I'm currently working on a mecha title I want to finish in the next two months. Sort of like a demo/test for a much bigger project which I'll get to work on after March. I'll love to hear your opinions on the mecha genre, the core concepts I should look out for and what you would like to see. Give me your dream /v/ so I can profit of it
>I'm currently working on a mecha title I want to finish in the next two months.
Will it be free
Probably, if push comes to shove the worse that I can do is charge like two to six bucks for it.
Are there feminine mechs I can fug?
We've got /monster/ type enemies, so your dick should be fine.
>Are there feminine mechs I can fug?
no, you're fap to pic1 of >>15968411 and you're gonna like it.
When designing the mechas don't just make them look bulky. Add some types like you see in Zone of Enders.
It's a first person action thing. If there's a great demand for third person controls I'll get to it.
>Gelgoog Thunderbolt Version
I would really love a game that's not exclusively about mechs fighting others mechs, but mechs fighting alongside other forces such as infantry (perhaps in powered armor) and, more importantly, conventional vehicles like tanks.
Or alternatively, games where infantry and tanks can be much more of a pain in the ass for you than yet another fellow walker.
I hope Daemon X Machina will be good, but I'm expecting a slightly-above-average "okay" game in all likelihood. At least the art style is nice, but it is on the oversaturated side.
sounds comfy tbh
Do they have tits?
One of the main things I look for in mech games, no matter the genre, is a good amount of mech customization and tinkering. I almost enjoy designing my mechs more than the actual gameplay in things like Armored Core or Front Mission.
Also, mech games need more snowy levels, more woodlands also.
This is objectively true
Also, mechs with more than 2 legs are cool.
Well, what Mecha setting you going for? Space Wars or Earth Realism? Other than that, you could also try for the turn-based tactic/strategy with RPG elements ala BattleTech and Super Robot Wars
What kind of customization options would you like nigga?
I've got weapons (direct [eg. guns] and indirect [eg. mines]) and extra functions (boost, strafing). There's a software installation system that the Player has to look out for. Certain add ons come with special software that might make or break the mech's CPU. There's some overclocking involved, players' can risk breaking their mech's mainframe for some additional power in battle. But tell me what you want exactly, last mecha game I played was Gungriffon Blaze. Excellent gameplay but the customization was a bit barebones, so I'm half-retarded when it comes to such.
Fighting on your own soil kind of thing. The campaign takes place in not-UK, you play as a pilot fighting against an alien-like horde.
earthsiege/starsiege style is underrated, less agile mech warrior more stiff tanky shit.
Sounds good, though hopefully the gameplay isn't just a ripoff of EDF but with only Mechas
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First thing to come up on my mind is Frank Klepacki and Red Alert when looking at that pic
Make preparation and positioning key to the gameplay. Maybe have things like needing to repair your mech systems if substantial damage is taken, leaving yourself exposed for the possibility of fixing your optics and what not. Also, have some infantry/light armored vehicles/other chaff to help invoke a feeling of scale.
>repair your mech systems
That's already in baby, players/pilots can take out time mid-combat to check their stuff and get everything up to date.
Battletech Tabletop actually works this way. Tanks carry fewer weapons, but they carry much bigger ones, and with a lot more armor than a mech. They're a pretty solid pain in the ass.
I just realized. How is it snowing on one of the sides during Mobile Suit Gundam War in the Pocket?
Can you show us at least a screenshot of how's the game going, devanon?
I wanna sit in a comfy mech compit while I can hear the drumbeat of raindrops banging against the armor plates above my head.
Or just comfy mech scenes where you temporarily shut down the walker and just lean back in the command seat.
Got nothing I would like to show off at the moment mate, but give me tomorrow or the day after and we'll see what you fags think.
pic related is one of the characters WIP.
You're only calling for the inevitable walking simulator, given how slow mechs can be, that's a very cursed topic. Then again the game does take place in not-UK, which tends to get wet every now and then so maybe I can put in some comfy rainy scenario that hopefully doesn't interfere with the gameplay too much.
Nah, the story is a bit more complicated than that. I hope I can tell most of it the way I want to during the campaign with as little interruptions as possible.
That sounds great for the mission select screen, mech outfitting or reviewing extra content.
Something like when Venom Snake is in his transport helicopter.
Patrician taste, lad.
I wish the gelgoog got more love the anime. It basically just got shit on by a bunch of GM's at the end and that was it.
Y-yaranaika? As if my backlog wasn't full enough
>What kind of customization options would you like nigga?
about the same level of options as armored core and Steel lancer arena International, where you can tune the weapons to various levels of weight to increase or decrease damage, blast radius, ammo capacity and have various leg types like wheels and hover jets, you should give it a pirate
Yeah, Gunbuster is good and all, but I think we can all agree that Giant Robo is the best mecha anime and the best OVA ever made.
>I'll love to hear your opinions on the mecha genre
I don't understand it tbh. What is the draw and why are people passionate about it? Is it inspired from anime or movies? I played Xenogears and Ring of Red, both excellent games but the machines themselves didn't do anything extra for me that upgrading a space ship or pirate ship or car for that matter wouldn't have. That said, I am probably overlooking something so what is the best mecha game for PC that I can try when I can afford the time?
Can we convince the female aliens to fight for humanity instead through the power of big human dick?
What kind of game is it?
There was a subplot involving one of the female villains having the hots for the MC but that had to be scrapped due to budget constraints
First Person Action mang
>First Person Action
That's not very descriptive.
Pilot is in mech, he shoots stuff while in mech. That's it.
My dream? You want my mecha dream? Ok, it's not much, but: xenoblade chronicles X crossed with Titanfall 2, with deep mecha customization and lots of fun verticality. Player character can be a robot too. Exploring, missions, quests and secrets. Player character have at least two active abilities, two-four weaponson the character, all with their own unique upgrades. The mecha has a ton of upgrades as well. There are small and mobile mechs, as well as gargantuan fuckhuge mechs made for destruction. Also, offline single player, because I usually dislike pvp stuff (I'm not very good at it).
Wait what I can't fight that. I like anime girls and their tits, why would I hurt them? Can't I just recruit one and fuck her instead?
>Give me your dream /v/ so I can profit of it
Expecting quality/definitive answers when that line is in there is fucking retarded anon.
Alright cool. Which way does it lean: tedious and complex, or simple and quick?
Also, what's the art design like?
I'm asking for a basic rundown of what the game is like dude, I'm hardly asked him to dump the source code.
It's a combination of the childhood fantasy of driving around in a big machine, the teenage fantasy of looking cool and fighting other cool things, and the adult fantasy of being able to meaningfully affect the world around you. Watch the previously-mentioned Gunbuster and Giant Robo, which both show this extremely well.
Thanks for the input, I tend not to do fantasy so much as I lean towards exploration and loot type games. I'll check out Gunbuster though. Is there a game that is more or less considered the best mecha game out there?
Alright well you play as a special type of Mecha called an Oragon. Which is a large beast made from the skin of other fallen beasts, imagine if the characters in Pacific Rim were building their robots out of kaiju skin.
The campaign follows that of pilot Andrew Lancaster, a highly ranked soldier attempting to quell enemy alien-like enemy forces in the AU. Shit has hit the fan and you the Player have to unshit it. The gameplay is sort of like a wave clearing thing, players progress through the levels, deplete enemy forces and just move on. In between battles Players can modify their mechas. I'm still sorting out how extra equipment can be unlocked, I don't want to go for the basic "X costs Y" thing. There are only two base mechas to choose in the game, the Player can then modify them to his heart's content.
There's a mechanic called the Sync mechanic, which measures the balance between the pilot's heartbeat and the mecha's CPU. The two need to be in sync for the mecha to operate efficiently, think of it as a style-gauge that can actually take you to kingdom come if you're not careful. Getting hit, failing to attack properly etc. will destroy your sync and leave you open to more errors in the future. If your sync crashes to 0/0, the mecha will go into shutdown mode and refuse to take any more instructions until you hard-boot it, that's where part of the repairing comes in. At the same time there's also your armour rating, which can't be repaired. Once that's down to 0 it's game over. Best thing you can do in battle is hope that an attack was more of a locational thing than an armor thing. Locational damage can be repaired but not armor damage. There are certain add-ons to protect you while you're repairing your baby, but if you want to get down and dirty each Oragon comes with a side-arm the pilot can use to ward off enemies until repairs are complete. Now if you're an expert/badass and you can manage a V/V sync for like 5 minutes straight you'll get the chance to access the heart Oragon itself and fully sync with it, becoming one with the machine. You get extra boosts on all parts of the mecha and your overclocking will have less consequence. Essentially DT from Devil May Cry.
You can't fug the monstergirls anon, they're trying to kill us all, now pull your pants up and go tear some guts apart or something.
Sounds like you've got a solid idea on the mechanics. What is your studio called, as well as the game? I want to know what to keep an eye open for.
>TB version of the gelgoog
>Not the superior OG design
Actually it wouldn't hurt to consider adding a third party/faction that gives the player an excuse to rip apart other mechs. As well as sneak about outside of your own mech to find/assess the battles to come. And, turning off your mech just to hear things beyond your engine: the wind whistling by your cockpit, the rain pattering against the glass… the stomping of nearby threats..
>Not the REAL Superior version.
I seem to have fallen in love with Zeon's aquatic mobile suits.
I've got no studio name at the moment, not one that I'm satisfied with anyway.
The game is called Gunning For Soul/Crown (yeah I know sounds cheesy)
Originally the game actually took place on the UK and had the main character dealing with actual American forces from time to time, but the issue with this is just more stuff to model, more human models to create. Just a bit too much work for something that's not even a main part of the story.
Pic related was the documentation for their design and this was for the ground troops. I just want to make sure I can get something that's to the core and out in two months so I'll be temporarily scrapping the idea of other human enemy forces until I'm done.
It's an artificial star being inhabited by the soul of a female from an alternate universe. I don't think it's possible to stick your dick in that m8.
You did the right thing.
Unfortunately, I'd say even some of the best mecha games have a hard time matching up to the best of mecha anime. There's next to no non-rpg games that emulate the heroic side of mecha, and a lot of what remains never came over here. A great deal of the others are just tactical games or platformers, which don't necessarily gain a lot from being about mecha. The Votoms PS2 game, Gundam: Encounters in Space and several of the Macross games are probably the best licensed ones in terms of actually emulating a mecha show. Exploration and mecha generally don't mesh as much, Xenoblade X was the only one I've heard people praise that for, and not for much else.
Battletech posters should have to pay a fee to post in mecha threads.
>he says this while posting an image of a setting that heavily uses mech designs "borrowed" from Macross
Yeah? Well, I declare trial of possession on this here thread. Batchall, faggots.
All western mecha is trash, taff off.
Not all of it. But you got a game preview you're shilling or are just shitposting for attention?
>Not the Rick Acguy
Still that's a nice kit
>A series that aped various mecha anime designs for their own and "westernized" them, such as the scopedog in your picture that they ruined
>Sued so hard they had to turn them into a new faction called "The unseen" and tried to phase them out
Buddy, you either greentext or you do the whole I'mma literate grammar thing. You don't do both unless you're intentionally going for the fresh of the boat faggot vibe.
>scopedog mid-class armored trooper
>3.804 meters tall
>armor thickness 6-14mm
>24 meters tall
Besides it's not like you can't appreciate both cute girls doing cute things in mecha and tanks-on-legs 16kph but I'm carrying 60 tons of missiles mechs. What I personally draw the line at is some idiot comparing vidya to some anime without apparently understanding either.
You won't be able to swap out heads/torsos/arms/legs?
>large beast made from the skin of other fallen beasts
So it's not actually mecha?
>So it's not actually mecha
It's mecha in the sense that you're still controlling a large machine made for destruction. Said robot is just partially alive is all.
>You won't be able to swap out heads/torsos/arms/legs?
Maybe not, but the additional equipment you add should change the robot's overall shape.
Give me a week for that m8, I want to make sure I've got something good to show first.
Tell me about all the types of guns you're putting in.
Alright so weapons come in two categories, Contact and Absolve.
Contact weapons only require the Player to point and click. They might be melee or long-range, depending on what you want. An example of this is the Rift, the first weapon you get in the game, it's just a simple semi-automatic rifle.
Absolve weapons require more strategy in the battlefield and because of this, they're a bit more difficult to use. An example of an Absolve weapon is the Eagle, which is a short dagger and a shield. Players can use it to block attacks, charge at enemies or repeatedly shank opponents after stunning them with a parry. It basically turns the game into a short-form Dark Souls.
There are six weapons in each category, and I don't really want to spoil any of them here yet. The system in which you acquire more equipment is a bit random so it still needs to retain that element of surprise.
Each Oragon/Mecha can carry one from each category at the start of the game, you may install other equipment to get extra slot space and the like.
>You can't fug the monstergirls
THEN WHY DID YOU MAKE THEM GIRLS IN THE FIRST PLACE?!
Is hyperweapon on the roster?
SHUT THE FUCK UP BEFORE I DON'T GET MY CUSTOMIZABLE FLESH GOLEM EXOSUITS
I was distinctly promised clang. Where's the clang at?
>You can't fug the monstergirls anon,
>Not fucking them with your big white pile bunker
FUCK YOU SCISSOR-DICK CRONENBERGIAN TETSUO THE IRON MAN SKIN ROBOTS NOW
That's large extended range dick mr clang enthusiast to you, faggot.
On the topic of Battletech, I wish some company would make high quality old school action figures of some of the classic battletech mechs like the Rifleman IIC and Crusader. If these were sold anywhere like in pic included, I would buy them in a heartbeat.
We should play windom again
one of those is literally a valk, buy a model kit from overseas
>upscaling doesn't exist goy!
Like, literally, literally? You dumb son of a bitch.
You are a stupid nigger. The design is a copy paste of an armored Valkyrie from Macross. They just swapped the head of the VF-1J for the head of the VF-1A.
>given how slow mechs can be
That's like the easiest thing to fix - just don't make them slow.
I could be picking cotton in air jordans and sucking on some cheap ass malt liqueur and menthol cigarettes singing oh susanna and I'd still be less of a nigger than you are. I'm not even sure what's worse, that you're intentionally talking out of your ass in some attention seeking bait shtick or are you really this bloody dumb.
Whatever, here's a you. Go fuck yourself.
Except he's correct. It's clearly aping the Battroids he posted almost 1:1. The upper legs are sort of between the two posted designs in blockiness sans thigh tubes or intake fans, the leg joints are defined like the 1A while the groin has the 1J shape, and the armor cuffs have been uniquely rounded, but it's the VF-1J alright. You being a pedant about the mostly appropriate use of 'literally' to tell an anon he can get the mecha/model kit he wants is noggish.
Crusader is literally, and I mean literally, look up the word in the dictionary you triggered bitch, a 1:1 trace of Macross designs.
Transtech confirmed for WWI-tier.
A modern tank will weigh more than 60 tons and still pass 50kph.
That's real rich considering the only argument for saying something that has different size, different application, different behavior and comes from a very different source, animation vs vidya, is the same because (((I feel))) they're the same over a vaguely human like profile. You can pull a not tesla mad robot from the 1940s or war of the worlds and claim some jap shit from the 80s aped it, except it similarly doesn't make any sense and is only loaded console war bullshit put out to provoke a reaction. As for bitches I'm just sorry your whore of a mother was too busy sucking off cock to beat either the stupid or at least the smug when you're being stupid out of you.
Not that I should expect any better from a thread made by an ideas guy attention whore and in which there was a grand mention of what, two-three games which were glossed in favor of even more shitposting.
Man you sure are mad.
You're serious here. On paper stats do not mean anything; what matters is that FASA took an illegitimate license deal, unknowingly, with Twentieth Century Imports for anime designs they did not own the rights to license out. These designs came from Super Dimension Fortress Macross, Crusher Joe, Fang of the Sun: Dougram, and Victor Musical Industries, Inc. When this spawned a legal problem, FASA kept referencing the designs but removed any depiction of them, starting that whole 'The Unseen' business. The Sarna wiki even explicitly states that the Crusader is derived from the VF-1A Armored Valkyrie from Macross. They didn't just ape it, they took designs wholesale, in addition to deriving design elements for less copyright offending fare. The case has been closed for literal decades; FASA settled out of court on the issue in '96, 33 years ago.
The case for the early Atlas being a weird, fucked-up skullface Scopedog as you seem to be bitching about (you have to be since you have no leg to stand on on the Crusader) is a reasonably strong one; it's not a trace or at least an outright copy, but just looking at the two side by side shows the Atlas shares a very similar profile in head, chest and limb proportions, with the Atlas being maybe very slightly taller proportionally if you scaled the Scopedog up. Both have flat-faced feet with angular 'toed' profile, bottom heavy with upward reaching armored knees. Both have a large amount of hip mounted armament. Both have a dome head with prominent antennae. Both have their shoulders at rest in the same fashion.
They even have the same splayed leg pose, in spite of the Atlas being totally incapable of it with the big radial socket joints it's explicitly drawn with while the Scopedog's leg sockets can't be seen and can be presumed flexible enough; they even share the same drawn on flaw of an inward facing, radial elbow joint on a rectangular upper arm with no way to meaningfully twist or flex, except the Atlas' elbow has a sort of accordion canvassed look to it instead of an explicit elbow, like the mantlet on some cold war battle tanks.
I'm sure you'll try to say, 'oh, but the Atlas has forked feet, they just happen to have the same general proportions! The hip guns aren't all in the same places even if they're really only trading placements at either waist! You can't own a dome head design! The antennae are on both sides instead of doubled on one! The poses being identical means nothing since it wasn't technically 100% traced, just drawn over or referenced! The missiles are in the chest instead of the shoulder!' But we both know that'd be stupid of you and prove you're being a baiting shitter beyond all doubt who probably doesn't even like the things he claims to and only wants to cause ill will between subfandoms. You're already claiming Battletech is vidya when it's actually /tg/ content. Battledroids, 1984; they got into a slapfight with George Lucas over the original name.
The Scopedog is a squat dome-faced pile of guns. The original Atlas is a squat dome-faced pile of guns. The main differences are that the Atlas is generally a slow piece of shit, but from what little I know of Votoms, the Scopedog can go fast if it needs to, and that the Atlas is a hundred ton lunk while the Scopedog is more of a heavy battle armor/extra light mech by Battletech scale. In the end, future artists making it more distinct and it being 3-4 times bigger than its inspiration doesn't change the fact that the Atlas is a retarded Armored Trooper that got beaten with the ugly stick and a lot of unnecessary greebles, perhaps necessary so the Atlas can look detailed- or at least busy- in the artbook while still retaining a similar profile with the chunky '80s models. I want to say they were pewter cast? I don't know if that really matters.
Scopedogs are fairly quick and so are the other armored troopers. while capable of bipedal locomotion, the scopedog's primary means of movement and typically used, is the "skate" system it has on the feet. In terms of size, they aren't much bigger than a human, they're meant to be a mobile heavy weapon. The creator of the series did the same thing in Fang of the sun, the mecha are more mechanized infantry/support and human boots still play a big roll.
those fight scenes that take full advantage of the skating are too cool
mechs are fursuits for people who want to be robots
So do you just not do your own research anymore? Macross being in a legal clsuterfuck in the US as Robotech is directly esponsible for a lot of imports being dead in the water, and the very strict copyright enforcement of /m/ related media.
I sexually identify as a Zaku II and I demand you respect my right to drop colonies on feddie scum.
If there is interest.
this is now a quadruped thread, bipeds swerve
>falling for chicken leg fetish autist's bait
Fuck that faggot for giving BT fans a bad name.
As long as you're still bringing in fresh ideas.
no can do chief
only stale webbums in the magazine
You'd think War in the Pocket would show up in more games.
>mfw Koei's licensing with Bandai Namco expired before it could be included in Musou
>mfw Bandai Namco phones it in so hard with new localizations something like Dynasty Warriors Gundam will never happen again
>autoaim doesn't lead shots
>can't even aim manually
Satan my life is constant and consistent pain because of From never producing another armored core.
Can you please come and remove me from this mortal coil?
autoaim does lead tho
but the lack of manual aim for standart weapons really rustles my jimmies sometimes, seeing how I have to deploy the gatling in order to hit shit at distance
I forgot the parts name but what is essentially the cpu in the mech have different lock on specs.
Some are farther ranged then others.
I love the machine gun in Silent Line, the heat mechanic really makes it a worthwhile investment.
>people here mention 0080 like it's the only side story not involving newtypes
>No mention of MS Igloo
I love the way the Zaku Machine Gun sounds in MS Igloo.
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also yeah, but Zudah is the best
I love the design of the Zudah as well.
The 3D graphics really makes the whole thing feel silly with their exaggerated expressions.
considering it's from 2006 and started life as a simple short for an attraction at Gundam front before mutating into an OVA, it's still good. Get past the uncanny valley and you're golden
Anons, should I get this kit?
War in the Pocket is good taste. Looks like a quick and simple build. If you like it, go for it.
I finished the RG Sazabi a few days ago. Holy shit I'm not doing another RG anytime soon. I messed up a couple times but luckily the damage is either covered up or very inconspicuous. Some of those parts, though, I'm just lucky I didn't lose any.
I've built 3 RGs. The first ever was the RX-78-2 and that put a nasty taste in my mouth for them. But then I built the Tallgeese which is great and the Z'Gok, which is great as well. I don't know if I want to get any more RGs. Is building a master grade like building a RG?
Its a stat. Auto-aim kicks in and starts predicting the movement after a certain amount of time depending on the FCS used. Dodging and surviving in AC was all about moving in ways to fuck with that, or to break the lock repeatedly. They tried to make a mechanic out of auto-aim, and its one of the reasons I can't see a port of the series to PC being a popular thing. Auto-aim being a mechanic, turn speed being a stat, etc would annoy anyone who wants to play with a keyboard and mouse.
Older kit, but a good one from all accounts. Just keep an eye on the nub markings and don't expect it to be super complex and/or flexable.
The parts are bigger, but the frame requires you to build it unlike the real grade line. Less stickers(generally). Basically it's a bigger more intricate real grade as the RG line was designed as the slightly more realisitic HG size with MG detail. Any kit MG kit before 2010 is likely going to take a lot more effort then a more modern master grade. Just keep that in mind.
>Any kit MG kit before 2010 is likely going to take a lot more effort then a more modern master grade. Just keep that in mind.
Really? Wow. I thought the older kits would be simpler from what I've seen. Or do you just mean the 2.0s from before 2010?
I can imagine New Gundam Breaker has fallen even further since then. It being like 15 bucks and still getting updated with new parts makes me want it.
It will take more effort to make look really good. Just for a straight build plus panel lining it's almost certainly simpler. MGs really are not hard builds for the most part. They might have a fair amount of parts but aside from clusterfucks like the MG Victory they go together much easier than early RGs.
> Just for a straight build plus panel lining it's almost certainly simpler.
Yeah, that's what I meant. I've heard some people say that the MGs before 2.0 are like big HGs.
What a retard.
You have no buisness calling others nigger, you mega-ultra nigger.
Being this stupid should be illegal.
Battletech STOLE msot of it's best designs by making 1:1 copies of other stuff.
Now run away in shame, you faggot.
if you have the skills please complete this with all it's customization, weapons, tsf's, and lore
>Buying from amazon
Only when I can't find the kits anywhere else. Ship time only takes 3 weeks from a specific seller. Also just thought the name was funny, that's why I screen capped it.
amiami, I've also bought my gundam games from there the few times I've done so. cheaper than play asia
I JUST WANT A GOOD HEAVY GEAR GAME!!!
Yeah that's one of my favorite places. Even in leaf dollars the prices are good. But when I go there and all the other places I use and the kit(s) I want aren't in stock, I have to resort to amazon. I've ordered of a few of the sellers but the one I like ships soon and comes in 2-3 weeks. Which is pretty good.
Sure anon, lemme just ring up the original creators of the VN for a collaboration.
I'm actually learning a lot from seeing you fags jerk each other off, what with your mecha figurines and weeb stuff.
Issue with that is the resulting lack of weight, which leads to some kind of weird Warframe gameplay hybrid. Make it first person and you're left with playing COD from the perspective of someone with a macro fetish.
You have be to more specific about that fellow negro. Tell me what you like about the HG series and I'll see if I can implement that in what I'm working without sacrificing the entire concept. I really want to ensure that everyone on this board can have fun playing this game and you dudes have been cool with your tips so far.
Does the time skip in blue comet spt layzner ever get good? The two episodes I watched just seem so retarded, and made no sense in connection to the first part.
It's deader than a 3DPD's sense of chastity. You should have given up hope the moment they announced they were changing engines years ago.
>You have be to more specific about that fellow negro.
I just want another game like Heavy Gear: an FPS mech simulator that has a 'career mode' with a strategic map.
At this point I'll that any genre, really. An RTS would be cool too.
>Zone of Enders
This franchise only barely survived total oblivion because the first game had a demo of MGS2 in it. It's absolute garbage and is dead for a reason.
You are not wrong
But their size, application, behavior and source, animation vs vidya, are literally completely different!
Only faggot chuuni's and pedophiles like mecha
Without the sourcecode it'd be a lot of trial and error, honestly you'd have a better time using the Spring engine to reenacted getting Raped By The Beta in real time.
>cute girls doing cute things in mecha
>A series where the mechs are often referred to as "limbed coffins" because they're produced cheaply with focus on offensive capability and little to no spending on pilot survivability
Also, Battletech is a board game that got vidya later, so it's no more relevant to vidya than Votoms is.
I want more series that marry both of those concepts together. Cute girls doing cute mecha things so that you grow attached to them that way it's more of a gut punch when they end up dying horribly in war.
Eat a dick you worthless nigger.
How is the VOTOMs games and how can I play them?
Mecha is dumb because its absolutely unrealistic as a viable military solution.
At best quadruped mechs will be designed as humans only developed biped motion due to the necessity of using our hands to manipulate objects. Something not needed for a vehicle whose only purpose is to traverse rough terrain.
>uuuugh I can't enjoy something unless it appeals to muh reeelism
It's hard to like shows about military strategy by using an absolutely terrible vehicle design.
Unironically the only "mecha" design that could work would be an Eva since biblical jew powers and shit.
Notice the quotations.
Most mechas are used for more than combat though? Like for repairing and such, multipurpose machines make sense and bipedal is clearly a good middle point.
The only reason why mecha isn't viable is because the required technologies don't exist. The Wheel is a crutch that has hampered bipedal vehicle technology. Wheels and treads move on a two dimensional plane wheras legs are also capable of limited z-plane movement. Tanks are reaching/have reached the limit of how much armor/weaponry you can place on a simple vehicle. Mechs/more complex machinery are a natural evolution.
Normal vehicles of an equal tech level will always trump mecha except when it's in space and low gravity conditions. But I don't really care so long as the story stays true to it's themes. Except when it does strive for realism then I expect tachikomas or what FMP does where it's a massive conspiracy specifically in anticipation for a completely game changing weapon where the mech is the only capable platform.
There is zero reason you cannot fit mecha with a sort of skate wheel system for fast movement on flat terrain. On rough terrain legs are better outright. The issue is more how complecated a mech would be, more moving parts leads to more parts that can break. The other issue is it cannot be too large, 20m tall mechas are nothing but fantasy but something like a scopedog is fairly reasonable.
Which ones? There's ones dating back to the Sharp X68000 era, and I remember there being quite a few on the PSX as well. Not much standalone stuff recently, but it's been making appearances in SRW a lot lately, and it was a mainstay in Sunrise Eiyuutan as well I believe.
>Unironically the only "mecha" design that could work would be an Eva since biblical jew powers and shit.
You do know Evas aren't the only mecha that use bionic components or magical/mystical/supernatural elements, right?
Mecha games peaked with Front Mission 3.
Prove me wrong.
Evolved was better.
Mechs are for action, not shitty turn-based trash.
You're not wrong.
Even /m/ likes it for the most part. Sorry your taste is sewage.
Sorry that I don't have your super short attention span that you find jingling keys as stimulating.
If you like getting fucked by dice-roll miss-chances and random crits that are completely independent of your actual skill as a player, be my guest.
>Front Mission was so terrible because it required strategy and thought, and when some no name (((Western developer))) turned it into a generic shooter it was so much better!
Gee I wonder who could be behind this post
>because it required strategy and thought,
Having to think and act in real time and on the fly before your enemies get you >>>>> having all the time in the fucking world do choose your options in turn-based gameplay at your own leisure
You fucking retard.
Hey, not my problem you have shit luck with the RNG. And twitch reflexes is about as much as a skill as drooling on command of a ringing bell.
>Having to think and act in real time and on the fly before your enemies get you >>>>> having all the time in the fucking world do choose your options in turn-based gameplay at your own leisure
So you're saying that Call of Duty takes more skill, thought, strategy, and intelligence than chess?
I wonder when they'll start actually using these things for something.
This pretty much. Fags bitched so hard when XCOM 2 came out with "timed" missions because they couldn't cheese their way to victory with overwatch spam and actually had to get a move on before their turns were depleted. Turn-based is the easiest form of strategy otherwise.
Overwatch spam ain't strategy, that's just plum lazy.
>Git gud at RNG
I'll take that as you accepting defeat. How pathetic.
>And twitch reflexes is about as much as a skill as drooling on command of a ringing bell.
Good reflexes are a sign of good eye-hand coordination, you disgusting slob. I take it you've never even practiced sports in your life, makes sense.
>Actually having limited time to make choices and take action means you play call of duty
Even fucking chess championships have a clock for turns you chromosome burglar.
It's what the vast majority of people will do if given the choice, because it's a strategy that gives good results consistently with next to no consequence. TB is pretty much a breeze if you remove RNG, that's why it's there.
>Actually having limited time to make choices and take action means you play call of duty
Not what I said. Your wording suggests that you consider anything real time to be inherently more skillful and challenging than anything turn-based, which any child can tell you is fucking stupid.
>Even fucking chess championships have a clock for turns you chromosome burglar.
Because they're on a schedule. Timed turn chess is a different kind of challenge than normal chess, not an inherently greater or lesser one.
Problem with timed missions in Xcom 2 is that reveal still gives aliens a free move. and that is the biggest problem I have
Nope, I take that as "You got shit luck and can't even adapt to that? Weak." And yeah..good hand eye coordination…on pressing a button. You sure are skilled at pressing a button, you must be a real stud there.
>Not what I said
That's right, you spouted a false-equivalence fallacy even though nobody even mentioned call of duty. Now you're moving goalposts.
>you consider anything real time to be inherently more skillful and challenging than anything turn-based
Which is absolutely true unless you're too retarded to accept it. Formulating good strategy and tactics under pressure is the strongest sign of a sharp mind, and not being a comfortable little faggot taking his sweet time as long as he wants.
>Because they're on a schedule
And the time + turn limit is the pressure that puts players on their toes so they won't be able to be comfortable little faggots and take their sweet time doing moves. Even in non-timed games, nobody's going to play with you if you choose to sit on your turn all week long "because you can". If you can't comprehend this, you're clinically braindamaged.
>Luck factor in a videogame that disregards your skill means your skill is bad
That's how dumb you sound.
How many times do I have to humiliate you on this?
>on pressing a button
Good hand-eye coordination on pressing a button whenever you feel like in a turn-based game with no impending threat or urgency. Might as well just reload your last save until you get good RNG to make it easier. Fucking trash.
>Because they're on a schedule
Lad, time trouble is a real thing in chess.
Yeah I fucking hated that too. It also has zero stealth possibility.
I had to use a mod that refunds a action point every reveal that happens. It sort of balances it out, OG UFO defense did it better honestly.
The larger a vehicle the harder it is to find "smooth terrain." One big hurdle, however, is the transition from horizontal design to vertical design. Right now tanks and such are designed to be flat as possible to concentrate armor and to present a smaller profile in order to be more difficult to strike. It doesn't help them at all from attacks from above, such as from helicopters or smart bombs, however.
Notice that they have to use gyroscopes as a stop-gap for keeping balance. I don't think any legged animal has a gyroscope inside it to keep it upright, but it does illustrate the difficulty with the technology.
So? even in gundam the MS have auto balancer systems to keep them upright, not to mention their AMBAC system for space
Same thing as what boston dynamics uses, right? You're a fucking idiot.
I think we're misunderstanding each other
But anon, I need fappable mechs, preferably like Dolores, or Fei Yen.
Whoever posted that pic must've been an idiot. Except Wing, there's no defending Wing at all.
The pic was always just a meme.
And they said anime wasn't making kids gay. . .
>being this new
There's a sexy spider legged femme mech I'm working on anon, I hope you like it.
I see them as bigger tanks but with major firepower and much greater speed. If Americans could find a solution to the terrain thing then I bet your ass we would be having a handful shipped over to wherever the jews want to invade again.
Can't make this shit up.
>tfw no comfy Mecha cockpit where you can listen to the raindrops banging against the armor plates of your mech while waiting for new orders from command.
Actually, what about a mecha games somewhere in the line of truck simulator - i.e, your mech is a civilian model and you have to transport various goods to places which can not be reached by wheeled vehicles. When night falls, you shut the mech down, cover the sight ports, and slip into the small bunk at the rear of the cockpit.
Hells, any game where you have a mech with a semi-mobile base that can pack up and move to a new location once you're done with the current place would be comfy as fuck.
> I don't think any legged animal has a gyroscope inside it to keep it upright
We use a spirit level in our inner ear.
>That's right, you spouted a false-equivalence fallacy even though nobody even mentioned call of duty. Now you're moving goalposts.
No, I pointed out the natural endpoint of your logic.
>Which is absolutely true unless you're too retarded to accept it.
Except it's not, as I just showcased.
>Not recognizing old bait pics
>Getting angry about Wing before 00, Geass, Frontier, or Eureka
Unfortunately, Lost Planet 3 is the closest I can think of; the comfy mech aspects of being a civilian in a civilian mech are about the only things I can really praise there. Especially as a Lost Planet game.
They wiped out Dublin
The Zakus confirmed for Ulster Scots
Dublin didn't get utterly vaporized like Sydney did though, it could be rebuilt.
does ac vd still have a playerbase at all?
that sounds peak comfy anon
Yes that actually sounds great, you just driving around a heap of disposed mechs scrounging around for parts. Then rebuild it in your rundown workshop drinking beer.
My dream, is a complete simulation of the Heavy Gear RPG system. Combined arms warfare, roleplay stats, etc…
How many Mecha rpgs that have a full combined arms aspect to it? Virtually none.
"Alright, Bob", the grey-haired rider barked through the com. "Should've been the last of them. Just tell those hacks to be more careful with the containers next time. That ore ain't gonna haul ass by itself, and I'm tired of cleaning up after chimps that can barely spell their own name."
"There there, buddy. Feel free to make a written complaint to the HR whoresons. Or better yet, put your legs up and take a nap. Station 17 got an in-between - some hack messing up the sorter machine or something thatalike. Meaning you got … let's see … 'bout eight hours while the poor bastards of the tech crew take that thing apart, replace the broken components, and put the damn crap back together. Man, someone's gotta have rat poison in his cornflakes tomorrow."
As much as the mech pilot would have enjoyed that outcome, half the mining colony would be dead by now if everyone who fucked up got fucked up in turn. The grey in grey upon grey with a nice side dish of grey that was Skadi IV simply was not picturesque enough to attract anyone who still had much of a different choice; meaning that most personnel on the planet either was as dumb as a sack of bricks, or had a history of poor life decisions that blocked them from entering any other fields of work. He counted himself towards the latter, but also knew he wouldn't be here in the first place if he had not also been part of the former.
Not that he cared right now. After eight back-breaking years in a penal facility and four more on this rotten hellhole of a rock in "compensatory work" for Altudron LLC., the miner had learned to appreciate the little things in life. One of his personal highlights were the rainstorms that would regularly whip across the surface of the planet; as if it consciously tried to wipe the human infestation from its surface. They came as sudden as they were brutal, and just hearing the first droplets crashing onto the otherwise bone-dry earth made even the laziest blob-for-a-man rush for the nearest shelter.
The rider, alas, had made his own pact with the rain. As one of the few lucky bastards who got to commandeer his own mech, he greeted the rain like an old friend. The ritual was always the same - he would swivel the cockpit upwards until the water actually banged onto and not against the reinforced plexiglass canopy. Then he'd shut the machine down until only the basic life-support systems remained active. Soft, orange emergency lights to stave away the darkness. The white noise of the heating system as it blew warm air into his iron cocoon.
And then, when Raindog closed his eyes and listened to the loud staccato of the downpour, he'd almost forget he was in the local equivalent of hell.
Lost Planet 3 is a trash game but it has what you're looking for in that regard.