Teagan Guardian Path Abilities have been added.
-Blossom Punch: Physical attack that deals slightly more damage than her basic attack, but also heals Teagan.
-Shared Healing: Teagan now heals her Target for half of the healing Teagan has received.
Additionally Teagan's counterattack now counts as her basic attack for passive effects, allowing her to gain MP from damage she deals with her counter attack.
I wanted to do this to try and get Teagan on more equal footing to Alto as a tank. Alto, right now, negates (temporarily) 50% of the damage dealt to her and since her mechanic is a Taunt, she can prevent all damage to her allies.
Teagan, on the other hand, cannot prevent damage to her allies and can only choose one person to take half damage. Said damage is also taken by Teagan so no actual damage is being reduced here. Now, Teagan has Treatment, but it gives up a turn and does nothing for the Target she is guarding. These two abilities in tandem rectify this problem.
Part of me wanted Shared Healing to be the first ability, but I felt that if one were to go down the path of Savior, being able to pick up Blossom Punch would be a nice addition to your arsenal as it allows Teagan to maintain her HP while not needing to give up an entire turn to cast Treatment; this makes the decision where to put your next point a difficult one, which I enjoy. Shared Healing, on the other hand, really isn't that useful by itself. However, if one were to have Blossom Punch, Shared Healing would suddenly start looking good, thus again giving the player a tough choice as to whether they want to get the next Savior ability or sink another point into Guardian.
Now the next question is what do I add to Teagan that isn't just a retread of what she already has. For Savior I am thinking of attacks the cause debilitating status effects and for Guardian to grant buPost too long. Click here to view the full text.