Thread over here is a bit slow so forgot to check for replies, but I'll post my recommendations, I know you have some of these but I'll mention them anyway for a more complete list.
<Must have - tier.
Mainly QoL and improvements on base game.
>Compressed Textures Project
-Significantly improves loading times and doesn't degrade visuals
>Minor Mech Fixes
-Just tidies up some armour mechs for less clipping.
>Craftable Edge Type 3 Weapons
-Just what it says, at max skill you can get guaranteed type 2 but need to crit for type 3. Seems balanced to me.
-Plenty of mods make items stack better, personally I like this one.
-Much nicer to look at than default, though subjective I suppose.
>Random Enemy Squad Numbers
-The example the mod itself gives is that a dust bandit squad spawns with 9-10 units, averaging at 9.5. With this mod it spawns 1-20, also giving an average of 9.5 but with greater variable. Lets you find some lone enemies easier to train against at low lvls and amps up the carnage later in the game. Double edged sword but adds more fun.
-Mostly self-explanatory, some different versions on what you want it to show. I use the one with most features (grid, zones, zone names, roads)
-Adds more 'unique recruits' all with specific dialogue reacting to various situations. Livens up the part a it.
-Adds an item to NPC's inventory that if removed while unconscious or playing dead, kills them. Same as looting meat or leather kills animals.
-NPC's and squad mePost too long. Click here to view the full text.