Fire Emblem, that's why easy modes are retarded. I believe games should have one "mode" of difficulty and if you can't beat it, too bad. If anything they should only add harder modes through free DLC if not right out of the gate.
>fucking static gyro controls for a sitting position is waggle
This would have been true if RE5 was a singleplayer game. Look at the original 2007 trailer. More enemies on screen, smarter AI, interesting story basis, etc. All wasted because muh wacism whining made capcuck add the nigress as a coop partner. Hell Sheva was already a main character. Not to mention the first game in the series to sell you DLC instead of unlocking scenarios.
All this said, it's still a fine coop experience. I played Lost in Nightmares with a friend and it was great.
Uh, yeah it is. It dumbed down the level design and made the game more linear. To include coop they had to divide the game into missions by loading screen. There are less enemies on screen at once as well.
>but in terms of gameplay they rush you with more and more numbers with each passing level until there's more niggers than you have bullets
Never happens because the spear and shovel wielding niggers drop ammo for the player. RE5 and 6 fags are always disingenuous when they argue.
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