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[ • /quests//cyoa//erp//monster//his//wh40k//arda//builders//sw//strek/ • ]

File: 2390cc0fa0a280d⋯.jpg (212.14 KB, 534x900, 89:150, 1358101835114.jpg)



0. Global Rules Apply

1. Don't Be a Faggot – No posting gimmicks, unnecessary namefagging, or other willfully disruptive behavior

2. Don't spam, gorepost, or attempt to derail threads. Report & Hide bad threads.

3. Check the catalog and use the QTDDTOT to avoid duplicate threads and threads that only serve to ask one specific question.

4. Quests, CYOAs, and in-thread games belong on belong on >>>/quests/ and >>>/cyoa/

5. NSFW images and topics are allowed within reason, but should be spoilered as necessary.

6. Politics, social media drama, and matters relating to SJWs go in the politics thread.

The BO can be contacted at Chrow [at] 8chan.co or by posting in the Meta-thread

Post last edited at



META-THREAD: >>411947

QTDDTOT: >>404539


GAMEFINDER: >>308013


MANGA THREAD: >>406939

Post last edited at

File: 38501789305348b⋯.png (460.95 KB, 859x1100, 859:1100, 7F1Ab.png)


March days return with their covert light,

and huge fish swim through the sky,

vague earthly vapours progress in secret,

things slip to silence one by one.

Through fortuity, at this crisis of errant skies,

you reunite the lives of the sea to that of fire,

grey lurchings of the ship of winter

to the form that love carved in the guitar...

...Enough of that, let's get with the sharing!!

Last thread:




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You're terrific!


I've searched high and low for the new Judge Dredd Wo2KAD (checked all archives etc). Can anyone point me in the right direction?



Most Awesome!!



Very nice!!



I should clarify that we are playing this via Tabletop Sim. The version of the game we found had several assets missing, presumably in order to not have GMT Games sending him a few e-mails. I am extracting the assets of the game from it now, and will compile them together for you.

File: 80f2a951d6ca930⋯.jpg (166.08 KB, 746x1024, 373:512, sulk.jpg)


Anyone here larp-ed before? How did it go? How dressed up were you?

Visiting a medieval faire makes me want to try a LARPG


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File: 965b9701cfaaff7⋯.jpg (70.65 KB, 1000x671, 1000:671, 8SPGnmd3.jpg)

Pikemen.. form up!


File: 9c1857fe3779a10⋯.jpg (70.04 KB, 1000x1000, 1:1, LL.jpg)

File: eddbcce658d966f⋯.jpg (31.32 KB, 499x750, 499:750, nd.jpg)

Oriental Adventures LARP




I so wanna dress them up


File: 259b7fd996b168d⋯.jpg (13.83 KB, 321x322, 321:322, MAXIMUM_WANNA.jpg)


>third pic

please let that be a female in that costume


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File: d33670806c149d2⋯.jpg (100.09 KB, 577x682, 577:682, 20190324.jpg)




why would you want that?

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File: 1d1379690612dd6⋯.jpg (181.11 KB, 1000x1000, 1:1, CSMPreview-Mar17-CSMSquad2….jpg)


Chaos is getting a new dex with the ettera already included. Plus they're getting several new units and a new CSM box. With Abby getting a make-over maybe he will be less of an armless failure and actually win for once!

Old thread: >>403815

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File: de022c54d2dfdba⋯.jpg (376.64 KB, 690x1280, 69:128, 9d4802796f1684e005c6de4b19….jpg)

Gonna repost this from the other thread, 'cause it got lost, but Version 1.1 of Imperial Atomica is out. It's a system-agnostic splatbook for the FFG RPGs about nuclear warfare and postnuclear survival.

This update is mostly quality-of-life fixes, aiming to polish and rebalance some of the stuff I missed in version 1.1. It also includes a bunch of new gear, several new vehicles, a ton more art, and many other things besides.

You can find it at https://mega.nz/#!iqRh2IaT!SNPnk_9Sjsi62dozmDRf9ZD5l-ZHJsurh8iwKtaNNXI

or at https://www.mediafire.com/file/7x62r72s6o8i4gl/Imperial_Atomica_1.1.pdf/file



Did you ever work on the irriadated steam thing.



I sure did! It's in there, under "Underwater Blasts."


File: 6031562e1f06c31⋯.jpg (74.3 KB, 1024x971, 1024:971, Adeptus arbites portrait.jpg)


Nice, that sure looks dope for a GM.

Good job anon.



Well, if you hate model updates that are just pose changes then the new havocs will probably not be to your liking.

I did like how GW is giving Chaos rotor cannons, probably to make up for the fact they gave Primaris autocannons so CSM lose another unique thing to the loyalists. I will say that the old havoc models are barbaric monopose abominations, but I expected more than just an update to plastic. Most people just kitbash devastators anyway, so why not make a kit that's more like that? Two of each special weapon per box + combi-weapons and melee weapons/pistols for the sergeant.

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File: b500c95302e5867⋯.png (46.47 KB, 342x135, 38:15, TCGCipher_Logo_02[1].png)


Anyone play the Final Fantasy or Fire Emblem card games? Are they worth learning and finding (simulator/digital) matches for?

13 posts and 2 image replies omitted. Click reply to view.



I meant single player.


File: 7fd1b9586e6dec5⋯.png (459.28 KB, 370x518, 5:7, TCGCipher_B05-079HN[1].png)

>heather's only card depends on your opponent's deck, not yours

>no support for deck purely of cute girls


I was interested in the fftcg, but looking at the official site there are a shitton of erratas. It may look inflated because they listed them by set and gave each card their erratas in each langauge indivually, rather than list the errata by langauge and just having the cards wih them under the langauge to be corrected. But that fuckhuge list made me wary. Not that it matters since theres no local support for anything but magic, ygo, pokemon, and a sad attempt for the dragonball card game



You can play against the AI in the online TCG as much as you want, if that isn't single player enough for you then I can't help you.



What if I dont have internet access?

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The setting, the story, the goals and the challenges are always the easy part for me. I tend to design campaigns that are very "sandbox" in nature, with some basic ideas, a few specific challenges I'd like to give the players and a general progression of the world events as the campaign goes along. The only thing I always struggle with is making good combat scenarios.

So here I am, day dreaming at work, and the idea occurs to me that maybe I can use irl military training concepts as a basis for my combat scenarios (current and historical).

Anyone try this before? Any good resources out there for this stuff? I'm talking about community stuff that adapts these to tabletop or old manuals from history that lay out these basic concepts for drill instructors to train their troops. Any good books that detail the tactics used by squads in history?

>2nd Pic related, maps and details to get the imagination going.

This will be an Only War campaign, which is why I'm looking at more modern battles and tactics, but I'm also interested in historical, more traditional small unit tactics for the next Fantasy campaign I run.

I'm more interested in small skirmish type stuff you'd see in your typical group campaign, but large scale battle ideas are also important for communicating scale and scope in a story.

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File: b884db0e8b7e7c5⋯.jpg (71.96 KB, 742x1077, 742:1077, legionnaire_by_arielpereza….jpg)


>As for why pike and shot would be the strategy of the times, maybe look at why pikes dropped off the field

Not what I was asking, though I don't blame you for misunderstanding, because I sort of just shat out that post really quick. I know why it evolved, the problem I have is, why wouldn't they improve upon the matchlock design, or retrofit it with a knife at the end, given its lengthy pole shape? For example, for the most part, the main way the Romans fought remained relatively unchanged for three to four-hundred years, since the abandonment of the phalanx for the speed and flexibility of the maniple and later cohort, and until the Late-Imperial reforms. I think I might have to come up with some new technologies to fix it. I just wish I knew where better, easier, more-detailed sources were, so I could find specifics to replace or add. I'm just a bit lazy is all.

Pic semi-related, just thought it looked cool.


>whites are elves meme

Yeah yeah yeah, I've heard the same theory on /pol/ before. Not everything is about race, nu/pol/ack. While it plays a factor into things, as all things do, it is not the ultimate factor.



Leaving aside the absurdity of saying "whites are elves meme" when elves typically don't invent things and are stagnant (if there are inventors in a fantasy setting they'll usually be humans, dwarves, or gnomes if present) if race is "just a spook" and other races would only have invented stuff if "da wite man din keep 'em down" or "muh environment" or whatever drivel you think is the main reason other races do not invent things, don't you think the distribution would be something other than "99.999% European, virtually nothing everyone else"? If it was something like "80% of inventions from Europeans, 20% from non-Europeans" then you could make a case for it being something more than genetic, like maybe Europeans had a more favourable sociopolitical climate for inventions. But there is no argument that explains a virtually total monopoly on invention, besides that non-European races simply do not possess that aspect of creativity in the first place.



Take a look at this link:


Take it with a pinch of salt, because the original author the article is discussing was highly politically motivated and was calling for tighter gun laws in the US to put the genie back in the bottle, but the fact that the government had a monopoly on guns is a very good reason why they never got any actual development.


File: 798350ae8fa3cc6⋯.jpg (1.65 MB, 3464x2848, 433:356, Wii-U_Spiders.jpg)


Wow, completely new to me. Thanks, I don't deserve to be spoonfed like this.



>Not everything is about race, nu/pol/ack.

Don't be that guy Anon. You even opened your response with a greentext that, within context, doesn't make any sense. Elves? He doesn't even mention Elves.

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>Want to get back into wargaming

>Find very few companies that aren't pozzed to shit

>Like the looks of Kings of War

>Go check out the forum on Dakka Dakka as everything else is on facebook

>See a topic on making armies more varied

>Entire thread devolves into faggotry because of a furry

BO Edit: Congrats, your thread has been chosen!

Old Thread >>390219


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> the laborer does not need the internationalist and can simply switch jobs or, at worst, can just barter his services

This is true if the worker practices a skilled trade (ie, is a plumber or electrician) working as a contractor rather than as support in a factory. But if he is a factory worker then he is at the internationalist's mercy, unless the state cares to protect its own labour base by practicing mercantilism against the internationalist and his foreign allies.



If you think that most people would rather work in a factory job than a service-sector job then you're delusional. Some? Yes. But the proponents of industrial jobs are almost solely those who have been doing it their whole lives. Service-sector work is no more-so a form of "serfdom" than industrial or agricultural. If you actually look at the United States, you'll realize that the number of places where you "can't afford to own a home instead of renting" are few and far between - isolated principally to California, Florida, and areas like New York City. People insist on living in these places while poor instead of moving, but that's not because it's impossible to do - it's because people insist on staying places they can't afford the cost of living. There are plenty of job opportunities for those attempting to seek them.

If you want an economics explanation, you need look no further than a text-book. People have been making complaints like the ones you've given for decades, but there are no models or data which support the accusation. There is data suggestion inequality and difficulty in the United States, but the simple fact is that even in places like Los Angeles, a person working minimum-wage can support themselves with rent (I know a few aspiring actors who can prove that point); in other places, this is much easier. Of course, there are some 'unlivable' places - San Fransisco comes to mind immediately. But that's not a matter of free trade; if anything, San Fransisco is the most state-controlled city in the United States, and should be used as evidence to the contrary of allowing state intervention in the economy.

Furthermore, there's the fact that most of these issues are brought on by the fact that the US government, and the state governments of places like California, mismanage absolutely everything. Tax codes are but one of the things that's fundamentally broken.* Immigration from the southern countries, generally speaking, has a direct negative impact on the American working-class (in contrast to workers who stay abroad). Health services are fucked, there's no other way to put it. But again: These are all issues cause by state interference, not by the market.

Post too long. Click here to view the full text.


Invidious embed. Click thumbnail to play.

>Vampire: The Masquerade – Bloodlines 2: “It’s definitely taking political stances on what we think are right and wrong”

V:TMB2 will be a massive godawful pozzfest, to the surprise of absolutely nobody.

Archive link: http://archive.ph/L6gwW


File: c99b1df2cd62116⋯.webm (4.85 MB, 512x288, 16:9, rattlerattle.webm)



The first game has a line where you can confess your sin as "I voted Republican once". It was more tactful and amusing then, but even the original was clearly left-leaning in sentiment - which is entirely appropriate for the source material. The only difference now is a complete lack of tact or self-awareness.

File: f7675d974166f19⋯.jpg (1.94 MB, 1200x1200, 1:1, WeaponExotic2_MagicUser_Or….jpg)


Lovingly stolen from /v/ so I'm sure some of their anti-trolling stuff doesn't apply to us.

Thread making resources + the OP can be found here: https://mega.nz/#F!Suhz0D5Y!BSrBrV1kxK9B5G1SSiJmwQ

If you want something else to be added, post it in the thread

Relevant Boards





Books and Tutorials

These aren't really that helpful, it's mostly information overload if you're an absolute beginner.

If you're starting out, just have as much fun as possible and give it your best shot.


Helpful Resources

Learn fundamentals with excercises: drawabox.com

8Chan Art Wiki: infiniteart.wikia.com/wiki/InfiniteArt_Wiki

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Online poses with timer: quickposes.com/en/gestures/timed

4/ic/ Resources:

HOW TO DRAW - an /ic/ guide: hubpages.com/art/how-to-draw-learn

Drawfag resources: mediafire.com/folder/5strtvods5gda/Drawgfag_Resources

Helpful Video Resources, mostly YouTube

ProkoTV: Good for basic anatomy needs

Sycra Yasin: General inPost too long. Click here to view the full text.

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File: 64a9b9681c84809⋯.jpg (65.83 KB, 800x1100, 8:11, Human Goblin.jpg)


1 of 9


File: 2880f03cae972a4⋯.jpg (162.82 KB, 840x543, 280:181, Request Mimic Boss.jpg)

File: 6f83becd7f151a4⋯.jpg (136.94 KB, 1123x709, 1123:709, TyranidBiomorphs2.jpg)

I'm Requesting help, Could someone draw me a boss I'm making. It will be making a pose like A, connected together like C and should look like B. The one making finger guns should be the little girl with the grandma holding the fuckton of guns, the guns are supposed to be organic like tyranid biomorphs. I know there is no way I could do it justice myself.



Looks great, thanks.



Cool gobbo


File: 0009ce44595ad8b⋯.png (923.42 KB, 810x1068, 135:178, planescapeguy.png)

Requesting a fighter/rogue from the City of Doors. He's a plane-touched human and has zany armor like the guys on the left, as well as a weird jagged sword like the thug or the ultroloth (fiend guy). Besides some features like the ultroloth on top right, he looks kind of like the keeper dude on the bottom right.

File: f4096c22b5febc6⋯.jpg (1.37 MB, 2550x3300, 17:22, Cover Vampire V.jpg)


The thread for talk on all things World of Darknes The last thread hit the bump limit, you can find it here: >>313643

Vampire: The Masquerade 5th Edition, or just Vampire V, has started to make the rounds and people... are not all that impressed. Most of the good is outweighed by the bad, but what's your take on this?

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it's surreal seeing 2020 and not having it be 'the far subjective future anymore'




I have never wanted to see someone drowned in a toilet more than this interviewee.

He literally sounds like a /pol/ engine for all the right buzzwords- almost like a parody gone too far.


File: fa8f1f9cf34ed1d⋯.jpg (97.4 KB, 342x479, 342:479, 62.jpg)


>a gay nigger vampirekike muslim

Is this a parody?



Yes and he stays around his gay nigger muslim friends as a gay nigger vampire*kike* muslim himself without any worry about spazzing out and killing and eating all those minorities because lol plot armor.

File: ba410c607e00110⋯.png (23.93 KB, 788x796, 197:199, Black Shield.png)


This is where Questions That Don't Deserve Their Own Thread go. Remember: a two minute shame of asking is preferable to the life-long shame of not knowing.

Previous thread: >>383878

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If you are so salty about the game that you have to cheat you'd better stop playing.


File: ec37d6652874c5e⋯.jpg (30.91 KB, 568x479, 568:479, ec37d6652874c5eabd10d0cfcd….jpg)


Dice loading doesn't work the way you think it is and techniciques to slide dice and so on are mostly aimed at d6's (for obvious reasons). Go read a book you salty nigger.


File: a214f7083e90a09⋯.png (118.6 KB, 207x573, 69:191, im not even bothering you.png)



I don't deserve to be bullied just for asking to get tips to have advantageous rolls.



You are being bullied not for asking but for wanting to do what you want to do and for being a faggot


File: 16de7c61732fd73⋯.png (494.4 KB, 833x696, 833:696, Bully ranger.png)


>I don't deserve to be bullied

<that's where you're wrong bucko

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It's that time again. Time for more complaining, internet drama, and if the mood is right, we might even talk about /tg/.

166 posts and 46 image replies omitted. Click reply to view.



>any of this bullshit being true

Do you "notice" a lot of sasquatches in your backyard, too?



I have never seen anything like this happen, anon. Go outside for a while.


File: 08c7cf6a995aac0⋯.webm (222.93 KB, 480x360, 4:3, Ijustlikethelaughdamnit.webm)




>Just in case you had any doubt on what he was saying, here's some commentary form me and my friends.



It's funny, I was thinking that was what it looked like when I (>>413968) posted. It could just be that multiple people are incredulous. That's why I posted, anyway. I don't know anyone in meatspace who uses /tg/.


File: dacaea752ec20e4⋯.webm (6.17 MB, 640x480, 4:3, 1471462703555.webm)


personally im enjoying babies first day on /tg/ please continue.

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Can somebody please explain to me the actual fucking purpose of ability scores?

Seriously. What is the point of having 18 strength if, I try to break a door, and roll a 1?

Or why bother having 20 charisma if I'm just gonna have to roll whenever I use it, and depending on what the dice lands on, I succeed or fail?

Ability scores seem inherently pointless. Change my mind.

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Indians like Pokemon?




Furries. Fuck, killing myself now.



As a DM, when it comes to certain checks I just ask for your ability score and look at the DC and make a yay or nay call based on what I see. A good example is opening a jammed door. If the book says it's a DC 12 and you have a 16 STR, you're getting the door open without a roll. (I'll describe the effort necessary to do it though and that may affect other actions.) After all, if you can lift a given weight, you can always lift it unless you are hurt or exhausted.

I really only call for rolls outside combat when the probability of success depends on a factor of luck outside of the stat or skill of the PC. How well is the PC able to forage enough for dinner is only partially dependent on the skill and partly to do with what the local wildlife hasn't already eaten. In some cases, it's how long it takes the PC to accomplish something.

Sometimes when I think it's too close for the player to be satisfied with a hard call, I'll have a roll made and use that as the final arbiter.



Gygax used to set up a file cabinet and pull the drawers over so he couldn't be seen while DMing. He'd narrate things - once. Just once. If the players missed because they weren't paying attention, they missed it. In his games, that could be very lethal. It was, apparently, extremely immersive.

When in doubt, be the voice behind the file cabinet.


File: a054dab8c91b8a5⋯.png (229.38 KB, 500x511, 500:511, a054dab8c91b8a5ec5b0d4a3b8….png)


>Someone besides me is talking about PTU

Shame about the furfags, though. My condolences, but it comes with the territory.

Players are stupid.

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Parker, I want maps!

Dungeon Maps!

Any and all systems!

It doesn't even have to be from tabletops!

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Holy hell these ship maps

All garbage

First the sleeping arrangements: Beds are never used. It's either built in like a cabinet called a rack or it's a hammock. Also, they are always fore and aft, never athwart ship (side to side) or at an angle. Most sailing ships have the crew sleep forward under the forecastle.

Second, none of these have a steering gear room. On a ship of any size there will be a room aft on either the second or third deck with gears, hydraulic rams, or ropes and pulleys (depending on the era) that is used for controlling the rudder.

Third, there should be a anchor chain locker or hawser reels under the forecastle for the anchor chain or line not in use. This would be big. The end of the anchor line or chain would come up through the deck (through what is called a spill pipe or chain pipe, yes it's an actual pipe) across the forecastle, around the anchor windlass, and over the side of the ship through the haws pipe.

All of these ships should have capstans on deck. On the the sail ships they would be driven by manpower via a lever called a hand spike. On newer ships, they would be driven by machinery the deck below powered by steam, electricity, or hydraulics.

Cargo holds should not be directly accessible from living or works spaces on the same deck but through a hatch and ladder from above. Cargo holds should be subdivided with bulkheads athwart ship so that they are shorter fore and aft than they are side to side.



Talk talk talk.

Please post a ship map with your purported "non-garbage" amenities and features. Hell, you can even edit the ones here.



>Translation: I got blown the fuck out and I'm going to ask the guy who did it to do extra work for me instead of listening to anything he said

Protip: Talking is one of the biggest aspects of this hobby, numbnuts. Do it yourself.


These are incredible! Very nicely done



Sadly I am not skilled enough to produce game maps for ships like this. I wish I was.

I could post photos and technical drawings of the things I'm talking about if that would help. I'd be doing a massive photo dump of images that aren't "maps" though and that seems a bad way to treat the thread.

File: ea0db5dccf6b6e3⋯.png (947 KB, 811x654, 811:654, egyptianship.png)


As a professional seafarer, I find that the ships and sailors used in gaming are bad

Very bad

Rather than cringe and ridicule, I thought I might put together a primer for Dms/Gms, game designers, and fantasy writers could use as a quick reference to get things right

I’m not trying to write an 800 page tome but something of a cook book to get the spirit and the flavor down

I’ve worked on everything from nuclear powered ships when I was in the navy to sailing ships as a volunteer

So what do you guys think?

Is it worth doing?

What would you want covered?

11 posts and 2 image replies omitted. Click reply to view.



Oooh sweet, I'll look these up my man!


File: ed50322248be4d0⋯.jpg (1.32 MB, 2027x1284, 2027:1284, Keelboat, Pinnace, Cog.jpg)

File: 026cb61545f9b12⋯.jpg (1.45 MB, 2029x1279, 2029:1279, Caravel.jpg)

File: ef77e66d78e03f1⋯.jpg (4.58 MB, 2379x3100, 2379:3100, Galleon - The Last Vagabon….jpg)

1. Keep it relevant to game mechanics or storytelling.

1.1 Layout and shape matter a lot to typical PnP games based on action.

1.2 Operation matters to questions of naval combat or practical uses like travel.

1.3 Consider how fantasy vessels might be different from IRL ones.

1.3.1 How would ships made by non-humans be different? (and what races would be more or less suited to naval matters)

1.3.2 How would ships made with alternative magic/tech be different?

1.3.3 How would ships be different in a setting where limitations are looser due to artistic license?

1.4 Sailor culture is fun color.

2. Examples are good, to illustrate or for GMs to rip off.

2.1 Deck layouts are good for planning games or showing players where things are.

2.2 Stories about sailing can be incorporated into games.

2.3 How different parts work, so world builders understand how to incorporate or tweak them.



>Blue Jackets Manual

Have mine right here. It’s mostly about some basic bitch history of the navy, modern ship classification, orders of a sentry, rate and rank structure and some info on SAPR why rape is bad and base housing.

what information do you need out of it?


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Rape is bad

You take that back right now you damn man of seafaring, some of them damsels need a good dicking and not like they're gonna ask for it.



>1. Keep it relevant to game mechanics or storytelling.

Fully my intent.

>1.1 Layout and shape matter a lot to typical PnP games based on action.


>1.2 Operation matters to questions of naval combat or practical uses like travel.

Yes, agreed

>1.3 Consider how fantasy vessels might be different from IRL ones.

This can go a lot of different ways. I plan on giving a few different examples on how they might be different but my goal is for a GM or a designer to be able to anchor their fantasy ships and sailors in what is real enough that it has depth and soul.

>1.3.1 How would ships made by non-humans be different? (and what races would be more or less suited to naval matters)

>1.3.2 How would ships made with alternative magic/tech be different?

>1.3.3 How would ships be different in a setting where limitations are looser due to artistic license?

>1.4 Sailor culture is fun color.

Absolutely, a lot of my notes so far are dedicated to this. I am trying to give enough about it that those who use my notes can enjoy it.

>2. Examples are good, to illustrate or for GMs to rip off.

Agreed. I also want to give a bibliography so that they have much more to work with than just my note if they want to go deeper.

>2.1 Deck layouts are good for planning games or showing players where things are.

I plan to add several as well as a brief synopsis on how and why ships are they way they are layout wise so that they can have a firm idea what they need to do to make it worPost too long. Click here to view the full text.

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November is almost here, which means that National Novel Writing Month (NaNoWriMo) and the neckbeard equivalent, National Game Development Month, are about to begin. That means writan' books and homebrewan' games.

The goal for NaNoWriMo is to knock out at least 50,000 words of an original, while NaGaDeMon has the more nebulous goal of just designing and playing something. Encouraging each other to do some significant work on our homebrew games is definitely something I feel we could all get behind. Might even be fun to playtest for one another. As for writing novels, it's something /tg/ has flirted with before. What might be more interesting is going into such a project with a prompt. I'd personally love to see /tg/ write a pile of half-assed Isekai stories, or possible try and put those elaborate CYOA projects to some use, maybe use one of those random world generation tables as a basis for a story. Even though some of those are terrible ideas, it could still be fun to see what your fellow fa/tg/uys come up with.

Discuss ideas, request feedback, encourage one another, and get writan'

69 posts and 37 image replies omitted. Click reply to view.


Been rolling around some story ideas in my head for the past few days based on the blanket wizard/somnum school of magic. Might type up something for it, but I'm torn between wanting to make it a standard fantasy story or an isekai thing, since that makes the MCsomeone who gets to learn about the world for the reader.



10k words in

>im beginning to remember why I dont get anything done for this sort of thing ever.


ahh well i'll bump this. My first example. This may be a clsuterfuck but it will be a clusterfuck on april 5th dammit.

Two operatives Mike and Tango prepare to Ambush their victims Whisky and Foxtrot. Due to their extensive preparation and success at tailing their victims (one of which is a civilian that has stepped in to protect Whisky), Mike and Tango received -2 to the DC of their Ambush roll. Mike being the Engagement Specialist rolls for the team rolls a +3 bonus which is 4d6 best 3 +1 against TN 12 (normally 14 but reduced due to the situation). Mike rolls 5, 5, 5, 1, taking the best 3 is 15. Mike rolls 15 beating the TN by 2 and receiving a pop, which he can use hold onto or use to set up the ambush quietly, quickly or stealthily. Mike decides to hold onto his pop for now. Mike explains how he carefully uses the confusing layout of City Alpha to trick Whisky and Foxtrot into his trap.

Initiative: Now that the ambush is in place combat begins. Every character rolls 1d6 + engagement (M3, T2, W2, F2) for Initiatives of 6 for Mike, 8 for Tango, 8 for Whisky, 7 for Foxtrot). Because Whisky and Foxtrot are surprised they miss their first actions and cannot declare objectives (marking them as surprised).

Declaration: Mike and Tango declare two objectives (Mike to provide suppressing fire to keep them in place while Tango dispatches them in hand to hand). Whisky and Foxtrot do not get to declare objectives but will get to act on the 2nd turn this round.

First Turn: Highest Initiative goes first, 8 for Tango. Tango moves into melee range of Whisky and Foxtrot. Whisky and Foxtrot lose their first turn actions because they are surprised. Mike makes his Suppressing Fire check (Rolling 3d6 +2 , getting a 5, 4 and 2 which with the plus 2 is a total of 13, not successful against the Suppressing Fire TN of 14. Mike uses his pop to do so stealthily and does not betray his location (but does consume his pop). Whisky and Foxtrot lose their first turn actions because they are surprised.

Second Turn: Highest Initiative Goes first 8 for Tango and Whisky, surprise loses ties so Tango goes first. Tango attempts to beat on Whisky with her barPost too long. Click here to view the full text.


File: 42b9f81dd060aed⋯.png (378.33 KB, 374x880, 17:40, flap flap.png)

Where the fuck does the time go? April 5th is just about 2 weeks away already.



It's true. I hope I am able to put together something playable at least.

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