Welcome Captains,Admirals and Emperors to another Space Thread. Please fill out the forum to let others know what you are
And thank you for visiting the Space thread and please enjoy your stay
In order to get things started I'll go first.
About to start playing Star Traders for the first time
Webm related and the LoGH sound track
Does game text count?
Tenchi-Muyo GXP, I'm a sucker for the series, sue me.
Empyrion, aka Cynical Early-Access Meme Game #38,091
Haven't been able to read anything since my tablet shit the bed. Saving for an $800 GPU and $450 AC unit currently.
Every single horror movie on amazon prime/netflix.
Reminder that X3 TC/AP is still the best space game of all time and nothing else even comes close.
X3AP:Litcube Universe with Mayhem.
It's way different from what I expected, but then again I went completely blind into it.
I plan to download FTL itself in next month.
Nothing in particular.
I don't have means to watch anything on my PC right now and there isn't anything on (((tv))) today.
If there’s one place that procedural generation could really shine, it’s a game where the backdrop is a Ringworld or a Banks Orbital. That’s all the more “open” that an open world game would ever need to be. You could have a ton of different types of games in that environment. Imagine an RTS, or a city (civilization) builder, or even a mystery game (gotta find out what happened to the PrecursorForerunnerEarlybirds). Hell, you could do a grand-scale ARMA-style military campaign game on one.
I disagree. A ringworld is the ideal shape for a linear exploration game; The size limit allows for hand-crafted geography, and the single general direction allows for a progression of events/difficulty as the player progresses, while still being open.
This thread is under orders to stop being dead right now
So has E:D ruined exploration yet (more than it was already)?
I hope it's not going to be that bad. Scanning every system for 5 to 10 minutes with spectral analysis mini-game is a shit idea.
The new system looks like it's going to be hell unless you can reliably figure out what kind of planets you have in a system without having to manually scan all of them down.
The only mercy I hope for is that the new scan view exists within the cockpit, and not separately like the map views.
The joke's on you. It's a different screen.
YouTube embed. Click thumbnail to play.
Embed related at around 49 minutes.
Creeper World 3
Some good shit though I wish there were more things that could break ties. As it stands, once you get a beach head set up, there's nothing the creeper can do to break it. I've been watching the dev vlog for creeper world 4 and he's put in a bunch of wave physics and fluid dynamics that should help with this problem. That and the crimson creeper and how it interacts with the fluid simulation. I remember him saying he didn't intend for it to flow towards where you were fighting but because what you're shooting at always causes a downhill slope, it just naturally does it.
It's autism like that which makes for great game dev.
Nothing at the moment but I did binge on 88 rising the other night. Not even into rap but it went down a treat partly sleep deprived.
Onto the last book of Azimov's foundation/robots series I haven't read yet, Robots and Empire. Should be the link between the two series.
Goblin Hunter. Might pick up the manga if I can find it.
>Have to spend my time staring at squiggles on a static line
>Scanning is now a glorified turret segment, but even worse somehow
>It's basically ruined
>The only viable playstyle left is being a passenger liner
Might as well play Microsoft Flight Simulator at this point.
I think the probing shit is really cool, but it's kinda pointless, since if you're way the fuck out there, you don't find anything interesting on planet surfaces.
>Scam Shitizen is still selling jpegs and MMO pipe dream fantasies
>Elite Dangerous keeps being lame
>NMS gets another big meaty free update, improving an already great game
Is NMS the biggest sleeper classic of all space games? It's the only recent space game I currently enjoy playing. I suppose there's hope for the upcoming X4, but man oh man, I didn't expect this after the disastrous launch of NMS.
What will it add anon?
Been playing Starsector with mods, just now trying nexrellin with it and im enjoying it so far
Recently listened to a bunch of stuff from The Voice oddly enough.
Space-wise: Another Primarch Quest and Death Among the Stars as well as I might reread some more of War of the Krork again.
Alchestbreach, mostly his older stuff.
How is NMS now anyway? I know it's gotten a ton of updates, including MP, but since there's no h y p e surrounding it I don't really see anyone ever talking about it.
There aren't any details yet but it will be creepy and spooky content. Make space scary again.
It's pretty great honestly. It feels like a modern version of Frontier: Elite II, Starflight and that one game that I can't remember the name of right now, all merged into one and with multiplayer. If you stick with it you can find some pretty awesome planets that you just haven't seen in other games. I'd say it's the best space game out there at the moment.
It's slightly above Elite Dangerous. The space combat is still simplistic shit, and cave generation got nerfed hard in the last update (a shame). But you can build up to your own fleet of ships which all generate cash from missions and expeditions now. The grinding on the surface gets meh for a while, but once you get aforementioned money, you can just buy resources. Alien interaction is decent as well. I've been totally avoiding the plot, so I can't speak to it.
>improving an already great game
>already great game
>NMS gets another big meaty free update
>There aren't any details yet
Nah, I actually pre-hated NMS before release, pie in the sky MMO space games just aren't for me. But when it got out that it was only SP with asynchronous uploading of explored stuff on launch my inner contrarian got the better of me and I decided to check it out because everyone everywhere was picking on it.
Turns out it's basically the game I've been waiting for since I was a kid and played space games on an old machine running DOS. It was everything I wanted and then they just kept improving it, making it a legit great game. It scratches every itch you got, that old science fiction aesthetic, the fantasy of exploring strange new worlds, a living and active universe that you still can become isolated in if you travel to a desolate place. There's mysteries to investigate, secrets to uncover. You can feed a cute alien critter and befriend it, hide from acid rain in a cavern and then take off and seamlessly journey to another planet in the system, only to get eaten by some horrific creature you encounter on the surface.
Second part of the shit coming to Elite soon had a reveal stream today. Aside from a shitload of background simulation changes, fun stuff I saw was:
>squadrons can ally to minor factions
>wars work off of a tug-of-war system between factions
>combat zones have side objectives and voiced chatter
>you can kill enough ships in a CZ to effectively end a battle, but I'm not sure what happens after
>USS become persistent
>actual fucking random events with voice acting
>megaships get routes and travel around
>a random encounter where a megaship is getting raided by pirates and you can help either the megaship or the pirates
>apparently there's more megaship related random encounters
>new free voicepacks
according to dataminers its underwater shit. subs, some monsters, and other things.
its decent now. id say get it if you can get it on sale for like $20-30 or on g2a. a lot of improvements since launch, only took them 2 years to actually give everything they promised.
until i can at least walk on my ship elite is dead to me.
Thinking like that is what got us the shitmess that was X-Rebirth. And it's a good chunk of the reason Scam Citizen isn't making progress. You can have a perfectly good spacesim without giving the player legs. It's not Elite though, Elite is barely a game in the first place
i mean after 200+ hours in elite i just want to be able to walk around.
Being a floating ship gets tiring after a while anon, Walking around is needed
Can't you just do it in meatspace then, so devs will be able to stop wasting time and money on some fluff that barely does anything for gameplay?
>watch cinematic trailer
nani the fuck?
>Walking around is needed
>not qt waifus
come on, anon.
Tried Particle fleet? It needed the ship customization option but other than that it was good.
Reminds me of the Dead Space movies.
>Might pick up the manga if I can find it.
Use hakuneko desktop, select mangadex, select english and bookmark it. That shit makes reading japanese comics comfy.
I didn't think I had to mention waifus anon but both are desperately needed in Space games, Now that I think about it I can't think of any space game with proper waifus or anything which is really crazy.
How does shit this bad get past the initial pitch phase? Oh that's right, ((())).
>Now that I think about it I can't think of any space game with proper waifus
Until we get AI wingmates (or less grind, but that's asking the impossible), I'm not really interested. It shouldn't even be a hard feature to implement, given that AI wings already exist.
Literally the only appeal of space legs to me is wandering around my ship for general geeking out purposes. Any gameplay element where I have to walk around is going to be gay, because it's time that I won't be doing spaceship things, and therefore inferior
I mean, I kinda thought Bastila from KotOR was a little bit like that. She started out like a cunt, but you tame her and make her yours by the end.
If VN's count, there's Sunrider and ACE Academy.
>tfw you will never conquer the galaxy with your waifu and rule as king and queen
Wasn't the Mass Effect trilogy basically a dating sim in space?
already played that one, but i still havent done the other girls routes, I wonder if they will do Sunrider: Resurrection.
I played Kotor to death, I need more. I can now understand why they say space is lonely.
I guess I'll try
But it ended so fugging poorly
>Contemplating trying out EVE because I need more space and I'm tired of strategy games
Always seen screenshots and a few videos on it, but I never actually tried it out myself. If it doesn't appeal to me, I'll just go back to X3 or ED.
Can I take my waifu with me to space?
>But it ended so fugging poorly
That's what happens when you add shit writers to the team and then fire your good ones between the first and third games.
Prepare for autism of the social variety. I played religiously from 2015 to 2017, and had a lof of fun with it, but it really isn't for everyone, but from what I gather, even the diehard EVE community thinks CCP just can't stop fucking up.
Would the light of foreign stars count as sunlight?
It's a dying game, anon. You could just drop in as a free player, I guess, but I think a lot of the appeal is from social autism, rather than anything space. (Although EVE does convey a sense of space pretty well.)
>What is the X Series
The game is quite literally singleplayer EVE.
ms flight sim is genuinely more fun
At leas that's basically training you to fly real shit and you can actually cock up and crash because you don't know what the fuck you're doing with your plane
noob harmless is the complete opposite of complexity or fun in every possible way
The X series is the physical manifestation of space autism.
I don't know how to feel about this considering the shitheap that was X: Stillbirth.
You should know answer about that already.
They seem to have learned from the catastrophe of Stillbirth, it'll probably turn out alright.
He literally mentioned X3 in the post you replied to.
Yeah, and I also just remembered that Falcon BMS has VR support. I've got a nice lineup going now.
The guy drawing the backgrounds/scenario is great. Really good shit.
The thing drawing the characters needs to die at the next opportunity it gets, holy fucking shit.
>stylized non-detailed characters on top of very detailed backgrounds
I've seen a few series that pull that off. This is not one of them.
So EVE… singleplayer…
So, what is the opinion on how the next Stellaris DLC is shaping up?
They finally let the cat out of the bag: The paid feature is playable megacorporations.
>Implying I pay for Stellaris or it's DLC
According to the dev diary, Megacorps have a much smaller size limit on their empire and suffer harsher penalties for expanding over it. Elections are held every 20 years and Megacorporations can pick any ethics.
However, they can open up branches on the planets of other empires after concluding a treaty of commerce and construct mutually beneficial buildings. Throwing out a Megacorp means breaking the traty and winning a war against them to nationalise their assets, however if you lose you undergo forced vassalisation as a Subsidiary.
This new class of vassal pay 25% enery income to their overlord and can colonise and fight with other vassals (mirroring the Feudal Society civic and Thrall states of Awakend Empires).
Modified gameplay comes from the Criminal Heritage and Gopsel of the Masses civis.
The first turns your empire into the space mafia, meaning you build branches without being invited and can build special crime generating buildings. The second turns you space televangelists meaning you can build churches that cause Spiritualist attraction and generate income and special jobs. These are combineable.
Christ, if you're not going to bother applying actual animation techniques just hire a couple of actors for a day and fucking rotoscope it.
>already selling two expansions before the game is even released yet
>no linux support
>ridiculous system requirements to deal with unoptimized game that's likely a 400GB download.
I want Feudal Empire to be available for non-monarchic governments, with different name, for flavour. I really like the vassal system it introduces but I prefer to use the dictatorship authority. Would like to be able to take the feudal empire civic and have it set government type to something like "confederation", identical to feudal empire mechanically.
Has anything new happened in the shitshow that is the star control lawsuit?
Really? They released all the others on GOG.
Nah, still ongoing. Both sides claim ridiculous shit to try & capture complete control of the IP and Ford & Reiche still try to GoyFundMe their lawsuit (but it doesn't look too hot, sitting at 36k out of 2 million)
YouTube embed. Click thumbnail to play.
Sean Murray here, I just thought I'd let you know that all that stuff you've been dreaming about in your deep sea threads is now in NMS. I know we didn't beat Subnautica but I do think we did a better job and we didn't fire anyone for their political beliefs in the process and you get guns. So if you haven't already checked the game out now is a great time to do so, since you now can properly explore the watery depths on alien worlds with your friends.
There was some delay between Rebirth appeared on steam and the GOG release. I'm pretty sure that will be the case again.
I'm okay with that, then. Not like Egosoft releases anything finished on day 1.
Deep Sea Deep Space is he best and worst of both worlds
Why don't they work on the SPACE part of the game?
Like I said in an earlier thread, it seems to be a ship or go bankrupt situation for Egosoft. Stillbirth hurt them bad.
Unattractive overly butch space SJW is the character you are forced to play as. Game will play more like Wing Commander I guess? And this is a prequel apparently. The FAQ is pretty cringy.
It looks more like Freelancer I think.
You are probably right. My eyes started to glaze over when they introduced the main character tbh.
>designing a cheap laser drone for drone swarms
>spend hours getting my 20MW laser/reactor combo below 200kg
>it's almost 5am fuck it I'll just use an engine I designed for missiles
>combustion rocket fueled with liquid high explosive
>scale it up and call it a day
>next day, finish designing the carrier
>take it out for a test spin
>fuck up my intercept, end up trying to launch drones straight into combat
>forgot to armor their laser gimbals
>enemy laser burns straight through the front of the drone in like two seconds
>ignites 500kg fuel tank of octaazacubane (detonation velocity: 15.9km/s)
>chain reaction runs down the line of drones I launched and detonates the magazine
>carrier blown in half six seconds into combat
B-b-britannia needs no bulwarks,
No t-towers along the steep
Starwars Jedi knight Academy + MBII mod
I watched Dracula.
I thought I heard a similar story from this some where. Erich Johann Albert Raeder is that you?
Also I'm the OP 8e5a69, my ID changed so sorry for that.
That's probably in the pipeline. The space part isn't the main focus of the game though, it's more of a means to an end of getting to places than an focus in of itself. The biggest strength of the game is the procedural places, creatures, situations and so on and they are almost all on planet surfaces or on space stations.
Space is just a whole bunch of nothing. But they are likely to be working on new scenarios, encounters, space fights and such in space but there's not really that much you can do with it, not in the context of this game anyhow. Is there anything in particular you want to see?
I bet the government you work for just chalked that up as a loss and threw more money at you to develop it properly assuming you had learned your lesson.
what are rogue galaxy out law and X4 release dates?
Will be out on end of this month but >>15638036 doesn't make it look good.
>rogue galaxy outlaw
Was planned for Early 2019.
cant wait to see what happens.
Any new space strategy or 4X games on the horizon?
Can't be worse than Elite Dangerous.
Clearly you haven't heard of X: Rebirth.
They wanted to console audience aka everyone, hope they learned from their mistake I expect a console release after the PC release, just like xcom
I can't break out of the early game/first era of star traders frontiers on brutal difficulty. I love the game but it can be frustratingly punishing. Like, it's all well and good if I'm scraping through by the skin of my teeth and I make a short sighted or suboptimal decision that fucks me over later, I can live with that. What hurts my bumhole is when I'm doing everything right and not taking stupid risks and then the game just decides to throw an unbeatable & inescapable encounter at me like a xeno ship or a 2.6k mass battlecruiser bounty hunter when I'm only level 12. git gud I guess
G-d dammit, anon! Git gud at webming!
Oh I get it. You sold your game before you started making it. What people paid $60 for was a prototype.
You ran out of funding or had too little so you lied to everyone selling them the idea rather than the an actual game/an actual product.
That's Ringworld you faggot. Larry Niven's. You can tell because there are limited bands of darkness from the day-night ring closer to the star.
The space race is still on, which eternal 0game will be the first to become 1game? Shekel Yidizen? Numale Sky? Infinity: Never Ever?
sounds like Children of a Dead Earth
I thought they ripped off Subnautica enough when they used exactly the same habitat designs, but taking it underwater is just going too damn far.
>tfw still no Starsector 0.9
HE JUST DOESN'T STOP TEASING ME
Yeah well,I'm sorry anon that was the name I found when I was looking for space images.
Actually Sony pushed it out the door before it was ready, it's always the moneymen making the real calls. What should be clear at this stage is that Hello Games always intended to deliver on their promises, as they have done so for free after release. Any other dev would have made it paid DLC, and in a world where a certain someone sells pipedreams and jpegs for millions you have to give them credit for that.
I'm not sorry for stealing from your underwater nigger democrat simulator.
NMS is both feature complete and bug free, we're simply adding even more content. For free. Infinity Jew and Shekel Shitizen will never even get a release.
>NMS is both feature complete and bug free, we're simply adding even more content. For free.
Friendly reminder that No Man's Sky would receive title Bomb of Year 2016, if Mass Defect:Androgynous didn't have release in same year.
>Infinity Jew and Shekel Shitizen will never even get a release.
I can give you that one.
>>Infinity Jew and Shekel Shitizen will never even get a release.
Game cost more than a few trips to space. Humanity could probably afford to build few new space station modules with that money.
>NMS is both feature complete and bug free
the real question is: is it fun?
>For N7 day, click bait sites are spruking ME3 mods.
>Most of them are updated stuff that have already been made.
>One, that changes Priority Earth got sued by EA because they put in audio from that part of the game, meaning they had to get people that sound like the characters to record dialog instead.
>Meanwhile, Happy Ending gets away changing the entire ending and snipping parts to create voice lines.
Why not keep it a secret?
>They used XCOM 2 music, which is why the mod got taken down 2 months ago.
>They can still use character voices but not XCOM 2 music?
Why not just use ME music then? Hmm.
It's just a fucking cashgrab knock-off of Noctis.
For X3, Albion Prelude / Terran Conflict
Does anyone know game starts get unlocked when the save is *modified* ? like when your using mods?
I'm sure I can find a mod that unlocks the gamestarts but I don't want to waste time trying to do it the right way if *modified* blocks it, and I'm not playing without a few mandatory mods (litcube's bounce, cockpits, no fog (fog = fps drops) ).
>Does anyone know game starts get unlocked when the save is *modified* ? like when your using mods?
These are unlocked after specific conditions you met ingame as Combat and Trade ranks, High reputation with commonwealth races and completed plots. You can get more info here:
Is there a more fleshed out version of Endless Sky, or a space trucker game?