Welcome Captains,Admirals and Emperors to another Space Thread. Please fill out the forum to let others know what you are
And thank you for visiting the Space thread and please enjoy your stay
In order to get things started I'll go first.
About to start playing Star Traders for the first time
Webm related and the LoGH sound track
Does game text count?
Tenchi-Muyo GXP, I'm a sucker for the series, sue me.
Empyrion, aka Cynical Early-Access Meme Game #38,091
Haven't been able to read anything since my tablet shit the bed. Saving for an $800 GPU and $450 AC unit currently.
Every single horror movie on amazon prime/netflix.
Reminder that X3 TC/AP is still the best space game of all time and nothing else even comes close.
X3AP:Litcube Universe with Mayhem.
It's way different from what I expected, but then again I went completely blind into it.
I plan to download FTL itself in next month.
Nothing in particular.
I don't have means to watch anything on my PC right now and there isn't anything on (((tv))) today.
If there’s one place that procedural generation could really shine, it’s a game where the backdrop is a Ringworld or a Banks Orbital. That’s all the more “open” that an open world game would ever need to be. You could have a ton of different types of games in that environment. Imagine an RTS, or a city (civilization) builder, or even a mystery game (gotta find out what happened to the PrecursorForerunnerEarlybirds). Hell, you could do a grand-scale ARMA-style military campaign game on one.
I disagree. A ringworld is the ideal shape for a linear exploration game; The size limit allows for hand-crafted geography, and the single general direction allows for a progression of events/difficulty as the player progresses, while still being open.
This thread is under orders to stop being dead right now
So has E:D ruined exploration yet (more than it was already)?
I hope it's not going to be that bad. Scanning every system for 5 to 10 minutes with spectral analysis mini-game is a shit idea.
The new system looks like it's going to be hell unless you can reliably figure out what kind of planets you have in a system without having to manually scan all of them down.
The only mercy I hope for is that the new scan view exists within the cockpit, and not separately like the map views.
The joke's on you. It's a different screen.
YouTube embed. Click thumbnail to play.
Embed related at around 49 minutes.
Creeper World 3
Some good shit though I wish there were more things that could break ties. As it stands, once you get a beach head set up, there's nothing the creeper can do to break it. I've been watching the dev vlog for creeper world 4 and he's put in a bunch of wave physics and fluid dynamics that should help with this problem. That and the crimson creeper and how it interacts with the fluid simulation. I remember him saying he didn't intend for it to flow towards where you were fighting but because what you're shooting at always causes a downhill slope, it just naturally does it.
It's autism like that which makes for great game dev.
Nothing at the moment but I did binge on 88 rising the other night. Not even into rap but it went down a treat partly sleep deprived.
Onto the last book of Azimov's foundation/robots series I haven't read yet, Robots and Empire. Should be the link between the two series.
Goblin Hunter. Might pick up the manga if I can find it.
>Have to spend my time staring at squiggles on a static line
>Scanning is now a glorified turret segment, but even worse somehow
>It's basically ruined
>The only viable playstyle left is being a passenger liner
Might as well play Microsoft Flight Simulator at this point.
I think the probing shit is really cool, but it's kinda pointless, since if you're way the fuck out there, you don't find anything interesting on planet surfaces.
>Scam Shitizen is still selling jpegs and MMO pipe dream fantasies
>Elite Dangerous keeps being lame
>NMS gets another big meaty free update, improving an already great game
Is NMS the biggest sleeper classic of all space games? It's the only recent space game I currently enjoy playing. I suppose there's hope for the upcoming X4, but man oh man, I didn't expect this after the disastrous launch of NMS.
What will it add anon?
Been playing Starsector with mods, just now trying nexrellin with it and im enjoying it so far
Recently listened to a bunch of stuff from The Voice oddly enough.
Space-wise: Another Primarch Quest and Death Among the Stars as well as I might reread some more of War of the Krork again.
Alchestbreach, mostly his older stuff.
How is NMS now anyway? I know it's gotten a ton of updates, including MP, but since there's no h y p e surrounding it I don't really see anyone ever talking about it.
There aren't any details yet but it will be creepy and spooky content. Make space scary again.
It's pretty great honestly. It feels like a modern version of Frontier: Elite II, Starflight and that one game that I can't remember the name of right now, all merged into one and with multiplayer. If you stick with it you can find some pretty awesome planets that you just haven't seen in other games. I'd say it's the best space game out there at the moment.
It's slightly above Elite Dangerous. The space combat is still simplistic shit, and cave generation got nerfed hard in the last update (a shame). But you can build up to your own fleet of ships which all generate cash from missions and expeditions now. The grinding on the surface gets meh for a while, but once you get aforementioned money, you can just buy resources. Alien interaction is decent as well. I've been totally avoiding the plot, so I can't speak to it.
>improving an already great game
>already great game
>NMS gets another big meaty free update
>There aren't any details yet
Nah, I actually pre-hated NMS before release, pie in the sky MMO space games just aren't for me. But when it got out that it was only SP with asynchronous uploading of explored stuff on launch my inner contrarian got the better of me and I decided to check it out because everyone everywhere was picking on it.
Turns out it's basically the game I've been waiting for since I was a kid and played space games on an old machine running DOS. It was everything I wanted and then they just kept improving it, making it a legit great game. It scratches every itch you got, that old science fiction aesthetic, the fantasy of exploring strange new worlds, a living and active universe that you still can become isolated in if you travel to a desolate place. There's mysteries to investigate, secrets to uncover. You can feed a cute alien critter and befriend it, hide from acid rain in a cavern and then take off and seamlessly journey to another planet in the system, only to get eaten by some horrific creature you encounter on the surface.
Second part of the shit coming to Elite soon had a reveal stream today. Aside from a shitload of background simulation changes, fun stuff I saw was:
>squadrons can ally to minor factions
>wars work off of a tug-of-war system between factions
>combat zones have side objectives and voiced chatter
>you can kill enough ships in a CZ to effectively end a battle, but I'm not sure what happens after
>USS become persistent
>actual fucking random events with voice acting
>megaships get routes and travel around
>a random encounter where a megaship is getting raided by pirates and you can help either the megaship or the pirates
>apparently there's more megaship related random encounters
>new free voicepacks
according to dataminers its underwater shit. subs, some monsters, and other things.
its decent now. id say get it if you can get it on sale for like $20-30 or on g2a. a lot of improvements since launch, only took them 2 years to actually give everything they promised.
until i can at least walk on my ship elite is dead to me.
Thinking like that is what got us the shitmess that was X-Rebirth. And it's a good chunk of the reason Scam Citizen isn't making progress. You can have a perfectly good spacesim without giving the player legs. It's not Elite though, Elite is barely a game in the first place
i mean after 200+ hours in elite i just want to be able to walk around.
Being a floating ship gets tiring after a while anon, Walking around is needed
Can't you just do it in meatspace then, so devs will be able to stop wasting time and money on some fluff that barely does anything for gameplay?
>watch cinematic trailer
nani the fuck?
>Walking around is needed
>not qt waifus
come on, anon.
Tried Particle fleet? It needed the ship customization option but other than that it was good.
Reminds me of the Dead Space movies.
>Might pick up the manga if I can find it.
Use hakuneko desktop, select mangadex, select english and bookmark it. That shit makes reading japanese comics comfy.
I didn't think I had to mention waifus anon but both are desperately needed in Space games, Now that I think about it I can't think of any space game with proper waifus or anything which is really crazy.
How does shit this bad get past the initial pitch phase? Oh that's right, ((())).
>Now that I think about it I can't think of any space game with proper waifus
Until we get AI wingmates (or less grind, but that's asking the impossible), I'm not really interested. It shouldn't even be a hard feature to implement, given that AI wings already exist.
Literally the only appeal of space legs to me is wandering around my ship for general geeking out purposes. Any gameplay element where I have to walk around is going to be gay, because it's time that I won't be doing spaceship things, and therefore inferior
I mean, I kinda thought Bastila from KotOR was a little bit like that. She started out like a cunt, but you tame her and make her yours by the end.
If VN's count, there's Sunrider and ACE Academy.
>tfw you will never conquer the galaxy with your waifu and rule as king and queen
Wasn't the Mass Effect trilogy basically a dating sim in space?
already played that one, but i still havent done the other girls routes, I wonder if they will do Sunrider: Resurrection.
I played Kotor to death, I need more. I can now understand why they say space is lonely.
I guess I'll try
But it ended so fugging poorly
>Contemplating trying out EVE because I need more space and I'm tired of strategy games
Always seen screenshots and a few videos on it, but I never actually tried it out myself. If it doesn't appeal to me, I'll just go back to X3 or ED.
Can I take my waifu with me to space?
>But it ended so fugging poorly
That's what happens when you add shit writers to the team and then fire your good ones between the first and third games.
Prepare for autism of the social variety. I played religiously from 2015 to 2017, and had a lof of fun with it, but it really isn't for everyone, but from what I gather, even the diehard EVE community thinks CCP just can't stop fucking up.
Would the light of foreign stars count as sunlight?
It's a dying game, anon. You could just drop in as a free player, I guess, but I think a lot of the appeal is from social autism, rather than anything space. (Although EVE does convey a sense of space pretty well.)
>What is the X Series
The game is quite literally singleplayer EVE.
ms flight sim is genuinely more fun
At leas that's basically training you to fly real shit and you can actually cock up and crash because you don't know what the fuck you're doing with your plane
noob harmless is the complete opposite of complexity or fun in every possible way
The X series is the physical manifestation of space autism.
I don't know how to feel about this considering the shitheap that was X: Stillbirth.
You should know answer about that already.
They seem to have learned from the catastrophe of Stillbirth, it'll probably turn out alright.
He literally mentioned X3 in the post you replied to.
Yeah, and I also just remembered that Falcon BMS has VR support. I've got a nice lineup going now.
The guy drawing the backgrounds/scenario is great. Really good shit.
The thing drawing the characters needs to die at the next opportunity it gets, holy fucking shit.
>stylized non-detailed characters on top of very detailed backgrounds
I've seen a few series that pull that off. This is not one of them.
So EVE… singleplayer…
So, what is the opinion on how the next Stellaris DLC is shaping up?
They finally let the cat out of the bag: The paid feature is playable megacorporations.
>Implying I pay for Stellaris or it's DLC
According to the dev diary, Megacorps have a much smaller size limit on their empire and suffer harsher penalties for expanding over it. Elections are held every 20 years and Megacorporations can pick any ethics.
However, they can open up branches on the planets of other empires after concluding a treaty of commerce and construct mutually beneficial buildings. Throwing out a Megacorp means breaking the traty and winning a war against them to nationalise their assets, however if you lose you undergo forced vassalisation as a Subsidiary.
This new class of vassal pay 25% enery income to their overlord and can colonise and fight with other vassals (mirroring the Feudal Society civic and Thrall states of Awakend Empires).
Modified gameplay comes from the Criminal Heritage and Gopsel of the Masses civis.
The first turns your empire into the space mafia, meaning you build branches without being invited and can build special crime generating buildings. The second turns you space televangelists meaning you can build churches that cause Spiritualist attraction and generate income and special jobs. These are combineable.
Christ, if you're not going to bother applying actual animation techniques just hire a couple of actors for a day and fucking rotoscope it.
>already selling two expansions before the game is even released yet
>no linux support
>ridiculous system requirements to deal with unoptimized game that's likely a 400GB download.
I want Feudal Empire to be available for non-monarchic governments, with different name, for flavour. I really like the vassal system it introduces but I prefer to use the dictatorship authority. Would like to be able to take the feudal empire civic and have it set government type to something like "confederation", identical to feudal empire mechanically.
Has anything new happened in the shitshow that is the star control lawsuit?
Really? They released all the others on GOG.
Nah, still ongoing. Both sides claim ridiculous shit to try & capture complete control of the IP and Ford & Reiche still try to GoyFundMe their lawsuit (but it doesn't look too hot, sitting at 36k out of 2 million)
YouTube embed. Click thumbnail to play.
Sean Murray here, I just thought I'd let you know that all that stuff you've been dreaming about in your deep sea threads is now in NMS. I know we didn't beat Subnautica but I do think we did a better job and we didn't fire anyone for their political beliefs in the process and you get guns. So if you haven't already checked the game out now is a great time to do so, since you now can properly explore the watery depths on alien worlds with your friends.
There was some delay between Rebirth appeared on steam and the GOG release. I'm pretty sure that will be the case again.
I'm okay with that, then. Not like Egosoft releases anything finished on day 1.
Deep Sea Deep Space is he best and worst of both worlds
Why don't they work on the SPACE part of the game?
Like I said in an earlier thread, it seems to be a ship or go bankrupt situation for Egosoft. Stillbirth hurt them bad.
Unattractive overly butch space SJW is the character you are forced to play as. Game will play more like Wing Commander I guess? And this is a prequel apparently. The FAQ is pretty cringy.
It looks more like Freelancer I think.
You are probably right. My eyes started to glaze over when they introduced the main character tbh.
>designing a cheap laser drone for drone swarms
>spend hours getting my 20MW laser/reactor combo below 200kg
>it's almost 5am fuck it I'll just use an engine I designed for missiles
>combustion rocket fueled with liquid high explosive
>scale it up and call it a day
>next day, finish designing the carrier
>take it out for a test spin
>fuck up my intercept, end up trying to launch drones straight into combat
>forgot to armor their laser gimbals
>enemy laser burns straight through the front of the drone in like two seconds
>ignites 500kg fuel tank of octaazacubane (detonation velocity: 15.9km/s)
>chain reaction runs down the line of drones I launched and detonates the magazine
>carrier blown in half six seconds into combat
B-b-britannia needs no bulwarks,
No t-towers along the steep
Starwars Jedi knight Academy + MBII mod
I watched Dracula.
I thought I heard a similar story from this some where. Erich Johann Albert Raeder is that you?
Also I'm the OP 8e5a69, my ID changed so sorry for that.
That's probably in the pipeline. The space part isn't the main focus of the game though, it's more of a means to an end of getting to places than an focus in of itself. The biggest strength of the game is the procedural places, creatures, situations and so on and they are almost all on planet surfaces or on space stations.
Space is just a whole bunch of nothing. But they are likely to be working on new scenarios, encounters, space fights and such in space but there's not really that much you can do with it, not in the context of this game anyhow. Is there anything in particular you want to see?
I bet the government you work for just chalked that up as a loss and threw more money at you to develop it properly assuming you had learned your lesson.
what are rogue galaxy out law and X4 release dates?
Will be out on end of this month but >>15638036 doesn't make it look good.
>rogue galaxy outlaw
Was planned for Early 2019.
cant wait to see what happens.
Any new space strategy or 4X games on the horizon?
Can't be worse than Elite Dangerous.
Clearly you haven't heard of X: Rebirth.
They wanted to console audience aka everyone, hope they learned from their mistake I expect a console release after the PC release, just like xcom
I can't break out of the early game/first era of star traders frontiers on brutal difficulty. I love the game but it can be frustratingly punishing. Like, it's all well and good if I'm scraping through by the skin of my teeth and I make a short sighted or suboptimal decision that fucks me over later, I can live with that. What hurts my bumhole is when I'm doing everything right and not taking stupid risks and then the game just decides to throw an unbeatable & inescapable encounter at me like a xeno ship or a 2.6k mass battlecruiser bounty hunter when I'm only level 12. git gud I guess
G-d dammit, anon! Git gud at webming!
Oh I get it. You sold your game before you started making it. What people paid $60 for was a prototype.
You ran out of funding or had too little so you lied to everyone selling them the idea rather than the an actual game/an actual product.
That's Ringworld you faggot. Larry Niven's. You can tell because there are limited bands of darkness from the day-night ring closer to the star.
The space race is still on, which eternal 0game will be the first to become 1game? Shekel Yidizen? Numale Sky? Infinity: Never Ever?
sounds like Children of a Dead Earth
I thought they ripped off Subnautica enough when they used exactly the same habitat designs, but taking it underwater is just going too damn far.
>tfw still no Starsector 0.9
HE JUST DOESN'T STOP TEASING ME
Yeah well,I'm sorry anon that was the name I found when I was looking for space images.
Actually Sony pushed it out the door before it was ready, it's always the moneymen making the real calls. What should be clear at this stage is that Hello Games always intended to deliver on their promises, as they have done so for free after release. Any other dev would have made it paid DLC, and in a world where a certain someone sells pipedreams and jpegs for millions you have to give them credit for that.
I'm not sorry for stealing from your underwater nigger democrat simulator.
NMS is both feature complete and bug free, we're simply adding even more content. For free. Infinity Jew and Shekel Shitizen will never even get a release.
>NMS is both feature complete and bug free, we're simply adding even more content. For free.
Friendly reminder that No Man's Sky would receive title Bomb of Year 2016, if Mass Defect:Androgynous didn't have release in same year.
>Infinity Jew and Shekel Shitizen will never even get a release.
I can give you that one.
>>Infinity Jew and Shekel Shitizen will never even get a release.
Game cost more than a few trips to space. Humanity could probably afford to build few new space station modules with that money.
>NMS is both feature complete and bug free
the real question is: is it fun?
>For N7 day, click bait sites are spruking ME3 mods.
>Most of them are updated stuff that have already been made.
>One, that changes Priority Earth got sued by EA because they put in audio from that part of the game, meaning they had to get people that sound like the characters to record dialog instead.
>Meanwhile, Happy Ending gets away changing the entire ending and snipping parts to create voice lines.
Why not keep it a secret?
>They used XCOM 2 music, which is why the mod got taken down 2 months ago.
>They can still use character voices but not XCOM 2 music?
Why not just use ME music then? Hmm.
It's just a fucking cashgrab knock-off of Noctis.
For X3, Albion Prelude / Terran Conflict
Does anyone know game starts get unlocked when the save is *modified* ? like when your using mods?
I'm sure I can find a mod that unlocks the gamestarts but I don't want to waste time trying to do it the right way if *modified* blocks it, and I'm not playing without a few mandatory mods (litcube's bounce, cockpits, no fog (fog = fps drops) ).
>Does anyone know game starts get unlocked when the save is *modified* ? like when your using mods?
These are unlocked after specific conditions you met ingame as Combat and Trade ranks, High reputation with commonwealth races and completed plots. You can get more info here:
Is there a more fleshed out version of Endless Sky, or a space trucker game?
Anybody got a story? I'll share my completely fucked ES2 session:
>testing the hissho bird weebs, going for an elimination victory
>all going well, expanding nicely, upping industry to shit fleets constantly
>except that after a while I noticed there wasn't any strategic resources
>"probably because I haven't researched/found them, I'll get on it"
>research and discovery happens, no strategics whatsoever
>Encounter the jewlord lumeris, they start all nice and neighborly
>This motherfucker hass all the fucking hyperium and titanium on the constellation
>Eventually think very little of me, declare war
>Go full ork on them by shitting out all the fleets I can, drown them in bodies
>It works, they back down, but motherfucking space pseudoviking vaulter nomads start bullying me due to piss poor influence production, deny their claims only to get nailed down by penalties
>Another problem: piss poor balance of systems gets me a LOT of industry but piss poor dust and science production, begin to lag hard on tech and can't expand fleets due to dust constraints
>Lack of strategics also fucks me extremely hard, can't get good improvements or good weapons/support modules, can't buy them due to poor economy
>Try to get the vaulters while they're still sort of small, get tired of their stupid shit
>Pin their systems down, begin invading their stronger ones, eventually win
>Little did I know, those sly fuckers teleported an obliterator to the other side of the galaxy, firing a shot straight to my home system
>I know because I discovered this WAY too late, only have one turn to react
>Can buy a citadel shield, sure
>The problem is: you need titanium and hyperium to build it of which I have NONE and don't have the dust to buy any
>Watch in apathy as my dumbass home system gets blown to shit, my production in all areas becomes unsalvageable
>The Absolute State of my playthrough
There was a very small chance of a comeback due to the captured systems I kept, but in all honesty everybody else was just itching to shoot obliterator rounds at me so I just started a new one hoping it doesn't go as bad as this. Also, NEVER trust the lumerians, I reluctantly entered an alliance with them only as a deterrence tactic only for them to make choices for me, fuck my chances for expansion even further, and finishing wars that I was CERTAIN to win with some dumbass treaty that only benefitted them and I never agreed to.
Can't wait to play as the (((Free Market Ethno-State of Zion))).
Strong homeworld feels there.
40K Mechanicus is out, gonna give it a go through.
>Servo Skull to the Magi is called Reditus
This is gonna turn out well.
The mechanics speak through a distortion of speaks, it's pretty good. Story is set in 8th edition, exploring a recently discovered Necron Tombworld on the eastern fringes.
One called Khepra speaks in a female tone of voice, leader of Skitarii troops. And by female voice I mean it warbles in a higher tone than the others, kind of hard to tell when the people in this are all but machines.
There's an overmap where you move units and respond to events, this is just the tutorial so I think you there's more to this later. First battle has against 2 Necron warriors. Camera angle is fixed above when placing units and when moving, so it's a bit annoying. You collect Cognition points around the battlefield which I assume are used for attacks and the like. Servo Skulls can be used to get CP and reveal an enemy statistics. Two armor types, physical and energy along with weapons that attack both. So this flammer this Magus has needs 2 CP in order to be used. You can extend movement using CP as well. The Necron Skull represents a turn of replenishment and the Mechanicus Skull allows you to deploy more units if you have the CP. In this case I can send some servitors out to soak up gun fire. There's also LOS for units, as this Adept here can't fire on the Necron because the servitor is in the way. HP also carries over in the mission, kind of like Cards of Fate in that you journey around the map, have events happen then fight in a tactical space. The more a weapon is used, the more the Machine Spirit becomes active in it.
>And the boss has come out.
FYI Starsector 0.9 is imminent
>Trusting the space mafia with anything
A proper punishment for your warmongering/genocidal ways.
>trusting the titty frog
Last shot. This is the equip menu, different weapons and such require augment slots to use. Canticles are prayers you can use once per mission I think to help you during battles. And that's about it, once the bar reaches 100% you lose the game but I wanna collect Xeno-tech so I might stall it somehow. But yeah, might look cheap but it's got enough depth to keep me interested so far. Alot better than Space Hulk: Tactics.
I'm paused for now. Mission 5 has a bug where the map doesn't load but the devs should release a patch for that soon.
It's a pretty good game, different branches of techpriests and you can focus on a more melee character or equipsome blasters, or both. Blast both at range first than close in for kill. Got some decent melee Skitarii as well so I'm no longer relying on Servitors.
You forgot your flag.
THAT CRAZY RUSSIAN AUTIST FINALLY FINISHED IT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Did he fix ship boarding yet anon?
Should be today, but its not out quite yet
I said it was a last ressort for deterrance because I had nothing good going for me pls no bully. On the upside, they're about to get eviscerated by me on the new session.
STARSECTOR 0.9 RELEASED
There is no such thing as ship boarding anymore. Go play it.
It really is. Ahhhhhhhhhhhh!
>destroy the ship
>Ok, now turn on your shields and let the enemy hit you until your hard flux goes to the max
>mfw the enemy ship is long gone, cant advance the tutorial
>Exploration missions get withdrawn extremely fast
>can't report it yet because I don't know if it's Alex pissing off pirates or if it's a legitimate issue
>There is no such thing as ship boarding anymore.
Because instead of needing marines and having a chance of getting a ship you want, now instead after combat you get a pool of ships that are recoverable and you can recover any of them you want.
I kinda want to make Starsector thread
>visit some shithole on the edge of the map because there are 2 derelict missions there
Astral blueprint itself is worth 385k, that would fund me a pretty starting fleet, but I'll resist. Knowledge is power, especially the knowledge to make ships that fucking good!
in the other news, Mule got a little buff
You can select them and click accept
>get a ship
>doesnt have a pilot
where do i get a pilot?
>3 and a half months late
Now I just need to wait for my utility mods to update
There's a second one now
>food for thought, the RNG system may know you are playing i pirated copy of the game, let the paranoia begin
I can't play the RC6 because it keeps crashing, but the newer hotfix has no crack yet
lol nice try
Some of the better utility mods are up to date.
anyone know what is the gamma core thingies in starsector for?
So I know the developers are complete assholes that should not be supported, but for torrenting purposes how is the new Star Control? I see it has a custom map and adventure tool now, has anyone given that a shot to see how good it is?
>accelerated start with an Apogee
Doing the tutorial?
>Doing the tutorial?
already finished that part, im just scavenging and trying not get bullied. found a nano something forge, and sold it in the black martet at 400,000 shekels to build a scavenge fleet
They can be used in colony administration, or sold (for money/rep) by talking to base/station commanders at stations. Also can be sold on black market, but you don't get paid as much.
if you press 1 at port and talk to the main dude, you can sell him AI cores for extra money and reputation
>do dirty work of the Hegemony for fun and profit
>turns out it's a lot of profit
>decide to go independent and found a colony on a jungle planet a little ways outside of the core worlds
>has poor farmlands and no volatiles whatsoever, but good minerals and a population of savages to boost population growth
>pirates send fleet to wreck my pots and pans, lose my entire fleet fighting it off, but the damage is enough to convince them my planet isn't worth it
>try running more survey jobs to get money to build my fleet back up
>mfw Persean League and Sindrian Diktat both send expeditionary fleets to my colony because my heavy industry is taking up most of the market share
Learning it the hard way, eh?
In general, mining, tech-mining and farming seem to be pretty profitable for a first venture. When you get Patrol HQs/space stations on all your bases and mining -> refining chain, you can try going heavy industry and building up your military.
Yeah no kidding. I figured Alex was being cryptic and ominous as a joke during one of the blogposts when he said some military official was irritated at the upstart taking market share. I didn't think he actually programmed that in. Guess I know what to do for the future though, don't bother investing in heavy industry until I've got the money to grease palms and a fleet to break them.
You can find officers out in the border systems, sometimes they're in derelict ships, waiting for someone to crack open their cryopod.
>needed to have ships at least as fast, if not faster, than the ship you wanted to capture
>then you run the risk of losing marines who either don't land on the ship at all, get caught in the engines and incinerated, or just die while fighting inside the ship
>no guarantees on recovering ships, they might even self destruct with all your marines in them just to spite you
the new system is way better tbh, marines cost too much to be launching them into the void of deep space
>look at codex
>look for a cruiser that has Salvage gantry, because want to buy two cruisers with that
you cant get them from a damn bar or something?
You can also find them by checking the comm index when you dock at stations and planets, they'll be hanging around looking for someone to hire them.
Also the only ship that has a salvage gantry is the salvage rig, so if you want that mod you have to get a rig.
>Also the only ship that has a salvage gantry is the salvage rig, so if you want that mod you have to get a rig.
already got two of those ships with me, i though there was a bigger hull with that mod, because of the way the description of it.
How many heavy machinery do you have on at all times? im at 500 of those, but i think its too much.
>mfw found lobster loot
I've found 250+ is a reliable amount to carry since it prepares you for basically every planet you come across, and you usually find enough heavy machinery to offset any you might break while salvaging stuff. A few hundred crew and heavy machinery is enough to tackle the whole Sector, the only real bottleneck is supplies.
>the only real bottleneck is supplies.
if its not supplies, its fucking fuel, right now i have a HSS diana, 2 freya saves supplies/HS and 2 salvage rigs,
all the skill points on my character are for saving fuel/supplies, getting better salvage and colony shit, he cant fucking shoot a gun to save his life, but can move all the way to the corner of the map, if i have enough shekels to buy fuel and supplies.
For me supplies is a much bigger headache than fuel. Get a Phaeton and max it out and you're good until you need to refill, but supplies being the omniresource makes it such a pain to manage until I get to the system I need to be in.
If I'm not losing it to repairs from hyperspace storms, I'm losing it to repairs from when I get caught off guard by an enemy fleet and they don't let me disengage (which is every single time, I swear the AI is out for blood), and then once you finally get to a system you have to blow 60+ or more supplies on surveying systems. Heck, I can find fuel out in space easy, I just need a derelict tanker, but finding supplies in space is about as easy as taking on the Hegemony system defense fleet with a Lasher.
I typically carry 500-800 supplies, 1000 crew and 1500 fuel, but fuel is rarely the bottleneck. If I scavenge, it's the cargo space, and when I survey, it's the supplies.
If you use destroyer size freighters, you can think about equipping them with talons. Even with a malus they're useful in fending frigates off. Also, get yourself a tempest with double phase lance and either play support or hunt frigates. 2500 flux in a second is pretty nasty, but 3750 is even better, and flux locks even destroyers easily.
>mfw i didnt know that you needed to pay your crew
I need a slave crew.
the monthly payment bonus runoff and i manage to have a colony running a small profit by then
>'s the cargo space
got 3 Fulgora cargo ships so i rarely run out of space now.
The what now? Isn't that a mod ship? I'm running a fleet of Tarsuses and Buffalos, but I don't want to upscale to Colossuses yet.
its the big square ships with 900 cargo space
I think you mistook ship name for ship model.
Aside from the occasional crash when colonizing a planet, this update is pretty great.
Unfortunately I think I'm finally hitting a wall, I'm so used to BRDY ships that being stuck with vanilla fleets is throwing me off. I miss my Desdinova.
>SD sends two task forces
>intel only shows one
>trash the first one and fuck off
>second one comes, disables my spaceport, colony goes from +100k to -40k for 4 months
I think I need one of these.
Star Control 2, about to play SS13
Essentials of Wotanism
Been wanting to watch Reanimator, might tonight.
brb, custom ordering an onslaught
>he doesn't have overlapping HighCom fleet coverage
4 conquests, 4 dominators, 5 eagles, lots of hammerheads and sunders, but holy fuck it took them all. And supposedly midline station is the weakest one.
There's the Sheped ship who also has salvage gantry I think and a hull mod that you can put on any ship, regardless of size.
*Laughs in in-faction sustainability*
Seriously though, don't do this until you're REALLY ready for it. The hostility nukes your export income and accessibility, and gets your bases largely excluded from the market.
fuck, high command doesn't actually unlock "orders" tab. I guess it'll come in 0.9.1 or in the next big update.
Mines are useless. Invest in food, tech-mining and heavy industry, lads.
>have AI cores with minus one demand prodect or -50% upkeep
>no fun allowed hegemony is doing a AI (((inspection))) in my fucking colony
IN MY INDEPENDENT FUCKING COLONY!
So i just take all the cores offline and let them do the expection?
Try it out and see what happens. Considering the Sector got torn up by two separate AI wars and that the Remnant still have a major presence in the border systems, can you blame them? It's not like you're putting notoriously unreliable AI in charge of self-sustaining industries or anything.
Bribe them. For the love of god, bribe those fuckers or tell them to go fuck themselves. Why? Because otherwise they disable EVERYTHING in your colony for months. And they will see that you hid these cores anyway, so it's no use. I personally am wondering what will alpha core do, if I take it as an administrator. Probably not on this run, since I can't really get myself to fight Remnants seriously.
Speaking of AI, has anyone else found the red planet?
My qt AI's, reveling against me!?
>I personally am wondering what will alpha core do, if i take it as an administrator
you can do that?
>click on the avatar icon that i didnt know you could click
>can select a faithful AI companion alpha core
>unassigned (reduced salary)
>talk to one guy
>talk to the other
>now you know where it is
It's not that hard. The good thing is that it provides a framework for mod quests.
I've heard that your wAIfu can go all yandere on your colonies, but I haven't found one yet. I'm too busy repelling Persean League and Sindrian Diktat raids.
The classic ringworld is engineered to have several times the surface area of earth though, the point was to maximize livable area with the available planetary mass at 1 au
>Bribe them. For the love of god, bribe those fuckers or tell them to go fuck themselves
>you have 68,314
time to sell the stock pile of the damn planet and go into debt later at the month
Conquest battlecruisers are too squishy for AI piloting although I like using one as a flagship (turns like a fucking cruiser with additional manouvering thrusters).
Try Legions/Onslaughts/Auroras/Eagles with triple Phase Lances instead.
Does the "Solar Shielding" mod reduces the rape that the ship gets from the storms in hyperspace?
Paragon + hightech star fortress is completely and utterly impregnable. So worth the investment, those two alone can turn back 2 fully sized task forces and barely take a licking.
I was super hyped for rebel galaxy until that 45min showcase where they revealed that protag which i feel absolutely no empathy towards.
Good job immediately putting offside a sizable amount of players with an unlikable protag
Invidious embed. Click thumbnail to play.
battlescape is turning out very well. major hud update this saturday, and this is video from the subsequent testing event
they fucked it up, it should have been a sequel where you find best girl
hell, if they wanted a female character they should have made a prequel with her as the MC.
whats up with your shoah?
>if they wanted a female character they should have made a prequel with her as the MC.
that's exactly what they did.
I made full explanations of the "Shoah-ing for Fun and Profit" mechanics here:
have any of the updates or DLCs brought back warp and wormholes? Because fuck that game if they don't.
by her I mean Trell.
>put AI core to manage indestructibly battlestation high tech
>see icon after a battle
>show a face
>goes from green to red colr
>turns green again
>remove all ai cores from colony
oh, come on, it can't possibly do that much damage with one of these
>SYSTEM: FORTRESS SHIELD
I am thinking about playing that 4x game, something horizon? I hear it's space dwarf fortress.
Are you talking about Aurora or is there some other autistic space 4x i need to know about
>some other autistic space 4x
>implying any of them aren't
You're right, but Aurora is beyond the pale, as is DF
So I start a small colony mining metals and Sindria goes apeshit and tries to fuck my shit up. Time to remove them I guess.
Space frens, what is the closet space game to a arpg like diablo? You know, where you loot the ships you defeat and there is a variety of rareness to the loot drop?
That's why you keep around a few tonnage of rare metals so you can rapidly fabricate ships.
Aurora4x and DF are not even on the same plane of existence my dude.
Id say Rebel galaxy.
Although mostly the loot is just random cargo and rarely oyu get something cool like new weapons and engines and such.
Speaking of Aurora4x, has there been any update on the C# port?
how can you modify the battlestation?
Is it pointless to use gamma cores unless you have a shortage of something or should I slap them in all my industries?
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explore exotic new worlds
They help against shortages, useful if there's a size disparity between your mining and manufacturing colonies. Aside from that, gamma cores decrease demand, and therefore decrease overall market size. You will net more money by removing gamma cores, albeit at greater risk of shortages.
no mans sky has more gameplay that star citizen
Why did they get an I'm 12 and what is this? to narrate their video?
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it also has 4 player co-op these days, tempted to buy it, even if it is a grindfest
star citizen won't be released till 2030 anyways
sounds weird at first, watch enough no man sky trailers and you will get used to it
it is starting to look like their E3 trailer though
The shilling for No Man's Scam is beyond the plausible, it's clear we have a PR agency around.
I'm only stating it because they unleashed a new trailer a day ago, I don't even own the game
yet it has redeemed itself far more than Star Citizen has to this point even if No Mans Sky was a unpolished turd at launch
>oy vey goyim ignore that the game is trying to unJUST itself
The most likely reason the game ended up the way it did was because Sony wanted it out before it was actually even close to done, this is becoming a bit easier to think possible with recent events.
Best current space game just keeps getting better. Someone awaken me from this awesome fever dream where a dev is actually continuously supporting their huge anti-hype PR trainwreck with a stream of great improvements and content, this just can't be the real world. Because in the real world developers make hundreds of millions promising a pie in the sky while delivering nothing and either never release anything or abandon their game just after it's released.
Drox Operative is pretty much Diablo in spess.
No mans sky did nothing wrong
I'll promote them for being such a peculiar dev studio who, instead of dying in a fire, just keep going and adding free shit.
All scripted sequences and controlled situations to make the game look good, but you can still see a glaring lack of polish in things like the animations.
NMS has one thing going for it: The devs know how to manipulate and scam low IQ customers into buying their game.
I've been playing it since launch and it is one of the best looking space games out there. There's no lack of polish anywhere at this stage, even the procedural stuff is great and keeps surprising me.
Could you possibly be shilling harder? Holy shit, why won't you people fucking leave?
It's not exactly a beautiful game, don't know where you're getting that from. I just like that it's colorful.
I suppose that depends on what you compare it to, it's just not right to compare it to a cinematic fully scripted AAA ordeal that's more cutscene than game. It's the best looking game in the genre easily I'd say, not that there's much competition. I also like the aesthetics and art direction in general, it's just a pleasure to look at.
I mean when you say you don't think it's pretty you really should quantify that by mentioning a game in the same niche that you do find pretty, and it has to have been released. Not only to have a point of reference but if you know some open world space games with planets you can land on that looks better then I'd like to give it a go.
>it is starting to look like their E3 trailer though
Not even close to presented previously amount of grass, trees or shaped shadows.
You're wrong, the game looks pretty much exactly like that. Some planets have lush forests and some don't. There's also been planets with huge amounts of grass since release.
As for shadows they're probably toned down but it's nothing you notice at all while actually playing the game.
if i colonize that place can i shoah the natives?
It actually gives you stability penalty and colony growth bonus. Shoah is for trijews anyway
>It actually gives you stability penalty and colony growth bonus
I guess its not all bad
what is the best type of ruins? widespread?
You really are not allowed to create attractive female characters anymore.
I did not know that >>15635444 was a woman untill i read your comment and looked at it again
Aside from getting accessibility bonus, is it good to build a waystation?
If you want a lot of fuel and supplies stockpiled at that location, then yes.
Wouldn't a cute girl sell the game better than a space tranny?
Vast > extensive > widespread > scattered
The only stars that ever have any worthwhile planets are yellow and red to a much lesser extent.
Don't bother searching anything but yellow stars, & don't bother with red unless it's especially convenient
Admiral Newfag here
The Trifecta: Evochron Legacy, X3:AP, and Derek Smart's Universal Combat
Music soundtracks to space truck by
The hype about X4, waiting to see if it'll be a trainwreck or not
Just FYI, Star Citizen's free week just started, so far I can summarize it in pics related.
somebody got magnet for numale sky 1.75?
if somebody want to play this shit here we go, works for me:
>ugly dyke female lead
>acts intimidating inside of a back alley bar
>implying she wouldn't get laughed out of there in an instant
>bounty hunting giga nigger
>sits at the bar with her back to the door like a moron so she can't see who comes in
>shoots him in the head
>grazes his head and he's stunned
>instead of shooting him again she runs away
>tomatoes and bananas
>crashes nose first from the stratosphere onto a planet
They literally forgot to include spaceships at the spaceship convention. I even checked under the floorboards.
Protag looks like the bitch that used to drugs from her dorm back in uni.
It gets worse
What the pictures don't tell you is that there's a fourth module type. Which is empty except for a fortress shield.
There are 2 of these fuckers and they protect the 3 middle modules.
What this means is that the 3 middle modules are completely protected by fortress shields while still being able to fire back.
>inside a nebula
>has life on it
>has dangerous life on it
I think this might be a bug
Don't forget the active phase mine teleport (effect shown in pic) on the offensive modules, which will wait for an opportunity before spamming the fuckers around a vulnerable ship. It's devastating against overloaded ships.
>I think this might be a bug
The kind you have to nuke from orbit, of course!
I heard anons talking about Yandere AI waifus in star sector, is that true?
put an AI in charge of a colony and see what happens.
>alright AI-chan its time to leave
I want to see what happens but I don't want to see what happens.
Always thought this meant pathogens and things like that instead of alien monsters.
Considering its 3 days to disappointment it aint much to wait for. It will take months for egosoft to polish the turd even IF it wont be shit like XR which is more likely than not.
im looking forward to it too anon
Wait what? This soon? In my mind I kind of figured it wouldn't ever actually come out.
Will it get a GOG version? Someone ought to report back on it once it's out.
Why or how could anyone have spare time for this? I am always too busy sucking my own dick in an energetic session of auto-fellatio.
I think it will be a shitshow, still not bad as Stillbirth though.
>Will it get a GOG version?
Probably, but I would recommend to wait to March/April for complete edition and Egosoft adding more races to game.
>Someone ought to report back on it once it's out.
GOG version comes out Nov 30.
>mfw finally break through the granite mountain face that is DWUs learning curve
So is x4 a trainwreck or not?
Does anybody know if cream.api works/is safe to use with Endless Space 2? I'd try myself but don't want to waste bandwidth or get banned if it doesn't work.
No not a trainwreck. Noobs are very frustrated by the rough edges but it's a lot of fun. A couple people are having crashes but I haven't had one in 10 hours. I find it way more engaging than X3.
Feels like a late early-access release, but the core is pretty solid. Not a total disaster at all,but definitely lacking polish.
As >>15804380 said, noobs are mad as usual.
One of my friends threw in the towel after 20 mins because of the janky tutorials hahaha. I'm just waiting til everyone figures out how the game doesn't even show you the story arc until you know the different ship modes. I'm enjoying how obtuse they made it. I still find it more welcoming than previous games.
I didn't even bother with the tutorials honestly, I've just been fucking around and learning on my own.
Same. The UI is notably different from X3 or any of its contemporaries, so it took me a good 2 hours to understand what all of the menu tabs did, and get a good HOTAS binding- but I had a good enough time being lost in space that I just figured it out. I love that it starts you as a complete outsider. You're just a fucking DUDE with a dinky little ship. You have to figure something out or live in mediocrity and confusion.
Yeah the UI is something, I'm not sure if I like it yet or not. Seems like some areas are better, others are worse. Notably the map is pretty damned amazing, but accessing inventory and trading feels worse to me.
I'm used to it after 10 hours. Not sure if you can hotkey the inventories or not, but I haven't been trading much anyhow so it hasn't affected me much. My hobo phase has gone >Do Repair missions for 150k in 3mins >Buy Torpedo Quasar> Join war effort>Find story arc. Those repair missions are NUTTY out of balance for how long they take. You just hop out and repair shit in 2mins for 140-160k.
x4 is out, lemme know how it is.
Time to wait for them to patch the shit out of it and for the animu qt girls mod.
>You just hop out and repair shit in 2mins for 140-160k.
Glad to hear that they boosted rewards from repair ships missions.
But are you able to steal these instead?
Oh none of mine have been to repair ships. It's been stations or satellites
Scroll up nigga
>none of mine have been to repair ships. It's been stations or satellites
Heh. It seems they were more prepared for that inevitability than I thought.
>you can make a small fortune crafting medkits
>asteroids have crystals that also sell for a decent amount
Oh lordy this economy. In other news you can easily order ships to explore sectors which is super nice considering how fucking huge they are.
I'm going to play X3 and there is nothing any of you can do to stop me.
Why'd anyone want to stop you from doing that, anon?
That's some good taste right there anon.
>Scuba diving without flippers
Still playing this anon? How is it?
Also any of you faggots up for a round of this? Its been a while so there should be much more space to jew.
I'd be up for it so long as pirated versions still work.
Flying around in X4 listening to Cowboy Bebop OST. Tried it out before I bought it, especially after X:rebirth.
But I am really enjoying it so far. I learn UI and keybinds pretty fucking quick tho. And customize shit to my liking.
Give me more stories anon
C O M F Y
Different anon but I'll tell you one of my stories from when I was first exploring.
>Be innaQuasar shortly after I bought it
>Just my second ship, but the torpedos are more than capable at BTFOing most things, and I'm a good enough pilot to avoid most things
>Feeling more secure, I start exploring
>Scanning down and blind jumping through wormholes, finding some new sectors
>One takes me into Xenon territory
>Fly in the direction of civilization, avoiding enemies on the way
>Manage to find the gate on the other side of the sector without trouble. Only one more sector between me and safety. Things might be OK!
>Jump through the gate into a sector that seems a bit…. spicy… There are clouds of electricity billowing around. My ship says something about hazardous environment.
>See it start to chip away at my shield. The sense of urgency takes a few seconds to kick in.
>Start booking it to the opposite side of the sector, still not entirely worried since the damage seems slow.
>Ok, my shield is gone and I'm just past the halfway point. My hulls being corroded.
>I've pinged the opposite gate but I've still got at least 30 seconds to go and my hull is half gone. Now I'm worried.
>The gate is in sight and my hull is barely hanging on. I vector myself dead-center on the gate, and see a Xenon gatecamp. At least 6 of the fuckers.
>Almost there. 2100m/s has never seemed slower. 5 seconds from the gate my ship chimes in
>The Xenon open fire, their shots trailing
>and I'm back in Hatikvah territory. Safe, with two pixels of hull on the meter.
in X:4 is there a reason my mission to assign a captain to my starting ship "Rickenbacker" is still there even after I did find an NPC and supposedly assigned him to it. Because every other NPC I talk to now from Wharfs just says I can't assign any more. So can I fire people?
And even still, after I bought myself a new ship to pilot which also has a captain in it? My autism wants it out of the way.
Nevermind on that part, just sold the fucking ship and that solved it, I guess.
Tip for any new faggots: in the map left click the ship you want to sell, then select the station (probably has to be in the same system I dunno) and then right click it, the option to sell should be there.
>Still playing this anon? How is it?
I kinda wish ship building was more complex. ATM ammo boxes/fuel tanks dont' have to be connected to the guns/engine in any way
Is Stellaris not shit yet?
Nope t:got the newest dlc and it is disappointing.
Will try to write up some sorta deeper review on it here once i have played far enough, right now i am saving up minerals to build my first city planet.
Right, so for starters the improvements you get out of the strategic resources have been reworked, they no longer give you a passive boost to weapons or shields but instead you gotta make a political decision of using them for that purpose, after which you sacrifice an X amount of that resource and it stays up for about 17 years or so after which it must be reinstated.
trade policies decide what your trade value gets turned into, energy, energy and consumer goods or energy and unity. So far i have not run into any research that would increase the options on that thing, to get more trade value you gotta either build buildings that produce it or attatch to space stations those solar collectors that used to give you energy but which now collect trade value from nearby star systems instead, oh yeah and trade value on planets is something oyu gotta collect by either building a space station in system or few systems over and add few of those collectors on it (they got an actual name but im too lazy to check it out right now).
So, the big question, the arcology. It requires 20K minerals and 200 influence to build and you must also replace every district on your planet with city disctricts prior to this, afterwards the city planet wont produce any energy, minerals or food (unless you built some hydrophonics on that planet) and so everything has to be hauled in there.
Oh yeah, also the archology has its own separate ascension perk, so even if you know how to mega structure you still cant build them without this thing.
Gonna go in more detail on some other stuff like ground combat and branch offices in the next post with pics, but before that im gonna let you guys know how they rewamped ship and station building.
Ships and stations now need alloys which are either found as exploitable deposits on random planets or you have to build a building that changes minerals into alloys, also ship and station upkeep is now in alloys.
Minerals also get changed into consumer goods which can be traded for energy credits in the great market, but they are mostly used by pops.
If there are no consumer goods present the pops get upset, they also get upset without amenities, which are a thing that cannot be transported between planets and must be produced locally.
Amenities are just a general term for luxuries and entertainment.
So the ground battles look like pics related now, which is imo an improvement from the battle of two lines that we got previously, you still cannot affect it beyond retreat command and the defense armies seem to have been buffed, so gameplaywise there is no difference betwean old and new, it just looks a bit cleaner to me.
That whole mixing xenos thing is its own ascension perk as well, its on the bottom of the list of things i will ever use in this game.
So, the branch offices are a thing megacorps cna build, regular corps have to ask for a permission through diplomacy screen from other races, but i decided to let my inner Hutt loose and played as a criminal syndicate, in which case i could build them where ever i pleased.
The thing is that it costs something like a 1000 energy and 50 influence normally and the further away you get, the more it costs.
So what can these offices do? They give you slots per each 25 pops the planet has, up until 100 in which you can build stuff like (in my cartels case) secret drug labs, night clubs, underground mining operations, hidden yards where you can dismantle ships some pirates keep on capturing, smugglers dens etc etc.
These things increase local crime, which can be rather detrimental for the owner of the planet, due to this, when you build a branch office on the soil of someone who doesnt like you, they get a casus belli to shut down your operations on their worlds and for each shut down op they get a thousand energy.
They can also shut down ops without declaring a war, but based on the frequency at which they do it, it must cost them an arm and a leg.
After your operations have been shut down on a planet, you cant set them up again there for some amount of time, id say about 10 years, though i haven't checked it.
Also you cant set up ops during a war or during an armistice period with the empire you are fighting against.
That's all i can remember for now (also why did i post smae picture twice up there?).
Gonna post more as i remember it and as i play further in, gonna let you guys know how those new mega structure work once i get there.
Oh yeah the caravans, they pop up around at random, offer you some stuff or cause an random occurrence and then buzz off to another part of the galaxy, meanwhile you can call back at their branch office, buy tokens from them and use them to either buy and open luckboxes or play with some one armed bandit.
Just don't, it's all a waste of energy, although there can™ have something nice inside them.
I wish I didn't have to re-learn the entire fucking game with every update. Just fix what you already have instead of replacing it with something else as mundane as the predecessor.
Yeah was like that when I was active.
Any interest in a /v/ server for this thing? I have the technology.
I hope this can help you a bit on relearning the game.
inb4 i ended up writing text for ants.
God damnit, i shouldn't do anything when i am tired.
Fucked up the text on the green line, should be saying from left to right.
So i tried today some of those new mega structures along with researching further stuff.
I ended up discovering that you can set up planets specializations and some times the specialization is decided by the stuff built on the planet.
So i tried the strategic coordination center and that one black hole mining one.
Former gives more fleet cap and the latter just works like a dyson sphere but with minerals instead of energy.
It's a brilliant idea because clunky obtuse annoying mechanics is exactly what the (literal) boomer audience wants from ED. It also pads out play time and extends the grind and that is exactly what Braben wants.
I'm thinking of trying some Starsector modding. Are there any ship/faction niches that haven't been filled?
Rebel Galaxy devs have apparently gone all-in on the (((Epic/Tencent))) store and will be making their games exclusive to it.
>making their games exclusive to Tencent
Really? That's one way to turn a fan to an instant pirate.
Well that sucks.
>According to the developer, their upcoming title Rebel Galaxy Outlaw will launch exclusively on Epic's new platform. The game will remain an Epic exclusive for 12 months, after which it's expected to launch on GoG and/or Steam.
Why not just launch it on multiple platforms at the same time and allow the buyer to get it from their store of choice? Why funnel to Epic? Oh, that's right, greed and profits.
>Epic Chink timed exclusive for a fucking year
Don't even care about them, but Satisfactory sold out, too.
>game is already filled with faggot propaganda, therefore making one lean more towards scurv
>going full jew also
What a shame. I hope this is their last game.
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It seems like the gamebalance in Starsector completely shits the bed when you increase fleet size. Carriers actually become useful.
>just works like a dyson sphere but with minerals instead of energy.
Paradox wholesale rip-offed mod once again.
Who are the xenon anyway and why do I keep hearing about then?
Xenon girl in 21st century?
Help me out here.
So I recently pirated Stellaris 2.2. I didn't get the megacorp DLC with the download, but I still had some fun with it anyway. I started playing a Citizen's Republic that wound up allowing enslavement of xenos. I'm looking forward to having more time to play them after my uni finals are done.
So they are robits?
the xenos are immune to the hazardous environment?
The only thing i remember from the new game is that is has an ugly female MC.
I started with the Commonwealth of Man, took back Earth from the decadent UN and my leader transcended to become immortal and turned the Commonwealth into an Empire. To be fair I was enslaving xenos and funding heavily into military so I'm not surprised I went that way.
Emps was with me that playthrough.
Yeah, once I get a fleet going I'm gonna stomp the xenophile retards to the galactic south of me and show them the true meaning of
Good to hear that you knocked out the UN, their namelist is ~diversity uwu~
Isn't that enough? Besides, if they have that then they'll also have other poz.
>was enslaving xenos
building your xeno harem? not bad.
>Isn't that enough?
Not for me, the west cant make pretty girls since a long time
thanks for your write-up anon. here, have a space related meme from the archives.
That's pretty cringeworthy
Make friends with the Teladi, they'll teach you the secret to profitsss
Bought it a couple of days ago.
It's really nice if you think of it as MC in space.
Would like for planets to have different biomes though.
La Mort Du Soleil by Sombres Forets
Nagatoro-san and Berserk.
No, waiting isn't my fetish.
It's different from what I expected.
I'm more into sim racing tbh.
Is there a space sim where it's all about mastering controlling your space ship?