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I swear to god, my players are on their phones all the time. One of them has literally pulled out a laptop and started playing a video game at the table. While waiting for his turn. Last session one of the players said "I realize I'm the only one who's not on some kind of device right now." One was playing a game on a handheld, one was on his laptop, and 2 were on their phones. I don't even remember what was happening. We have a pretty big table and sometimes I can't even draw out the grid for a fight because there are 2 laptops in the way.

WTF is this? Am I that shitty of a DM? I try to keep rules look-up and downtime to a minimum. Hell most of what I do is pretty fast, if it's in combat. The problem is when other players are taking their turns and spending several minutes doing basic math.

I try not to have too much combat but I have to have some. My group seems barely interested in the game though they did enjoy RP with some orcs last session. The adventure seems engaging to me and they do get somewhere in it but I swear to god I will describe a room and they will not even respond. I've had dead silence while they were on devices. Or sometimes they'll just bring up some meme or something and then OMG WE HAVE TO WATCH THAT VIDEO NOW so one of them brings it up on the smartphones. Like what the fuck? To be fair, it was almost this bad before the smartphones. I know that this is part of why the last DM quit.

What the fuck do I do? I've run games for 10 years, I am a natural at it. That doesn't mean I am good necessarily but I naturally have this GM / storytelling mindset. I don't railroad. I've never had this issue with older players. Yet early 20s millennial players seem to be unable to get off their fucking phones!!!

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>they'll just send me the Alexandrian Three Clue Rule article and say I have to put tons of clues in or else it's unfair

Tell them tough luck. Alternatively, print out the article and eat it in front of them.



>Alexandrian Three Clue Rule

The article for mystery games. Not dungeon delving. You get one clue in the dungeon, if you're lucky. Don't be a faggot, don't let yoru players be faggot.



It's posts like these that make me glad that my players aren't a bunch of whiny pissants. Fair fights are fucking boring, for both sides. I'd rather kick you in the dick for dropping a torch into a funny-smelling hole and causing an explosion instead of adhering to "experience guidelines" or "wealth by level" or some other garbage designed to homogenize the game.



No. Well a couple of them will but two will not. I wouldn't consider them "normies."


Well that's what it's been. Partly because I *did* put multiple clues in front of them that could lead to different things and they ignored all of them. Or the worst part, one player said out loud "ohh I see so it's like they can use these pictures as focuses to teleport." Then they did nothing with that information. They didn't ask around saying "hey is there a mountain nearby that looks like this" or anything. They didn't even ask me. They just said "hmm wouldn't it be funny if that were true."

If they weren't overpowered in combat and able to defeat even the apocalyptic "bad ending" that happened if they didn't solve things in time, they'd be dead forever ago.


Well, it was a mystery game, and I sort of consider the two interchangeable when you consider the "string of dungeons that contain clues" campaign set-up which a lot of modules follow. But yeah I have mostly ignored them on that.


Yeah I hate WBL and I hate challenge rating, it's just an excuse to whine when you lose. It's such a bad system and one of the reasons I am desperate to switch to OSR. I am definitely not running another nu D&D campaign.



>I'll look

>social norms

Don't be such a beta, fag. What you'll look like is a decent DM. Social norms do not belong at the table.

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May, May go away

Come again another day

Sharers want to share

May, May go away

Last Thread:




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Found the manlet


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Wow... that last Inch is a real Whopper



Women get told that all the time



Wow... I sure backed into THAT one, anon

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Why do most combat spells take only one standard action to cast? Why don't they need to be drawn and held like weapons first?

For example, if you want a cast a flame bolt spell, you would take an action to draw a magical flame into your hand, then another action to attack with it, or a full-round action to do both. By using a higher-tier spell slot, you would have more "ammo" per spell. It makes logical sense, it's not complicated, and it might slow down caster supremacy a little bit.

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Not rounds; turns. Assuming you aren’t doing side split initiatives.



If you're playing a good system, combat should never take longer than 2 minutes per round.



Which is exactly what D&D is like if your players aren't blithering idiot.



Ok good luck waiting 5 rounds to cast a high level spell just saying "i'm still casting it"

A better method would be

>turn 0 start casting spell

>turn 1 cast the spell, start casting spell 2

>turn 2 cast spell 2, start casting spell 3



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How about splitting each round up into a few?


>charge spells



>spells go off

Just go around the table for each one in initiative order until combat ends!

YouTube embed. Click thumbnail to play.


Chaos is getting a new dex with the ettera already included. Plus they're getting several new units and a new CSM box. With Abby getting a make-over maybe he will be less of an armless failure and actually win for once!

Old thread: >>403815

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>age of sigmar gets free movement

>40k gets trays




>take it out

>put it back in

>take it out

>put it back in

JewDubs surely do follow the "fuck the customer" method.


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Wow, we finally got a Atelier and 40k crossover, and it has the thiccest thighs in any Atelier yet.

I'm already calling the plot; at the end of the game when your Atelier is the best in the world due to unearthing a lot of ancient technology, an Explorator Ark from Mars lands and Reisalin becomes inducted as a leading Magi in the founding of the new Forge World.

In the final cutscene we see Reisalin awakening from a cryo-pod, her juicy thighs gently bouncing when her feet hit the floor, and a menial tells her that the forgeworld needs her ancient al-khemial arts once more, as the camera pans out through the layers of rockcrete to show the endless hordes of Orks besieging the hive.


Well I guess this hobby is officially gay then. In-and-out action that can't ever result in a child, repeated out of blind addiction and only resulting in hemorrhaging money. Does that mean we can appropriate the pride shit?



What crossover are you talking about anon?



Re-read the title.

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Sorry for making it so confusing, but I meant a commander focused on merely creatures and not side stuff.


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Yeah, on MTGO, Goyf used to be worth 200 bucks. You can get it now for 6. I think even midrange decks like jund and rock are moving away, to tireless tracker and Bob, creatures that draw you cards and better fit the grindy gameplan of those decks.


If you're planning on ever playing eternal formats or want to spec on cards that are sure to go up in price, pick up these. Graveyards are very important to gameplay in Modern and Legacy. With Hogaak decks in Modern, many non-black decks have four of these in their sideboard, and I've seen it main-decked.


File: e247dd13aa6f82c⋯.jpg (202.34 KB, 670x420, 67:42, ricepill.jpg)



Leyline of Sanctity is also very good.


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Land cycle is revealed, scry lands.

Kind of disappointed, not the cycle that needed a reprint and it takes down the value of the set as a whole.

YouTube embed. Click thumbnail to play.


This is where Questions That Don't Deserve Their Own Thread go. Remember: a two minute shame of asking is preferable to the life-long shame of not knowing.

Previous thread: >>383878

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File: a04f0f16e4280f8⋯.jpg (52.49 KB, 591x526, 591:526, wat.JPG)


>If you decide on 4E, make sure you get the Anniversary edition. It fixes a bunch of things from the regular edition.

I also comes with one of the most retarded intro stories that I ever read. Though 4e had quite a few retarded stories in general.

And I still think technomancers are dumb shit written by lazy creators and shouldn't exist the way they are.


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if i would want to run a mafia like mobster game were the players would fight for terrority against other gangs which system would be best suited for it?


Does anyone have a list of disadvantages or defects, physical and mental ones? Looking for ideas to make my list in my homebrew 40k.



I would also appreciate ideas for psyker powers and the way that different levels on the psyker scale would affect them.



Check out gurps disadvantages

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Summer is here and so is all the extra free time that often comes with it. That means it's time to start working on your homebrew games again! Your time is now, /tg/. It's time to make game.

Tell me, what are you working on? Where are you stuck? Have you playtested anything yet?

As a further topic of discussion, let's discuss what makes a game good. What are the elements of good game design and what can be done to ensure that your final product doesn't end up as a fantasy heartbreaker, or something completely derivative? There's no one perfect game that can suit the needs of every group GURPS, but there are certainly ways to ensure that the gameplay experience of a game lives up to the intentions put into it. Discuss.

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To understand this, let's start at the beginning:

Chainmail has Heroes, Super-Heroes, and Wizards. Hero-types are nearly impossible to kill by normal men, and can also fight powerful enemies. They will generally lose to a Wizard. Further, Wizards have a lot of other 'special' things they can do. However, other than Elves, only Hero-types can use magic swords and magic arrows. Though a Wizard is powerful, a Dragon will annihilate them almost every time. But Hero-types, especially with a magic arrow, can shoot down a Dragon. They also boost the morale of their allies. These make them special.

OD&D retains glimpses of this. Fighting-men have the best saves, and only they can use magic swords, the strongest magical devices. They can take an amazing amount of punishment. Magic-users are weak at the beginning, but become very powerful later down the line. Even then, there are still things they can't do - a fighting-man retains functionality.

Later games give the magic-user more and more spells, that do more and more things. They take away magic swords as fighter only, they balance out saving throws, and they boost HP across the board. Monsters especially get a lot more HP, meaning a fighter goes from as tough as a dragon, to a mere fraction! On top of this, magic-users end up with a much easier time of item creation.


File: f4db502583e327c⋯.png (1.11 MB, 1280x720, 16:9, ClipboardImage.png)

Been cycling through three projects, currently back onto my tabletop fighter-game. However, in the middle of a revision (from A0.0.4 to A0.0.5) I started to notice a problem: material bloat. Having several kinds of jabs, several kinds of cross, several kinds of roundhouse-kick, etc... It started to seem like the box would contain a lot of shit, with each player-group essentially winding up with a bunch of junk that might not fit their playstyles.

So I started working on an A0.0.6 version. However, I am not considering this to necessarily be a follow-up. It's more like I'll be comparing tests of both A0.0.5 and A0.0.6 to decide which will be the basis for B0.1.0. Currently my focus is on A0.0.6, as it will be quicker to complete than A0.0.5 which also bears a closer resemblance to previous alpha versions, so this should give me much quicker insights as to how both compare.

Anyway, to summarize the core distinctions of the two versions:

> In A0.0.5, you pick 3 actions each round. These actions are pretty specific: disrupting jab is different from leading jab, for example, and you decide which ones you put in the moveset.

< In A0.0.6, you pick 3 actions and a modifier. These actions are much more basic, but the addition of the modifier adds to the dynamic: you could apply "disrupting" to "jab", "headbutt", etc.

Weighing some hypothetical pros and cons of each system. Green refers to A0.0.5, red refers to A0.0.6:

> Each action is more dynamic, allowing for dense inter-round strategic moves with unexpected applications.

< Diversified movesets and in-game strategy allow for more in-game combat control and less risk of one-sided beatings.

> Moves not bound to a base, different jabs follow common design principles rather than common base numbers.

< Easier to balance for the long-run, with move-types being much more consistent in how they function.

> Quicker planning-phase due to just picking 3-actions, possible better flow.

< Extra-layer of active in-round decisionPost too long. Click here to view the full text.


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Biggest problem is in a fighting game, I would want the ability to push forward, feint back, maybe even circle around. Is it a cage fight? Tournament square? A wrestling circle? More along a straight line like fencing/street fighter? Are there stances that provide benefits/weaknesses? How about incremental injuries to exploit? Is it purely striking, kicking, or is there an entire grappling subgame?


Wanting a switch crack so I can play Brawl minus on the switch



Wrong kind of homebrew, dipshit.

YouTube embed. Click thumbnail to play.


Which one is better? Or rather what are the systems strengths and weaknesses and which game is better suited for a certain kind of campaign.

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> let me bring up 4e:

TBH, if it weren't for 4E, I wouldn't have dipped my toes into RPGs. Everything is BIG and BOLD and the math is easy to calculate because it's half your level plus your die-roll against an obvious target.

I get BABs now, but at first I found the idea of everyone having a different BAB rate utterly confusing. Too, EnWorld put out a beautifully written essay on the process of creating a custom monster, so as the DM (Yes that's how I got into RPGs. Figured if no one else was running a game, I'D do it) it saved me a bunch of time and let me fine tune the challenges to my party.

Then the wizard swapped out his illusury daggers for a rolling, encounter-long ball of flame that I wasn't prepared for. Oh well.


anyone has a link to the D&D creator saying women are too retarded for rules & lore?



4th edition


File: 84913c694809952⋯.png (630.17 KB, 1413x1060, 1413:1060, dd7703282ec89246513cfec671….png)



Fuck, why did I ever decide to write this houserules/homebrew/translation bullshit? I'm barely done with the equipment and I already dread the spell list.


YouTube embed. Click thumbnail to play.


&gt;&gt;290196 has hit the bump limit, so it's time for the next thread.Did a whole bunch of new entries last time, but I feel there's a whole lot more to go. Should I focus on doing those I've missed or should I try something else? Perhaps more World of Darkness, or a different game? Hell, maybe try some lewd Cybeprunk 2020?

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Where, then, does the old picture of dragons simply devouring still-alive victims come from?

For the most part (and rather ironically) from the dragons themselves. Highly intelligent by nature, these creatures are fully aware that it is easier to keep away annoying humanoid pests by simply having them be terrified of you than it is to personally deal with every single of the fast-breeding vermin. And if the prospect of simply being eaten does not suffice to break the courage of man, dwarf, or others; then that of being devoured and digested while still alive usually does the trick. Particularly concerned dragons may even go the entire way and re-enact this myth in front of a large (and usually unwilling) audience if they think the local farming community near their lair has gotten just a bit too unruly, yet this is more for show than for any nutritional purposes.

Sadly, not all of such incidents are a mere display of terror tactics against the local population. A relatively recent and disturbing trend amongst juvenile black dragons - beasts already dreaded for their sadistic nature - sees these youngsters of a few decades very intentionally gobbling up hapless pleasants, but not in the fast and efficient way that one would expect by a beast meaning to kill its prey. These fiends instead take perverted pleasure from the desperate struggling of their victims as they extend the eating process for as long as possible; often simply keeping them behind their closed jaws for extended periods of time while violating them with their tongue. Even when they finally swallow the pitiful soul trapped inside of their mouths, they try to extend the process for as long as possible and find active delight in sensing how the humanoid kicks and screams as it slowly slides down their esophagm and falls into a last burst of frantic activity when the stomach acid of the creature beings to melt away their flesh.

Such acts unsurprisingly have not made the black scalewings any dearer to their victims or just about anyone else. As a matter of fact, even most of the older, slightly more mature black dragons have voiced opePost too long. Click here to view the full text.


I have to admit, even though this is not a sexual thing for me, this is a very well written thread about the mating habits of various fantasy creatures.

I wonder if we will get any more of if the document will be updated. I am going to save this thread as html just in case it 404s due to auto-sage.


>>411148 Obviously fellow dovah would be very concerned about that. But when you have power and are immature, things tend to get ugly real fast.


Important plot question: Do centaur females have one (only on the humanoid torso) or two (humanoid one and one situated where a horse would have it) pair of teats?



I think crotchtits to feed small centaurs like horses do.

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Hey /tg/ i was thinking; why is there not any official FF tabletop game. It is perfect for it. It could have its own unique world amd job system. Some sort of cross between 5 and 7 jobs system.

How would you guys craft a setting for it and what wluld the crunch of it be like? Traditional DND stats or something else more unique.

Would there be secondary stats and skills?

I was thinking we could homebrew our own unofficial one as well. I found one online but it is just a 3rd edition copy paste

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Reposting 'cause the PDF didnt upload




Infinichan hates me. Either way, here's the link to Omega Fantasy:



YouTube embed. Click thumbnail to play.



According to Enterbrain we almost had one. They had a working final draft of a FF9-based game to drop with the frist edition of SRS before Squenix backed out due to cold feet.


"Draw your sword, Ramza."

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Elves. Know them. Love them. Whichever you are talk about them.

How should they be? How should they not be? Best versions? Worst versions?

You can include plenty of elves. That includes the likes of sidhe/fair folk/whatever.

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Drow are like catgirls, everyone actually loves them and wants to play as them even if everyone says they hate them but you want to be emo woah is me or just a fo shizzle clone.



Drow, catgirls, tieflings. Fine to have ONE in the group, but if your group is nothing but people who want to play them, then you might as well just start playing a korean mmo.



Drows are dwarves

>scholars have noted that the Svartálfar (Old Norse 'black elves') appear to be the same beings as dwarfs, given that both are described in the Prose Edda as the denizens of Svartálfaheimr



According to Gary, who wrote the treatment of the race for the Fiend Folio, the Drow as a people were based more on the Daoi-Sidhe than the Svartalfar. Afterall, thje Svartalfar were the roots of the Derro and Xvarts.




>Democracy is authoritarian

well, duh

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If 40k was real inquisitors would write about their sexual fetishes and how sexually repressed they are in an offical report?



Only if they wanted immediate termination for suspected Slaaneshi corruption.



Wasn't the book supposed to be like his super private diary or something?



What if the appeal to the gods' good is an attempt to cash in on the metaphysical nature nature of the warp and the gods by extension? If enough people believe with all they can there is only bravery and honor to be had with khorne, fresh ideas from tzeench, and peaceful nature from nurgle, would they not change to or at least move towards what they believe?



Isn't that why most Nurgle worshipers see their patron deity as a loving Grandfather that has freed them from the pain of existence, and seek to spread his mercy to everyone else in the world, despite being Nurgle's "mercy" being an existence of being infected with the same plagues you suffered from in life, only now you don't care because for all intents and purposes, you are already dead.

I can see Khorne being appealing to some honorable warriors (Wulfric, though he was undivided, as well as some depictions of Kharn) Tzeentch only really has two kinds of followers, manipulative dicks (Egrimm von Horstman, Viltitch) and "You think you're working agains't me but you're really playing into my master plan!" (Ahriman, pre-heresy Magnus). Ditto Slaanesh, who's champions all seem to be preening narcissists and insane perfectionists. (Sigvald, Lucius)

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