>Reality disagrees with all of your hypothetical bullshit about what you think about costs.
So, let me get this straight, you're disagreeing with anon's point that there's costs for building, testing, promoting, and distributing a game?
You seem legitimately retarded, and I can only imagine the sheer autism whenever you try to go into a card shop.
>"Hey, this card looks like it could go into my deck. I'll take it!"
<"Great, that'll be $5."
>"Five dollars!?! You mean it isn't free? What the fuck dude, all it is is a piece of cardboard! Stop trying to Jew me!"
<"Well, I need to run a business, and if you really didn't see any value in it, you could literally just go out and buy cardboard."
>"But I don't want cardboard, I want this card for my deck!"
Personally I'm tired of seeing the retarded "it's just cardboard and ink" non-argument since you can pretty much use that for any other collectable. vintage toys are just plastic/metal and paint. Stamps are just paper, ink, and adhesive. Records are just vinyl.
>Nobody sinks money into a board game
Board games are standalone product. For most of them, there isn't an active market looking for each of their components because there's no higher level of play for them. If I go out and buy Clue, it's going to have the same components as earlier runs of Clue, and there isn't going to be a Clue 2 that I can be more competitive with by using the Clue 1 pieces.
>to start a wargaming collection
<Wargaming is cheap
>No one should have to shell out €100 and not get what they need.
If you're going out and shelling for a booster box, you should have the components needed to trade for the other pieces you need.
The problem isn't boosters, the problem is chase cards - cards that artificially inflate the value of a set with such a contrast to the lower end of the spectrum that players aren't guaranteed to make even on their collection's value, and offer such a discrepancy that they make trading unfeasible.
Want an example? Look at the RtR block for Magic. Right now on Amazon, an RtR pack goes for about $5, which isn't too bad because it contains a lot of cards like Chromatic Lantern and the shocklands. Gatecrash goes for about $4, the baseline, since it has the shocklands but not much else. Meanwhile, Dragon's Maze goes for about $5.25, not because of any high-value lands, not because of a strong run, but because of Voice of Resurgence and Ral. Two fucking cards, and that's on the tamer side of examples Magic gives whenever we've had shit like Masters 25.