>Game opens with a young blonde woman reading a letter
>Friends in the countryside telling you about their last trip to the beach, all the fun they had
>Start to daydream, the feel of the sand, the rustle of the wind
>Then the screams start
>Oh God the screams
>The stretcher bearers are here again
>Go and assess the men, the other nurses are looking to you to decide who we can still save
>When did a man's life become so cheap
>Dark cut gameplay examining bullet wounds, bayonet stabs, shrapnel, poison gas
>Whichever of the soldiers you managed to save stick around while they heal
>Branching dialogue with patients, other nurses, command. Will you open up and get to know these people?
>There WILL be death, sometimes you'll be lucky enough to have a chance to stop it
>Don't worry, there are always more wounded
>Sanity/hope meter drops at every disaster, every death, every time you go into surgery knowing you don't have the supplies to save him
>The more you care, the harder it is
>Good news can restore your hope, but that's getting harder to come by
>When was the last time you got a letter from your brother? He promised to come back from the front and visit you
>There's a shipment of pills that came in. They would stop you from feeling. Maybe…
>Maybe it would be better not to care, why talk to this man if he's just going to die? The other nurses will understand, or quit, or kill themselves - like Amelia did.
>I just want to go home.