since there isn´t any dedicated thread to discussing computer wargames
what do you guys feel bout them?
any recomendations? personal favourites? wich suck, wich do not?
i´ve been personally playing picrelated but i can´t handle the autism
or rather the game refusing to explain anything
and i have actually read the manual and the only thing that it explains its the hud and how assaulting works
Usually they get incorporated into a lot of other threads.
Here's a quick recommendation which is pretty lite as far as things go: Panzer Generals
There's also Steel Panthers series which I have no download link which heads up OP, it's good to share download links
If you like 40k there's Final Liberation which is pretty good honestly.
i absolutley fucking hate the fact that you have to make missions on a deadline it feels like speedrunning chess and the game quickly devolves into trial and error untill you find the 20 exact moves to beat the mission
Since you're already playing one of John Tiller's games you might be interested in this (if you don't know about this already).
It's demos for various series they produce. The only difference from normal game is lack of scenarios.
There's also continuation of Campaign Series called Campaign Series: Middle East 1948-1985.
Steel Panthers can be downloaded from here. The paid version offers some improvements like better resolution support and other stuff.
This is a thread you never knew you were missing till it appears
can we talk about mount and blade games ITT?
i just started seriously playing em, and i was sad there wasnt a bread on it on here
and i dare not even try on /v/
so far, the one i like most is with fire and sword. i like how the introduction of muskets makes tactics and orders 100% necessary to succeed. havent tried the napoleonic one yet, but id imagine this is similar as well in this regard
>Mount and blade
>on a wargames thread
i would understand if this was a RPG thread or somethin but on a fucking wargames thread? make a mount and blade thread you fag
There's already a M&B thread in catalog.
i just like the way you can simulate/command huge battles up close and personal
i would bake a bread, but im relatively new to them and am not the guy for the job, really
weird i searched for it and didnt see it
i typed "and" instead of "&"
i had tried em before when warband came out, but it didnt "click" for me so i dropped it
regardless, ill stop shitting up the thread with offtopic
Graviteam games any good?
How do they play?
Always wanted to get into that
There was an autist that used to play them all the time. All I know is that it plays like gravy.
You should it's tasty.
Mius Front and on are pretty good, Op Star is much more clunky but at the same time has a bretty big variety of ops
They interesting games but I can never play an op all the way through
>finally got around to playing the Byzantine games
they're all great, Pike and Shot was fun while FoG2 scratched my roman itch
how do they play though?
>how do they play though?
Turn based battalion level map and then real time battles
but all your fancy plans turn into a shitshow once your units wander out of comm range or meet the enemy or the AI decided to march their men into your fortified hills
Neat, will give it a try
For anybody interested the kikes at Battlefront released Demo Combat Mission Shock Force 2 some time ago.
Tl;dr Set in alternative 2008 where USA and some other HATO countries invade Syria, you can choose your side and play as the good guys (Syrian Arab Army, Republican Guard, Insurgents) or as the bad guys (USA army, USA marines, Bundeswehr, Brits)
Of course the game is as clunky and buggy as every Battlefront release.
Not to mention that its also a straight up "update" of they old game, not something new. They refused to push the timeline forward and add more combating sides, more modern weapons etc…
But hey at least its free demo
Here is link
This is a really nice thread.
I've now got some stuff to play. Maybe should nominate a wargame for toaster club and turn it into autism club?
I remember having download links for a lot of these but I lost them over time. I will have a dig if I can for them. No promises though.
What's a "computer wargame"? Are we talking about something like hearts of iron? Or like… any vidya featuring war? Please no bully, I really have no idea what this bread is for.
Search engines were created for things like these.
Go use one
forgive my ignorance but what gayme is that?
looks like a polished version of Theatre of war
wich btw for anyone interested Theatre of war is like Graviteam but with less autism and no strategic map
nvm i just realized that its Combat Mission
jesus fucking christ my brain
gotta checkem all
This is pretty golden.
Thanks guys. The Combat Mission series should really get more attention. If only Battlefront weren't a bunch of anachronistic fools and just release their games on Steam or GOG or any other popular platform.
I got more .webm's if you like.
actually the OG combat mission (Beyond overlord) is on GOG
i dont get it why didn´t they put 2 and 3 on there too since they are all on the same engine and are the same game on different theaters
i use to have a huge folder with the entire OG close combat series from I to V and the 3 Close combat games wich i got form ISO Zone (R.I.P)
you can still get them all by having high octane swordfights on your pirate vessel Blasting cardboard commies is rad
bump for accidental sage
>i dont get it why didn´t they put 2 and 3 on there too since they are all on the same engine and are the same game on different theaters
They're horribly arrogant and a bunch of Jews who charge $10 for patches. They are horribly anachronistic and happy with it. They have no desire to centralize the community and automate PBEM like Slitherine does, and recently they released a demo, of all things, for their latest product. You could say they're autistic.
The Original titles are the only ones worth playing because the newest ones all fuck up the infantry to pants-on-head retarded levels. Seriously, the visual representation of a block of infantry works so much better for these games than the individual soldiers that all behave like total idiots. Even Close Combat's infantry behave more believably, at least they will dive for cover or shoot back when shot at. Reason I'm bitching about it is everyone knew that once the mechanics of the infantry were changed, it would make tanks the only units worth anything because infantry are so squishy.
All they had to do was improve the interface and add a more comprehensive campaign feature, but noooo they just HAD to fuck with the infantry. Fuck the devs of those games, they're faggots and deserve the no money they get because they only adhere to tankfaggotry, not actual gameplay.
Not to mention that they have quite "interesting" prices.
>55$ dollars for update of 2007 game
>35$ dollars for DLC
And autists will eat it up
you have just triggered my PTSD anon coming from a guy who has beaten all the "Grand Campaigns" from "CC2:A bridge too far" to "CC5:Normandy bullshit"
from where do i begin?
>1.- Infantry can´t use AT for shit
they can´t i can´t count how many Grenadier squads have a lost due to attempting (and succeeding) to flank a tank only for the guy with the panzerfaust to stand there and lick his thumb and then proceed to get pumped full of .30 lead
>2.- Infantry can´t into assaults
the manual tells you that in order to assault you have to "Fast move" into the enemy, however that will only trigger one of the following
A)your infantry will charge at the enemy (Providing that you obviously gave em cover with smoke and shit liked that) only for them to hit the deck once they recieve a SINGLE stray bullet of retaliation and then proceed to stand in the middle of nowhere unable to move because they are pinned and then get killed
B)they will (Surprisingly) get to the enemy and play the russian roulette that is Melee combat wich will either get your entire squad killed or (Miraculously) win most of the time your squad will get killed by the only guy on the other side that is not engaged in melee and is able to shoot your ass down
C)waste all their grenades on a single dude and then get killed because the entire squad is standing in the middle of nowhere throwing grenades without any cover whatsoever
>3.-You have no control over grenades
you can only tell them to throw smoke but have no control over the grenades of panzerfaust or whatever bullshit they may be carriying
this would´nt be a problem if the AI wasn´t shit but sadly it is and as a result stupid shit happens like one time in wich one MG team decided to stop firing the MG and start throwing grenades because that Paratrooper squad got a bit too close
i encourage fags in this thread to download CC5 and see the bullshit for themselves actually no dont do it play something good the only reason i ever touched CC was because i didn´t know of Combat mission at the time
Any opinions about upcoming Armored Brigade?
it used to be free back in the day
In the other news, DLC for Order of Battle got announced recently, called "Endsieg" touching upon late ww2 '43-'45
Starcraft: Brood War is my favorite wargame.
Thats not really wargame you dingus
Wargame is a genre more autistic/simulationist than RTS but less autistic/simulationist than spreadsheet simulators
>wargame is not a genre
Oh okay then.
Anon, he's obviously shitposting
>Plebbit gookclick game
talking bout that does anybody know any good one? besides Rule the waves (wich breaks my balls because it combines autism with actually having to deal with RTS battles completeley breaking the "Comfy grand admiral" feel of the game) and aurora wich is Dwarf fortress in space and on steroids
>Graviteam games any good?
>How do they play?
Autistically but they've been getting more accessible. Mius Front is easier than Operation Star for example. Read the manual and worst case watch someone else play the game on (((youtube))) and you'll be fine. If you've never played something like this go for things that are more accessible first.
>but all your fancy plans turn into a shitshow once your units wander out of comm range or meet the enemy or the AI decided to march their men into your fortified hills
Very much this. No battle plan survives contact with the enemy so the best you can do is hope.
You can never be too sure with people itt posting stuff like this >>92555
>Tl;dr Set in alternative 2008 where USA and some other HATO countries invade Syria, you can choose your side and play as the good guys (Syrian Arab Army, Republican Guard, Insurgents) or as the bad guys (USA army, USA marines, Bundeswehr, Brits)
Slavs made it? It's rare for a western game to even let you play as the official 'bad' side in a modern game.
Looks like one of the Combat Mission games.
Oh wait, it's the Combat Mission devs so they've obviously not slavs. I just never think of them as going by the name Battlefront.
>with actually having to deal with RTS battles
They're RTT battles not RTS battles.
>completeley breaking the "Comfy grand admiral" feel of the game
If you turn on Admiral's mode for combat you're only in control of the flagship. Literally just point it in the direct the fleet has to move and everything else is done for you.
>Slavs made it?
Slavs already made superior at least in terms of singeplayer game set in Syria where you can play ONLY as Syrian Arab Army and you remove (((rebels))) and IS
>RTT not RTS
yeah my bad, sorry
jesus fuck i am dense i never knew about that
Invidious embed. Click thumbnail to play.
Yeh that's what I was thinking of. There's also a slav game from 2008 set Saudi Arabia after the nearly inevitable collapse of its government which is neat too. Plays sort of similarly I guess.
>jesus fuck i am dense i never knew about that
Yeh there are other settings for the battles too like when it pauses and what colour ships are. Play with it. Admirals mode also gives +25% VP for successful battles over the standard Rear Admiral's mode, Captain's mode lets you micromanage each ship (more autistic) but you lose VP.
Invidious embed. Click thumbnail to play.
Now in English.
>Plays sort of similarly I guess.
it's pretty decent
it always bothered me that there is no unit that can do a recon over the map, i always end up loosing tanks to technicals whit TOWs that are outside my FOV, if i send infantry they shelled by tanks whit HE
Yeah its kinda shit. I think that almost all wargames suffer from "fog of war" issue one way or another.
In Syrian warfare there should be at least drone reckon/general information about the map from informants.
Also random ATGM out of the ass and endless spawning enemies in mission where you had to rescue helicopter crew i had over 500 kills because enemy infantry just kept on spawning and running into my designated killzone can be quite annoying i admit
The one whose head is sticking out is Pvt. Amin. He is an ATGM section leader in the Syrian Army.
This is him using a very important ATGM on infantry targets, of all things. Said ATGM went through the door of the building the enemy infantry were taking cover in and exploded at the other side, hurting nobody.
Pvt. Amin is an idiot. Do not be like Pvt. Amin.
I know the name anon, I just forgot to post it.
>This is him using a very important ATGM on infantry targets, of all things.
You'd be surprised how common that's been in Syria. Actually the history of using designated AT weapons on infantry hardpoints goes at least as far back as the Bazooka.
Puts me in mind of this somewhat.
Pvt Amin is the hero we don't deserve right now
Fuck game platforms
I'm glad they still sell shit directly
Same with Matrix games, I could handle GOG, but fuck Steam fuck it to hell.
Aye thanks just need to save up so I can actually give them money.
Maybe someone should ask a vol to add all these download links to OP?
Are any of these games multiplayer?
>You'd be surprised how common that's been in Syria. Actually the history of using designated AT weapons on infantry hardpoints goes at least as far back as the Bazooka.
I'm at least aware that RPG's are commonly used against infantry targets - RPG's do have specialized anti-infantry and structure rounds, but I don't know about ATGM's. I suppose that would make sense - but in the current tactical situation I'm facing, I could really have used that missile for more suitable targets.
That's really cool.
kek, that never gets old.
Many have multiplayer capability. In fact, autistic wargames are best enjoyed with other people. All footage for my .webm's are taken from multiplayer matches.
Got anymore webms to share?
I've only a couple left worth showing.
>3) Added ability to use noise generators to reduce morale of the enemy troops.
>5) Added ability for headquarters and command units to disinform the enemy.
>6) Added ability to agitate the enemy and win over their soldiers.
>7) Added ability to use illuminating bombs in order to keep the enemy soldiers from resting at night, thereby increasing their fatigue.
YouTube embed. Click thumbnail to play.
Kellys Heroes when?
Holy shit it is >>93473 Kellys Heroes
Literal shitposting tactics.
I forgot to mention that if you delete DXAniTimer.dll and then rename CamoDLL.dll to DXAniTimer.dll you will unlock all features which are present in the paid version. Both of those files are in the main game directory where .exe is. I only tested it on WinSPWW2 but it should also work on WinSPMBT.
That's not a stug.
I know but i couldnt find anything else to make the joke at least somewhat funny
These are pretty good.
No but have a hug
>pirated copy of War in the East keeps crashing
>tfw encircled probably two Soviet armies but the game crashed when I tried to save
Guess it's just HoI for me then. Do you guys mind if I post here? Since it is a wargame/gsg hybrid.
I've been playing as Italy, and I've just come away victorious from a war with Yugoslavia, which is now only somewhat landlocked instead of puppeted/annexed, thanks to the game's diplomacy being clunky as usual.
It's now August of 1941. France fell early in the year and the time has come for Italy to join Hitler's adventures. Malta will be taken by the combined might of a strengthened Regia Marina and Aeronautica. Greece will be taken by Army Group South, and we will sweep the British off of Egypt - and eventually, all of the Middle East.
>Do you guys mind if I post here?
By all means go ahead
Italy playtrough is always interesting
Were you the fag doing playthrough in the GSG thread a while back?
Are you sure those forces for north africa will be sufficient?
I dont know how it is in HOI3 but in DH and DH TRP mod north africa is absolute bitch to fight with because anglos tend to throw 50 or so divisions there regardless of casualties
Great to hear it!
No, this is my first time posting a HoI playthrough on 8ch.
Initial intel suggests only token forces in Egypt, otherwise the border would be bristling with British guns. The Army of Libya, East is making good speed across the desert, easily shattering the Egyptian troops that stand against it.
Malta lasts only a whopping 4 days. The willingness of the British to fight seemed indomitable at first, but nothing is indomitable under sustained and overpowering air, naval and amphibious attack. The British clumsily sent a cruiser force, lead by a battleship, to intercept the invasion fleet, but this force was shooed away, sinking a British CA and CL.
With Malta secured so relatively quickly, the Royal Marine Corps and the X. Line Corps in Tripoli, and also our air and naval assets there, are now free for use in other missions. We may now do an amphibious attack on southern Greece if we want.
Speaking of Greece, progress there is very slow owing to the terrain. Still, we have caught the Greek Army unprepared and still in the middle of mobilizing. The front line is shattered and our many infantry divisions are marching forward with gusto.
Keep on with this. I am liking it.
After a month and a half of operations, Greece surrenders.
Army Group South made rapid progress after surmounting the first, fortified border provinces. The 7th Army traveled along the coast all the way to the gates of Athens, pocketing essentially the entire Greek military in conjunction with the northward maneuvers of the 2nd Army.
Athens fell after determined attack by infantry divisions and bombardment from all our four battleships (two of which are still damaged from the scuffle against the sunk HMS Warspite at Malta).
The campaign was made easy due to us having caught the Greeks with their pants down, in mid-mobilization. What was not easy was the Greek air power. Their fighter force surprisingly matched ours in the region.
Remember to put some troops in defense of your gains in Malta and Greece to avoid allies counterattack when USA joins the war
Egypt was an absolute disaster for the British.
Enemy strength in the area amounted to three modest army corps. Two Egyptian divisions guarding the border were promptly encircled and liquidated before the V. Armored Corps pressed forward, only to be interdicted by two stubborn British infantry divisions. The enemy appeared to be buying time, but they could not do so for long.
The arrival of our two Line Corps at the front freed the V. Armored Corps for maneuver. They went around Cairo and captured Port Said in an exercise of skill and daring equal to that of any German Panzerkorps. Encircled, outnumbered, and being bombed all to hell by the Regina Aeronautica, the Allied ground forces in the region were quick to surrender.
The Royal Navy barged into the Mediterranean with a powerful battlefleet of 3 aircraft carriers, 5 battleships and many troop transports during all this time. As they negotiated the waters around Malta, they were bombed to hell and back by our powerful naval bomber force. No ships were sunk, but many were damaged, and it seems that enemy naval forces in the area have lost cohesion. Intel reports many damaged enemy ships taking refuge. in various harbors from Cyprus to Tel Aviv.
Currently, the V. Armored Corps is going along the Israeli coast.
Well, that was easy. Should we send Army Group South now to the meatgrinder that is the Ostfront?
I have 5 army corps in western Libya and Italy doing nothing as a strategic reserve. They alone probably won't be enough to stop an Allied invasion with US help, but hopefully they can delay the enemy long enough for help to arrive.
Also, Japan is the trigger for the US to go to war. Fortunately or unfortunately, the battle of Khalkin Gol escalated into all-out war with the USSR and now Japan is trying its damnest to hold off the Chinese and Russian hordes in Korea and the Manchurian coast. With the spine of the Kwantung Army broken, I'm not sure if the Japanese AI would want to wage another war.
They probably will still attack Pearl Harbor anyway.
>Should we send Army Group South now to the meatgrinder that is the Ostfront?
Go trough Iraq and Iran
Tankette master race
Until they're hit with HE shells or simply MG fire.
Send them to Ethopia :^)
Fuck these niggers at battlefront
>charge $10 for an update to the game
>remake the same game 1000 times over but in a different setting and charge $60 each time
>DLCs are never less then $30
>If you ever dare to criticize them on their forums, hundreds of old grognards swarm you
Almost as bad as Paradox.
I played the free version way back too, excited for the newer one. Shame the air support still uses that janky system.
I don't like the Order of Battle focus on europe, I liked it when they were just doing pacific war since not alot of wargames cover that. I can just play Panzer Corps if I want to satisfy my inner wehraboo.
FUTURE OPERATIONS FOR THE ARMED FORCES OF ITALY:
This will be launched as soon as possible. Battlefleet Primaris, with three of our four battleships, will annihilate the British fleet taking shelter in the ports of Cyprus while our Marines take the island. In conjunction with the operations of the Army of Egypt (formerly Army of Libya, East), this will eliminate the last safe haven for British ships in the Mediterranean.
Our ally Persia is being invaded in three fronts: by the Soviets from the north, from the British from the east, and from the British puppet Iraq from the west. The Army of Egypt will be reinforced by the all-cavalry V. Army Corps and race through the Mesopotamian plains to make Iraq kneel. They will then support Persia in its defense.
A commitment of Army Group South to the Ostfront meatgrinder. This will be done after our Navy has recovered from the battle and transport duties of operations Lasagne and Macaroni. The Royal Marine Corps will capture the port city of Batumi, through which the Second Army will pour in with all the mountain divisions Italy has at its disposal. They will take Tbilisi and Yerevan before the 6th Army frees them up for future operations, and then they can push on and take the oil fields of Baki.
Success of this operation will mean a worsening of the Caucasus front for the Soviets, and an overall strategic hit from the loss of the oil fields there.
Wargames are my secret love, but I've never really found anything that compares to the Command Ops Series, used to be Airborne Assault. Unfortunately it's only WW2 and actually finding a copy of it is impossible, even though the engines free good luck with getting the scenario files. The freedom of having the whole map to work and not have everything attached to hex grids in turn-based is really what I like about it. I have nothing against traditional hex shit, but stuff like command ops feels more real and satisfies my autism. Shame though that's it's not very well known or popular because I think more wargames should use this concept
I've never found infantry to be good with any of the Combat Missions games, even the originals seem just…..bizarre
I have Combat Mission for minor tactical and HoI/WitP/WitE for operational/strategic, but I'd also like to get into Command Ops to bridge the gap with some grand tactical/operational warfare.
Here's hoping nobody spills your spaghetti
How's the AI? Is it actually fun to play against it? Is it competitive?
>1st run ever of Rule The Waves after anon told me that you don´t actually need to micro the ships
>pick best russia because im not a massive faggot and refuse to pick anglos
>Small fleet size because i can handle only so much autism
>i like ships the same way i like women… T H I C C
>1 B with 4 12 in guns because i don´t have bigger payload yet and swapped the 10 double 6 in for 10 7 single in guns
>2 CA 4 10 in guns 10 7 in guns
>4 DD with only torpedoes for autistic warfare purposes
>Austria decides to fuck with rhodes
>1 of my CA´s versus unknown Austrian ship
>unknown Austrian ship is spotted and is reported as a CA
>R I P A N D T E A R
>it´s actually a B
>retreat and keep them at minimum range
>they are only retaliating by firing 6 "Medium guns" and failing every fucking shot
>my forward 10 in guns start bulliying the Austrian B
>end up sinking the Austrian ship
>1 oversized Cruiser manned by drunk peasants has fucked a Austrian Battleship
>realize that probably half of the Austrian economy has been spent on building that fucking Battleship
>realize that it was the only Battleship that the Austrian navy had
is this the true RTW experience?
Not the same anon but i downloaded it and played some earlier today and so far the AI seems alright.
Pretty much though as Russians expect to be sank by fishing boats
>pick best russia because im not a massive faggot and refuse to pick anglos
There's a Soviet Russia in the mods you can play too. In a few days I'll maybe fix the combined modpack I tried to make the broken nations work again and you could try that.
>they are only retaliating by firing 6 "Medium guns" and failing every fucking shot
Possibly they ran out of ammo for their forwards 10'' guns.
AI is solid. You can game it if you micromanage but it's superior to something like HoI's potato AI.
Austria tends to start the game as they did historically, with small coastal defense 'battleships'. What do the unit cards for each ship look like?
reminder that is my first run so plz no bully
also the current date is May 1908
i am currently getting my ass kicked by germans due to them having numerical advantage
and the game requiring me to keep 14 ships on patrol despite my navy being 9 ships
>guns of over 6" have an accuracy debuff when targeting DDs
>guns over 6" can flashfire if penetrated
>similarly sized guns interfere with each others accuracy
Overall, I'd say the dangerous part of your fleet is a vulnerability to DD torpedo runs, since you lack the accurate, fast firing guns to ward them off.
The cards won't show if they're cramped, short range or low freeboard will they? I don't actually know if the AI builds ships like that to represent coastal ships properly.
>and the game requiring me to keep 14 ships on patrol despite my navy being 9 ships
Build cheap minesweepers and use old DDs for this, but mostly cheap and slow minesweepers. Note that when ships become obsolete (little o next to them) they start to have reliability issues and specifically Minesweepers (MS ships) will start to be automatically scrapped. To avoid this just do a blank rebuild when the o shows up, hit 'open design for refit' and then change nothing and hit save + rebuild them all to that cheap design. This removes the obsolete modifier.
Rule the Waves 2 fucking when
It's pretty damn good, you can change a few things to give yourself or the AI advantage but it'll still give you a run for your money
>Winning as Russia at naval
Literally how? This is impressive anon. Granted though you were fighting Austrio-Hungarians but still
So how did it go anon?
Did Ethopia rise up and strike you back?
Sorry for the lack of updates; I've been very busy as of late. Operations Lasagne and Macaroni were launched with success, but we are still reorganizing for Operation Meatball.
Cyprus was somehow a tougher nut to crack than Malta. The British defenders there, it seemed, were a lot more motivated to fight, contesting our forces for well over a week despite being outnumbered 2 to 1. Even with the big guns of Battlefleet Primaris and air support from bombers flying off the Levant, our 2nd Marine Division was actually put out of action. While they rallied, the 1st Marines took over the rest of the island, capturing no less than 6,000 British troops.
The V. Armored Corps forms the spearhead for the Army of Egypt, sweeping into Iraq from the west along a very broad front. Once again, General Utili outmaneuvers the enemy with great skill and daring, and with just his corps of 3 divisions, he is able to rout the forces guarding Baghdad and siege the city's forces to surrender. The Army's two infantry corps were still marching across the desert (with ample supplies, I assure you) when a more sensible Iraqi government was declared and a new friend was added to the noble Axis alliance.
Reinforced with the V. Army Corps (the XV. Line Corps are temporarily detached till we can garrison Egypt with second-line units), the Army of Egypt has been renamed to "The Royal Army in Persia" and are currently tasked with defending our stalwart little ally against the British and the Soviets. Here, we scuffle with Indian and Soviet units for the first time. General Utili reports that Indian infantry lack guts and courage, and that the Soviets are a lot more stubborn.
A relative lot of fighting has been going on in this forgotten front. British forces were encircled and destroyed around the Horn of Africa, while down south we destroy one tough British infantry division and secure Mombasa, stealing yet another port from the overstretched Royal Navy.
Leningrad falls to Army Group North in an attack spearheaded, it seems, by a Panzer Army. Army Group Center closes to within 150km of Moscow. Meanwhile, the Romanians continue to reduce that Soviet field army trapped in their territory. They have held on for a month now, but soon they will surrender.
How long till Itals conquer the world and reestablish the Roman Empire?
I forgot to mention that in this playthrough, the Soviet Union actually escalated their skirmishes with Japan to an all-out war. Japan has lost Manchuria and Korea to the Chinese, and what remains of the Kwantung Army is holding out in two small pockets in Busan and the Manchurian coast.
After the Soviet Union falls, we will probably retake Constantinople. Certainly we could use Army Group South's 6 mountain divisions in Turkey.
Wouldn't Kebab ally with you though?
Nice. If you win try the same again with a more minor power.
>After the Soviet Union falls, we will probably retake Constantinople.
> try the same again with a more minor power.
Empire of Luxembourg when?
Armored Brigade released
FUCKING MATRIX GAMES """MUH NICHE"""
Are there enough changes from the free version besides graphics to justify this price tag?
when will Ital turn against the eternal g*rman?
Well just got Allied Generals working. Time to make Finngolia Rise.
They also made the free version unavailable. Fucking kikes. It also doesn't have any campaign. Just few missions and mission generator like the original AB.
I feel like this thread should be rebranded the (((Wargoyiming))) thread.
Well I decided to do an Allied Generals campaign and use the vanilla game rather than pzgenf. Picked Soviets cause they aren't so much the Red Army, but a Retard Circus.
So here goes nothing.
First off we're invading Finland. In Winter. Off to a good start already. We are being greeted by what is the equivalent of the Finngolian Postal Service guarding the border versus a huge chunk of the Red Army with naval support. Should be easy to dislodge yes? Better start softening them up with Naval Bombardment.
It seems Stalin was generous to us, we've got a lot of requestion to spend. Best get some more heavy artillery then. Also note that after a hefty bombardment with half the artillery guns in the Soviet Army the Finngolian postmen have barely been dislodged. They are destroyed once Soviet Tanks and infantry are sent in but not without exacting a hefty toll. If this is a taste of what to expect from three platoons of disgruntled postmen what will happen when we approach the Mannerheim Line?
Knowing this will be a pain in the ass to overcome I decide to bring my artillery forward to pound away at the line as well as try and break through the line at two points. The great bulk of the Soviet War Machine is a hindrance in this terrain so trying to manoeuvre units is a shitshow. I attempt to send some troops by sea and air but it's not going so well. Mainly due to the incompetence of the Soviet Navy.
Interestingly it has stopped snowing in December in Finland of all places. The battle has turned into a huge slog trying to wear down defenses with artillery. Occasionally engineers will assault bunkers and fortifications but overall this is a battle that will drag on. Other than the KV-1 the Soviet Tanks are all but useless and the poor training of the men is no match for Finnish Shitposting Skiers. There is some good news though that airborne and infantry have managed to land behind their lines which should draw some defenders away from their frontline.
On the Western Line there is finally some progress and there are gaps forming in their lines to exploit. However marshes make this a hazardous task that even the more mobile Cavalry Tanks cannot exploit. In the East it is still business as usual. The troops behind enemy lines are harassing the enemy and keeping artillery bottled up but they are unable to completely break the deadlock.
Through brute force and determintion, plus the threat that if they don't make it through they will be shot the Retard Brigade finally breaches the Mannerheim Line. The 8th Finngolian shitposters gave them a run for our money in the East but the Retard Army breaks through. Unfortunately they are out of time and Finns declare victory despite the path inside their country wide open. Turns out nobody in the Soviet Union knows how to fight and all their equipment is beyond shit.
At least things can't get any worse for them right?
>Still can't beat the fins.
In reality though I managed to breach the Mannerheim Line a full two months before it was breached in real life and at two points.
>playing as gud goys instead of good guys
do we blame f*nns because of the dev, or matrix games because they are jews
Why would you invade Finland in Winter?
What happened next anon? This is like a bedtime story for me.
Sorry anon, I haven't really had the chance recently to sit down for a few hours, concentrate, and play a game like HoI3. In the meantime you can have this small .webm.
That guy standing on the Bren carrier was defying the laws of gravy.
That seemed a bit like overkill?
I dont know if its more a /gsg/ or wargame worthy news but devs of Fields of Glory I and II are developing a Fields of Glory: Empires now with will be a /gsg/ with options to port battles to FoG II to solve them there manually
>Fields of Glory: Empires now with will be a /gsg/ with options to port battles to FoG II
That's great, the devs are top tier
if it goes well I hope they revisit Pike and Shot to do something similar
Hey fags, any of you want to play steel panthers MP ?
You should see the Americans. Last time I played Normandy they just couldn't stop firing bazookas at Krauts/Ostruppen in hedgerows.
Better than wasting the last panzerfaust in the company and then missing while a platoon of T-34's rolls in FUCK YOU BARTL YOU GAY NIGGER AND FUCK YOUR SHAKY HANDS
Steel Panthers is a blast from the past, haven't played that in well over 2 years. Did any of the game updates ever change the fact that flanking armor was pointless since it instantly rotated the entire tank to face you
Also, a way to get the full version for free, something they haven't fixed since they released this remake of Steel Panthers (so probably have no intention to)
>rename CamoDLL.dll to DXAniTimer.dll
>You now have the full version without paying $40
Works with both MBT and WW2
You can get shots off but the enemy flank, but it will typically turn around if not outright killed. I've seen it where a friendly tanks misses 5 shots but they don't turn, and I've seen them turn after 1 miss. It could be tied to some stats or suppression levels. It also could just be arbitrary, who knows.
Also thanks for that bug, I've been living with the 800x600 windows for almost a year now.
I would need to try it out first.
The best part of the games are in the vehicular combat simulation and vehicle physics. Infantry combat leaves much to be desired, but the amount of simulation with morale and communications is quite good too. Be sure to check out Operation Star too, as well as Tank Warfare: Tunisia 1943. With Op Star they seem to be porting pretty much all the content from that over to Mius Front (they recently added in Operation Hooper, a cold war conflict scenario in Africa) as well as new stuff, but there's still enough nuance between Op Star and Mius Front to justify playing with both. And with Tunisia 1943, it seems like the devs are leapfrogging updates between MF and TW.
In this webm I made ages ago, this Soviet light tank battalion attacked an area I was controlling. So I ended up forming a 'Pakfront' with 105mm howitzers and a couple of 7.5 cm Pak 97/38's (basically the barrel from an 1897 model French cannon on top of a 5cm Pak carriage), which predictably blew the little T70's away. Here you can see where one tank was shot, had its driver killed and munitions set on fire. This forced the crew out in a panic. Because they were panicking and also because the driver was fucking dead, they obviously forgot to park the tank properly and they were attacking up a slope at the time. So when they left the tank, the burning T70 rolled back down the slope and ended up exploding twice, damaging another tank and killing a few suppressed Soviet troops that were coming up behind the armour.
I don't want to oversell this game too much either, but it really is awesome. Especially the persistent destruction system featured in the game. You get to see trenches lined with corpses of men from previous battles, the burnt out and dilapidated husks of vehicles left lying around or a previously pristine area turned into a complete destroyed shithole, dead foliage and shell craters to compliment hours and days of fighting.
The Royal Army in Persia arrives in that ancient region in December of '41 and spends most of January of '42 redeploying with its HQ in Baghdad, while its spearhead, the V. Armored Corps, dukes it out with Indian, Nepali, and Soviet forces in a valiant delaying action.
The Persians most certainly do not lack the will for fighting, as even with most of their territory in enemy hands, they show not one inkling to surrender. They join our forces in defensive actions and lightning counter-attacks with gleeful gusto - but they sorely lack equipment and training. We lost Tehran sometime in February and would not regain it through military action. By that point we also realized that the enemy were really keen on the Persian front as more and more divisions, both Soviet and Commonwealth, materialized from the fog of war.
We weren't keen on losing our little ally either, so the strategic decision was made in early March to ramp up operations in the area. The Royal Army in Persia is upgraded one level and turned into Army Group Persia, with General Bastico earning a promotion to Field Marshall. Its two Line Corps become the Ninth Army and take on the task of defending the Persian north, where the hills and mountains there make it a place where tanks are useless and it's mostly just infantry slugging it out amidst artillery fire. Their task would be a lot harder if not for our complete air superiority over the area and our powerful bomber force flying from Baghdad, as that was exactly the kind of attritional warfare that the Soviets excelled at.
Meanwhile, the V. Army Corps of cavalry and General Utili's V. Armored Corps form the backbone of the Eighth Army. The Mobile Army Corps of light tank divisions is also taken out of the strategic reserve and attached later on to give it more heft. The Eighth Army is, for all intents and purposes, a Panzerarmee - and their mission is to sweep the British and their colonial slaves away from the vast deserts and plains of southeast Persia.
The Sixth Army is also detached from Army Group East in Italy and attached to AGP. This, in addition to the logistical commitments regarding our amphibious invasion of Crete, means that our Navy is too preoccupied for Operation Meatball to be greenlit. With the Germans barely 150km from Moscow, it is decided that an invasion of the Caucasus right now would be superfluous.
The Ninth Army clashes with Soviet infantry and mountain corps in Northern Persia. Meanwhile, the all-cavalry V. Army Corps finally deploys and begins sweeping Commonwealth forces away from the coast of the Persian Gulf. This relieves our V. Armored Corps somewhat, allowing them to rest from a truly intense period of defensive action. Soon enough, we are able to reorganize to a point where the Eighth Army is able to do simultaneous operations with all its forces on hand and, in a matter of mere weeks, they are able to break through the enemy, capture many thousands of routed foes, and sever the supply lines sustaining the rest of the Commonwealth forces in the area. Here is clearly demonstrated how a Panzer Army's ability to maneuver against an infantry army wins it the day.
As if the Germans didn't prove it enough - the Allies are wrong. Modern warfare isn't trench warfare. It is still very much indeed maneuver warfare.
By early April the Ninth Army is stuck in with the Soviets, the Sixth is just completing its redployment, and the Eighth are redeploying to destroy the remaining Commonwealth forces in the area.
>I don't want to oversell this game too much either, but it really is awesome. Especially the persistent destruction system featured in the game. You get to see trenches lined with corpses of men from previous battles, the burnt out and dilapidated husks of vehicles left lying around or a previously pristine area turned into a complete destroyed shithole, dead foliage and shell craters to compliment hours and days of fighting.
That's my favourite bit as well. You can even see stuff from battles that took place near the current battleground if you look to the sides.
Reminder that in real life the Allies and Soviets invaded Iran for being too neutral.
Germans, Romanians, Slovakians and Finns - soldiers from all four nationalities, lead by the first's ever famous Panzer divisions, continue on their slow winter offensive. Moscow and its maw of barbed wire and tank traps, ever so tantalizingly close for the past five months, lies before them. The snow prevents rapid movement, and the Russian is adept in fighting in such inhospitable cold. The fighting lasts weeks, and it is bloody, to say the least.
But the Red Army is broken: bled and distracted by fierce the Japanese in Manchuria, disappointed in Persia, and shattered across the breadth of Eastern Europe by the mighty fist of the Wehrmacht and its stalwart allies. Even the Romanians can claim to have destroyed a Soviet field army. Yes - for all the machine guns and artillery pieces a Soviet field army can deploy, one was still surrounded and annihilated by the Romanians, of all people. That must say something about the qualities of Communism, if not the qualities of the Russian race.
But that doesn't mean that the Russians didn't fight hard. Axis casualties must be in the hundreds upon hundreds of thousands. The snow is red with blood, and the deserted buildings of bombed-out Moscow rise in dark, forlorn shapes out into a gunmetal grey skyline festooned by towers of billowing smoke.
The last major firefight ended hours ago, but here and there is a burst of automatic fire, as stubborn holdouts continue to resist the inevitable. Then there is the clatter of tracks and the roaring of engines as Panzer III's and IV's go about the streets toward some unknown purpose. But otherwise, the sight of a newly conquered city is awing in its sheer scale and quietude. Atop one of the shell-holed towers of the Kremlin, a Panzergrenadier takes a draw from his cigarette and smiles.
The war against Russia is over.
>With Op Star they seem to be porting pretty much all the content from that over to Mius Front
Sadly they still haven't ported Shield of the Prophet.
>(they recently added in Operation Hooper, a cold war conflict scenario in Africa)
It's actually a brand new scenario called Operation Moduler. However they mentioned there'll be another Angolan Civil War scenario so this time they might actually add Hooper.
They're also adding Panthers in the next WW2 scenario.
What will happen if the Burgers show?
>War with Russia is over
>What will happen if the Burgers show?
Given that it's already Apr. '42 and the Japanese AI hasn't done anything yet (thanks to one of their army groups being fucking annihilated), it'll probably be up to me to start a war with America.
Even if America does enter the war somehow, I'd say they're gonna have a tough time breaking into Fortress Europa.
>The best part of the games are in the vehicular combat simulation and vehicle physics. Infantry combat leaves much to be desired
That's because the developers started out life making tank simulators and the game still runs in the same basic engine as those earlier games.
Steel Panthers download is up towards the top of the thread here >>92534. Do that fix that anon mentioned and you'll have the game at a playable resolution.
Unrelated, but I've been playing some John tiller games and they're pretty good autistic musket era games.
What if Germany tries to annex Italy?
>decide to play Steel Panthers again now that it was brought up
>hit chance 95%
I don't remember it being like xcom
well, at least good old-fashioned infantry do the job better than TOW missiles
A 95% chance to hit is still a 5% chance to miss. 5% might sound low but it's actually one in every 25 shots.
That would be pretty fun. The Krauts just ate Switzerland.
Chinks getting too close for comfort
Doesn't help that my own mortars just shelled the town after the chink mortars did
Things do not look well for this squad
Helicopter will be re-armed soon™
Isn't this the same as SPWaW?
2nd Squad shows up and mows down chinks from their side, causing one squad to retreat and the others to stop their attack.
Chinks narrowly miss our last tank, maybe time to not keep it somewhere this retarded.
Yep, they remade SteelPanthers games in 2006 or so and have been updating them. Most recent update was this year. WinSPWW2 (For the WW2 version) and WinSPMBT for Cold War/Modern day
cue Flight of the Valkyries even though it will probably run out of ammo before it kills even 2 men
Not at all anon. That looks plenty like an autistic wargame to me.
What's this, are you defending mainland Japan against a Chinese invasion or something?
Juicy targets spotted, too bad I already used the helicopters movement and attacks this turn
Technically the Senkaku Islands according the game, but I like to pretend it's a communist invasion of mainland Japan
Temporary panic as my cobra gets shot at by AA
Dealt with on the first round of counter-fire. Now I hope that they don't have more AA when I zip over to those mortars
If he misses I am cutting this short
Well, he killed 6 of them so I guess I'll continue for now
I just now remembered I had another platoon to the north, which is now moving in to take the other town.
Squad D1, which was the only thing holding back the flood of communist slants, got fucked.
I have a sneaking suspicion that I'm going to lose this fight, so I'm trying to pull my men back. They already got pretty far into the town and fucked my boys up though so I hope we can at least fall back into the jungle and stop them from taking our towns further down the road
I may have been a bit too hasty, because now the squad in the SW is alone. So when they take too much fire they will automatically run to the open field in the east. There are only 2 men left in that squad, hopefully they can rally so I can order them into the jungle to the south.
The 2 managed to kill about 4 chinks, then only Nomura was left against 10 more. With Japanese spirit (and tank support) he managed to kill 6 of the remaining squad and the survivors dispersed.
Still too shaken up to leave this fucking house though
Meanwhile, things in the north are faring much better.
Only 2 people were left defending this victory point in jungle in the NE of town. Surrounded they held out the last. Very sad.
This is the first battle of the campaign and these are all core units except for the helicopter and tanks
Also a squad in the houses just north of the road surrendered. Sad but in a pathetic way
With 3 turns left in the scenario, I have decided that maybe it is time to bring in my reserve platoon. Better late than never
Things worked out better than I expected. All's well that ends well
YouTube embed. Click thumbnail to play.
I meant unrelated to Steel Panthers, but I can see that wasn't clear.
Good work on killing those Chinamen anon. RIP those Japs who died, let us hope they rest well in Yasukuni Shrine
>this battle was Senkaku Islands
>neither your forces nor the enemies having significant gains or advantage
>next campaign battle is Mainland Japan vs North Korea
I really liked his WW2 series of games mainly since they are some of the few decent mobile wargames.
>4 to 1 KDR on infantry
>9 to 1 on AFV's
Those darned Chinks! They just breed like rats.
>Invading Switzerland successfully ever
You running some cheats or mod? Typically Switzerland is rigged to explode in case of invasion.
You should have used nukes.
I'm running the HPP mod. I've never actually played a vanilla campaign to completion, so I'm not sure what you mean by Switzerland being "rigged to explode."
Well SpWaW doesn't seem to have resolution options though
See -> >>93904
Works on my machine
No I meant on SpWaW, but I guess it's the same anyways? Why not just play that because it seems to have much much more in it
Well they aren't called Chinko Ants for nothing.
You should be able to change resolution in the launcher. As long as you applied the fix to get the CD version.
>Why not just play that because it seems to have much much more in it
What do you mean? They're both different games. SPWaW is set in 1930-1946 and SPMBT is set during the Cold War.
It's a modern remake of SpWaW. I don't see why you play WaW when WinSPWW2 and MBT have everything it had and more, plus it's still being updated to this day
>when WinSPWW2 and MBT have everything it had and more
Ok yes thank you that's just all I wanted to know lol, all I was saying earlier is that I've played WaW on and off for years and years but never tried SPWW2 so I was simply confused as to what exactly is different between them
Yep, 518 scenarios
Generate a random campaign
MBT campaign generator lets you select who you fight against, WW2 just goes off WW2 timeline
Playing with the idea of getting Wargame: Red Dragon since months when I eventually have money again.
Reminds me of World in Conflict from the things I saw, is it worth getting?
Can I have fun with bots like in WiC?
Honestly? No. Wargame AI is beyond shit. Literally it cheats by being able to deploy more units than you and getting them to attack move to the other side of the map. Wargame series is only really playable against other players and best if you got "friends."
Great, now I have something new to try :^)
Avoid the Wargame series. It's a bit of a broken mess which the devs have no intention of ever fixing.
the peak of wargame was ALB, red dragon was a huge shitshow from day 1 that terminated in buy to win dlc
I'd honestly avoid it
>all this gameplay
Anons I will see you sometime next month if I get bored.
Thats just WW2, MBT has a similar amount going from 1946-2020
I don't care for modern stuff
Has the pro version of CMANO leaked yet?
>Not caring for early Cold War
What are you? Gay?
Korea is Khornate slaughterhouse hour. Do you disrespect the Blood God?
Small Italian update.
V. Armored Corps and its three divisions blaze trails through a very undefended Indian subcontinent. With the Indian army destroyed in eastern Persia, they encounter only hastily assembled militia units and Burmese regulars. Poorly equipped and without AT weapons, these are easily brushed aside.
The rest of Army Group Persia sits in Persia awaiting redeployment. High Command is not eager to throw so much men and materiel into a place with no-one to fight.
Meanwhile, back in Europe, the British have expanded the beachhead they made earlier in the year, and it's become a full-fledged invasion of France. Army Group West is formed from two infantry armies and one panzer army and is sent up there to help the Germans push back the Anglo-Saxons and their misbegotten slaves.
The plan was for the two infantry armies to blast a hole through with the panzer army could flood in and attack the enemy rear, but the British proved to be indomitable in their defense. Combat width was quite small (out of necessity, mind you) and the enemy were well dug-in. We had two bomber and two fighter wings but these were easily defeated by the British. Once we lost air superiority, the enemy started bombing our troops, realizing perhaps that this was a major offensive movement.
It was clear that the casualty rates were not in our favor - but that was fine. We would win this battle through attrition. Mauled divisions were pulled out before they would become truly combat ineffective and quickly replaced by fresh reserves. This was a reasonable strategy - we outnumbered the British 2 to 1. However, our KDR was about 1 to 3. With the enemy air forces bombing us at the same time, we deemed this state of operations unacceptable and, after 7 days of fighting, called the offensive off.
And now we sit in the trenches, fortifying our earthworks and registering our artillery. God help us all. It's like the Great War all over again.
Barely any movement along the Western Front from August '42 to March '43 since most of the Wehrmacht is dying of starvation in India. Jesus Christ. Sometimes the Allies like to make attacks on the scale of whole army groups and the combined Italo-German forces repulse them each time. War is truly hell, partly because the AI doesn't take supplies into account in its maneuvers.
In other news, I'm letting Hitler have the Indian quagmire and redeployed Army Group Persia to the southeastern borders of Turkey. I've also done the same to Army Group South, facing them towards Istanbul.
How does it feel anon to recreate Alexander the Great?
I guess it's okay. The AI didn't really put up much of a fight so I don't feel very accomplished.
Started a new German 1939 campaign, going all the way to 45'. Just finished raping the shit out of Poland. I'll have to get some screencaps next battle
This is a problem with these sort of games. AI never really as good as a player experience.
what point limit have you placed on your campaign? is there a way to limit turns?
im playing a Custom Eastern front campaign with Germany i just beat the first scenario and it was camping on the VP´s while blasting 2000 points worth of yugoslavian chetniks while repeatedly pressing the "pass turn button" and let the OF do the job for 40 turns
Does anyone else dressup before coming on this thread or is that just me?
i dont know about other anons but i know that i rarely groom myself and i wear nothing more than pajama pants while at home not even sandals i just go barefoot so i end up looking more like Picrelated
on another news i realized how mod friendly Steel Panthers is
inb4 Steel Panthers:Shitpost edition
Wait you wear diapers?
english isn´t my mother tongue sorry
i meant something like picrelated
although the prospect of a grown man with a big ass beard wearing diapers while playing autistic wargames sounds hilarious
>although the prospect of a grown man with a big ass beard wearing diapers while playing autistic wargames sounds hilarious
That's just an average story from /tg/
Remember, we fight for the Confederacy! Drive those Yankee /v/irgins out!
Pajama pants is the correct word here in the US, I think >>100840 is British where pants means underwear.
Seems unlikely. The British term for diaper is nappy.
So anon ever thought about playing this with other anons?
I have, but I live in Asia so I'd have timezone issues if I play with anons who are usually from the West. Also, I kind of play these autistic games to relax, and playing something like HoI3 in a multiplayer environment might make me anxious.
No, I'm afraid I had Jihadists with a passion.
Also, some screenshots from an ongoing CM match. The guy crawling away from his two dead squadmates can't seem to stand anymore. War is truly hell.
What the hell is that guy with the panzershreck doing to that tree?
I hate these gay nigger devs so much. The only good things they have done in the past 20 years is
>start the franchise
>not charge full price for Shock Force 2 if you already own Shock Force
also fuck their shitty forums for defending this bullshit
>last time anybody heard from the devs was august
>haven't said a single word regarding this bullshit
>forums blow up with "THEY ARE TRYING SO HARD GO MAKE YOUR OWN GAME THEY DO SO MUCH FOR US" if you mention this
FUTURE COMBAT OPERATIONS FOR THE ARMED FORCES OF ITALY:
The time has come to free Asia Minor from the long-running Islamic tyranny of the Turkic mongrel race. This will be a very large operation consisting of two army groups working together.
>Army Group Persia
AGP will, once again, have the opportunity to conduct dashing and spectacular maneuvers with its panzerarmee, the Eighth. The Sixth Army will conduct a general offensive, as will the Ninth, although the later will focus along the coast with the objective of taking the port city of Trazbon. This, in conjunction with the Eighth Army's grand sweeping maneuver that takes advantage of the flatter terrain of the Anatolian interior, should trap the Turk forces in the area in a large pocket. After they are eliminated, Army Group Persia will conduct a general offensive westwards to take Ankara.
>Army Group South
Here, the front is narrower, and the most dramatic actions will likely be the churning chaos of amphibious landings instead of scenes of panzers charging across the hills reminiscent of gallant knights of old. The first phase of AGS's side of the operation will, of course, hinge upon Constantinople, and the retaking thereof. The Turks also seem to have focused most of their forces in this area.
The Seventh Army will smash through and approach the city from a northward arc. The Second Army will do so from the south. At the same time, the Royal Marine Corps will land upon Constantinople with the mission to take it, potentially trapping enemy units in Greece if they are fast enough. We believe they will be, for AGS will have the support of the main arm of our Navy and its four powerful modern battleships.
Simultaneously, the newly minted XXI. Line Corps, attached directly to AGS, will land upon Izmir in a sort of diversionary attack. They may expand the beachhead however they like. Once Constantinople is taken, Army Group South will conduct a general offensive to take Ankara.
Air support consists of approximately 400 fighters and 600 medium bombers. It will take about a month for all arms to reorganize for this operation.
If there are any grammatical or typographical errors - I was writing this while very sleepy.
It's par for the course with games from this genre. The devs tend to nickle and dime their autists. Only way they make shekels.
When are you going to recreate the entire Roman Empire?
Time to remove some fucking kebab.
The fuck is that nigger doing?
Looking for Pantsu
Decided to check for myself what the difference was, I guess winSPWW2 is much better
>When are you going to recreate the entire Roman Empire?
After World War II ends I can probably do something like leave the Axis and declare war on Germany. Once that's done, we can invade the United States. Jesus Christ. I'm getting sick just as the thought of that.
Speaking of the US: thanks to having been at war with the USSR, the Japanese AI hasn't done Pearl Harbor yet and probably never will. Good news for us.
Also, have this little .webm from that same CM match, freshly made just now. Here we see fire and maneuver in action: the squad MG section hangs back to suppress the enemy, while the rifle section moves forward to destroy the enemy in close combat with their rifles and, of course, grenades.
>The Nazis still have not discovered I am secretly a bolshevik
Paradox has a boner for making incompetent nations take over the world.
>the Japanese AI hasn't done Pearl Harbor yet and probably never will
I expect jinx now.
Operation Kebab launched with initial success on April 11, 1943. I'll do a full update about it when it ends, but meanwhile, Berlin's inability to supply our armies in the Western Front is really beginning to screw us over.
I am becoming increasingly disgusted by the AI.
>Germany screwing over it's allies
Sounds about right
Yes, and now that the trench warfare slogfest is over, the Commonwealth forces are beginning to break through. Germany is making me do most of the work while most of the Wehrmacht continues to starve in India. Jesus Christ in Heaven. I am invading Germany once WW2 is over.
>an armeekorps gets encircled
>probably couldnt move from a lack of supplies
"Aryan" my ass. These people are retards.
We are on the cusp of what could be a tremendous military disaster, all because the German AI is retarded. To help things out, we have attached the Eleventh Army to AG West to help stabilize the line. Our current goal is to bring things back to comfy trench warfare.
>inb4 Soviet Earrape coming from the East
Funny that you mention it because the USSR has indeed declared war on the Axis again. The German AI is content with leaving me in charge of the entire defense of Western Europe while the Wehrmacht starves and freezes (again) in India and Russia, respectively.
As for Turkey, we did win - but I'm not too keen on writing a narrative after seeing so much stupidity. The game is broken because the AI was never meant to handle a situation like this. The simple fact that it does not take supplies into account when doing its maneuvers kills it - and my willingness to continue. Fuck this.
Maybe Black Ice will be different?
You know what to do anon.
If only I could even do that.
>decades later, the winning side is 3rd-world status
>start a Nationalist Chinese playthrough in Black Ice
>fight the commies and don't give in to their demands for a United Front against the Nips
>Nips finally invade
>nation gets hit by a whopping -50% organization modifier because Black Ice devs think that making things insurmountable for the player is good or interesting game design
>defense crumbles, obviously
>it doesn't affect the commies through lol
>Commie Chinks begin destroying my forces in combat
>look at the files with disgust
Christ above, why?
>complains about realism in game meant to represent history
Go play some HOI IV kid if you want "interesting game design"
Commies aren't people, more news at 11!
Well to be fair Germany came out on top of WW2 considering their economy, up until recently that is when they started importing rapefugees.
Are you fucking retarded? Do you honestly think a -50% organization penalty and a -30% leadership penalty simply because a certain nation starts invading is fun or realistic? If you've played Black Ice before you'll know that the devs are notorious for their philosophy in difficulty: the player gets shat on while the AI is buffed to ridiculous levels.
Kindly read the script in the appended image and see if your mongrel brain can understand that the penalties only apply to the player if he is playing as Nat. China, and Japan is controlled by the AI. As if the natural technological and doctrinal disadvantage of the Chinese wasn't enough. A 50% culling of your military's power to stand its ground basically means that you lose North China Plain. Period. Then you're forced to fight in the mountains in some vague approximation of reality owing to some arbitrary penalty imposed upon you by the mod in a game that's supposed to be a fucking grand/military strategy sandbox.
In other news, Fireflies are bullshit.
>Tiger was hull-down
That's about right though? 17pdr was much better at taking out tanks than the kwk 36. Against a Tiger a Sherman Firefly is going to be able to eliminate a Tiger before the Tiger can eliminate it. In fact at that range a Sherman Firefly would have sliced through a Tiger II just using APCBC nevermind a Tiger I.
>Fights using memetank
>Wonders why it gets it's ass handed to it by a real tonk
See nothing wrong here.
i can has link, plz?
I'm not questioning the ability of a Firefly to destroy Tigers in general - I'm questioning how in God's name it could hit a hull-down target at 850 meters away while running at flank speed. Even with a stabilizer (and I actually don't know if the Firefly did have a stabilizer or not) that's a miracle shot for that technological era.
But then again, there is no perfect wargame. It could also be that my opponent was just very lucky. All five of my tanks were destroyed that match while all four of my opponent's Fireflies survived with barely a scratch. I gutted his infantry though; it ended in a draw.
>that absolutely horrid writing style
lurk more faggot
the main reason wehraboos never get redpilled on german Tanks is manily because of LARPing subhuman plebbitors posting crap such as picrelated talking about how bomber harris did nothing wrong and muh ebin nazis
at least that was what happened to me, i distrusted everyone saying that germany was actually trash at strategy until i decided to do some research on my own
The shot was guided by the spirit of Bomber Harris.
I agree that was a miracle shot but if there was one tank capable of doing so at that era, it would have been the Sherman also Panther It did have a fairly decent gyrostablizer and suspension for it's time
> i distrusted everyone saying that germany was actually trash at strategy until i decided to do some research on my own
Who said that?
Saying that German equipment was good heavily downplays their tactical brilliance. Anyone with a braincell knew that Germany succeeded despite their overall trash equipment. Though that said there was one thing you could appreciate about German equipment that nobody ever talks about. Which is their armored cars
i know anon i was just overly paranoid and triying to not fall into enemy propaganda
Wouldn't worry about it so much. It can be fun to have autism discussions on this
It actually brings me onto a point. Does the wargame anon is playing feature anyone doing the more tactical engagements involving non special snowflake equipment?
Anyway time to post some colorized footage of the Wehrmacht in France, circa 1940
>Does the wargame anon is playing feature anyone doing the more tactical engagements involving non special snowflake equipment?
I'm not sure what you mean by that, but here's one of my guys in a past match heroically sacrificing himself so the rest of the company might push forwards.
Meant something more akin to rifle on rifle, with maybe a half-track or two in support. More boring equipment but a lot more tactical.
Dunno, but possibly the reason is that heavy equipment likes ground that is frozen solid much better than taking a mud bath.
Combat Mission simulates infantry in a very detailed manner - although, of course, it isn't perfect. Infantry fights are boring to look at without greater tactical context so I don't have many .webm's of them, but here are two poorly edited ones and a couple of screenshots.
Are you a retarded commie rat or something? You sound just like one. The german army had far from shit equipment
>.webm's didn't upload
Why do you always put shit music in these? The sounds of the battlefield is good enough
Because adding ill-fitting music to these amuses me, of course.
For a moment there I thought we were going to get a daily dose of Wehraboo Butthurt shitposting
>The German army had far from shit equipment
They did indeed have good shit, at times, very rarely, but the majority of their stuff looked like the end of webm related.
Pretty good webms anon. If it wasn't for the fact I was jumping be a million games at once I would definitely have to find some time to get into this.
>For a moment there I thought we were going to get a daily dose of Wehraboo Butthurt shitposting
as long as this thread keeps clean of plebbitors im fine
on another news…
anybody heard about Vasl? its a program that lets you emulate board wargames and its pretty easy to mod and make your own stuff
i know this is more of a /tg/ thing but is a computer program after all
Never heard of it. Tell us more.
its a java-based board emulator
it emulates a board and various things like counters dice and shit like that
its quite easy to play on mp since there are a lot of public servers
http://www.vassalengine.org/ take a look i have played things like
warhammer on this with homebrew modules but also wargames from dwarfstar
who knows maybe we can get gamenights of these and a couple of autistic homebrew wargames
Interesting. So it's basically like /tg/ sim but a lot less retarded?
not only less retarded
since it runs on png images and crap like that you need 0 programming skills and much less work enabling 1 man homebrews and being able to run it on any toaster
I look forward to the autistic screeching about what game to play first.
there's good reasons to use clipboard images over files. if you don't understand them, read moar faggot.
i used to and still do homebrew wargames and shit about different historical eras and ambientations however all of this projects ended incomplete due to me not having any friends to play with so it always came down to "im going to do all this shit for nothing"
but if anons like the idea of vassal and shit gets serious i would be deeply honored to make anon´s wet autistic wargaming dreams come into fruitition
>Anon's special snowflake homebrew wargame that he has never played with any friends
I can't see what possibly can go wrong.
>using your own brain to create stuff and excersice creativity and ingenuity is bad
>wanting to share stuff with other people that might be interested in similar hobbies is also bad
I think your response confirms suspicions.
suspicions about what tho?
sorry for being so dense
sage for off topic
has anybody played picrelated?
its not really a wargame but more of a Xcom type thing
still it has quite a lot of /k/ autism and management with a painful
paradrop RNG in wich you can lose half of your squad before even beggining the mission its quite rare tho so it may take a while to find a download link specially since ISO zone RIP´d
Funny enough I was given a loan of it as a kid but could never get it to work on my computer. I just remember the boxart being familiar.
Seen a few ISO's for it before but nothing I would trust. The game didn't look all that interesting to be honest.
If I add any more to this webm, it'll be too big to post on imageboards, but here's a montage, albeit a slow one, of Fireflies wrecking my shit.
>they just pop out of the tank at the end
You know what gets me? The vibrating tonk commanders, it's hilarious
I have it on disk if someone wants it. Assuming I can get it onto a non-kiked site.
That is upload it to one.
Why not mediafire or mega? How big is it?
gay niggers released their usual reskin
>tfw only have Base game and Marines module so upgrade is $25
I misread that as they release it for just one customer.
And as usual, they take forever to fix shit
>Marine Campaign requires NATO module for no fucking reason
>this has been known since at least December 5th
>no fix yet
Since I can't do the semper Fi campaign I'll just do a quick battle.
Syrian Army vs Unconventional
Dismounting across the street from City Center
First enemy reveals himself, and also reveals he is a brainlet who thinks his AK can do anything to a T-72
Dumb modders need to hurry up with the graphics mods, it should all be the same shit as the previous games
>hey squad lets move into these buildings what could go wrong haha
>oh look our SU-25 is turning around for another pass, it must see some ISIS on the other side of to–
THANK YOU SYRIAN AIR FORCE
THE FUCKING PILOT MADE ANOTHER PASS
At least the other pilot is useful, destroying a building with a sniper in it
Thanks to our wonderful Air Force, who have finally left the area, we are bringing up the militia to take this block.
Militia on the other side of town securing a building after evicting the old residents
I don't know why this dirt appears on the floor, it only shows up in screenshots
Congratulations anon, you've accidentally recreated the Iran-Iraq war.
wake me up inside (cant wake up)
Is that a stryker? If so, vent money to defeat missile.
Looks like IED's don't work. Just like the Semper Fi campaign doesn't work. And civilians don't work. And Syrians have a set of Hind for 30 points listed under Fixed Wing aircraft.
>w-we really work hard on these games guys pleae buy our annual reskin for $100000
typical battlefront cocksucker
>WOW YOU ARE SELLING THIS FOR SO CHEAP SO EPIC YOU ARE CRAZY HAHA
somehow conversation turned to Steam
Also they somehow forgot to add fucking technicals and VBIEDs for unconventional forces. How do you even forget something like that
The ATGM skimmed right above the slats and hit the drivers face, bad luck
>Steam isn't good because it depresses quality and discourages innovation
So does being a developer for autistic, niche wargames it seems. There's barely any difference between engine versions 3 and 4 aside from some AI tweaks, and even then, those are more patch-overs than actually new features.
Does anyone use Open General for Panzer? I haven't messed with it in a while and can't figure out how to get the new version in windowed mode.
autistic wargames always attract these people
I think I can hear the cock gurgling in that thread.
His face was his shield.
You talking about PZGen Forever?
It starts in windowed mode.
I wanted to try Combat Mission, but neither the old one (Beyond Overlord) or new (Battle for Normandy) won't work on loonix with Wine. They have an error on launch (couldn't initialize graphics). I guess I will have to get a second computer with Win 7 (or HDD to dualboot, but I dont like that solution).
They're pretty old games. You should try running them in VM first.
2 weeks later and there is still no patch in sight for Shock Force 2. I don't know why this surprises me since this is how they have always treated their customers.
>get a hankering for Napoleonic goodness
>surprising bare in comparison to other eras
>check out Histwar
>prices for anything not the base game(and even the base game is pricey)
Anyone played Scourge of War Waterloo? any good?
Never really heard of it before
Its fun, but the AI is hit or miss. Seems like small unit is more prone to being retarded, but the strategic AI that moves around divisions is decent. pic related is something that sometimes happens
Fun to cut off enemy couriers and watch your own couriers slip by enemies to request reinforcements.
Speaking of Scourge of War, why the fuck does musket fire sound like it's a mile away even when I'm up close? I tried 100 different fixes but nothing works, it's really annoying
I feel like I should know these games but I don't. This is embarrassing
It's a pretty good series, if you get it check out the Kriegspiel mod. It fills out the era from 1800 on, so you get your Italian campaigns, invasion of Russia and the like. The mod ai is slightly less retarded, but at the small unit it remains fucked and that likely won't be fixable.
More than likely the sound files are missing.
No, the files are there and they sound fine enough but in-game it always sounds like the battle is a mile away even when I'm 10 feet away
Did you finally get it to work?
It might be something to do with audio drivers and audio settings. I had problems with sound when I pirated this.
maybe, I've seen videos on jewtube and it sounds fine for other people, really sucks cause I love the whole realism idea they were going for with sending courier messages
No, there still isn't a patch so I'm just doing quick battles
Wait till Christmas next year anon, then you will get one. Is the gameplay at least good though?
Gameplay is exactly the same as every other combat mission game, as usual. Sadly I like the gameplay in these games though.
Found another issue though, quick battles crash if you set unit purchase to automatic. I have to manually choose the units for both sides. Fucking pathetic, I hate this company more and more each time they release a reskin.
What nationality is this even company even cause they seem to be exploiting their lack of competition hard. Czechs?
they are americano boomers like most of their customers
Oh fuck, forumdads? Is it Scam Citizen tier the customers?
Don't really keep up with ScamCitizen, but if they believe the company can do nothing wrong and always defend their retarded decisions while shutting down anybody who dares to criticize, then yes they are on the same tier.
Oh boy then they are.
You really have been living under a rock haven't you?
Did you buy it or what?
I cant find torrent for it anywhere
In the red corner we have conscripted dirt farmer
In the blue corner we have 5 million dollar taxi
I bought it a long time ago, and tried forgot about it so I wouldn't regret wasting my money once I realized I paid for hype and ideas.
I think the older titles have torrents, sadly it seems like nobody bothers to figure out how to get past their gay DRM and upload torrents. also yes I bought it
Unsurprisingly, conscripted dirt farmers aren't the most accurate.
He did end up giving one of the infantry a scratch though
He deserved better than this.
It's much better than WiC, I already sinked 900hr+ into RD alone, playing since EE
It's an awful lot complicated thou, 10v10 are shit so you quickly understand why it's called lobby simulator because that's what happens if you want to play balanced, competitive 3v3/4v4 at which this game is IMHO the best. Of course fuck destruction, conquest is the meta peak.
You'd have to learn few guides to fully comprehend game (and memorize key stats) let me know if you're interested
DLCs are basically power creep, Israel is meme tier, Yugo/Baltic Front is OP hell
He will be missed. And replaced.
DLC is essentially P2W
Also way they handled air in wargame is a bit broken.
Would anyone have a link to Red Thunder or Fortress Italy?
Yeah, and its not there. Russians I think don't seem to like Combat Mission because there isn't any official Russian translation for the game so they pass the developer off as being Russophobic somehow.
Anyway I found link to Russian forum that has links for Combat Mission, but you gotta register to download them. If you use google translate, it seems like Russian word for "crack" get turned into "cure" and "medicine/medication". So forum has full version of CMBN 4.0 with crack and modules, CM Afghanistan, CMBtB, CMAK, CMBS 1.03 w/ crack as well as uncracked 1.04, CMSF1, CMRT 1.03 w/ crack and CMFI with up to date patches but no crack. Any passwords you come across are "1".
I'll give updates later on when I dl em
>so they pass the developer off as being Russophobic somehow.
Did you missed how OP american units are in Black Sea and how shit Russian units are in Red Thunder and Black Sea?
The devs are NATOboos and russophobes
>they pass the developer off as being Russophobic somehow
the devs are massive NATOboos
Main customers are boomers, of course they are NATOboo faggots.
The only advantage russia has is Urban combat, because they have much more explosives than american infantry squads. This only applies to Black Sea though, Red Thunder they are just garbage
Well add to that facts like in Black Sea Russia having absolute shit snipers and no variations of them (while irl they even use anti-material rifles just like USA) whereas USA got over 4 unique sniper units for purchase.
Total lack of rocket artillery on Russian side, the fact that in game AGS-17 and AGS-30 is subpar compared to american counterpart while in reality its opposite, the fact that all USA infantry got optics whereas Russians dont. And shitton of various nerfs to Russia/Ukraine and huge boosts to USA forces.
Well at least using Tunguska in Black Sea was great fun, shit demolished buildings in an instant because of how the shit engine devs use calculated damage
Russia everything ever has been nothing but fucking garbage. Fuck off commie fags
Well historical realism would be pretty hard to code for Cold War shit especially. Soviets would be conscript retards suffering from an unflexiable doctrine designed for fighting on the plains of Eastern Europe while NATO would suffer from tremendous incompetence and troops who are too drugged up to even know what country they are in at any given moment.
Is it wrong I had a hardon while watching this?
I would agree regarding black sea, but it takes place in 2017 so the ratnik program would be in place. There is no reason they shouldn't have modern equipment to begin with, even if they couldn't use it effectively
>Well historical realism would be pretty hard to code for Cold War shit especially. Soviets would be conscript retards suffering from an unflexiable doctrine designed for fighting on the plains of Eastern Europe while NATO would suffer from tremendous incompetence and troops who are too drugged up to even know what country they are in at any given moment.
Nice meme tier knowledge but got any proofs to back that up?
>historical realism would be pretty hard to code for Cold War
it wouldn't be fun since historical realism for cold war would be WP kicking the living shit out of NATO with little to no effort provided the war is only conventional
>Common knowledge that was acknowledged as a widespread problem in the late 80's to early 90's is meme tier
Are you underaged or a Burgerboo?
>easily fortified town with good firing locations
>cluttered terrain on either side for crossfires
>poor visibility means attackers have to expose assets
>little 'sheltered' avenues of advance
Boy, this is gonna suck,
I more meant stuff like
> Soviets would be conscript retards suffering from an unflexiable doctrine
Soviet doctine was suited for ww3 battlefield, that is central european plains and fulda gap, i dont know where did you get this "doctrine designed for fighting on the plains of Eastern Europe"
Also Soviet troops werent really that untrained and ww2 conscripts tier, USSR had 2 years mandatory conscription so i doubt they really lagged behind in training to their western counterparts. Also the fact that something is "common knowledge" doesnt make it true
Bocage PTSD time nigga!
>insurgents at this one palm tree in the middle of the fucking desert
>up against Veteran Marines with recon on the nearby hills and 4 abrams with thermal optics less than 600 meters away
>nobody spots them until we are at 50m
>actually, nobody has fucking spotted them I just saw the tracers
>2 casualties later and the rest of the squad is still just walking forward like nothing happened
I'm going back to Red Thunder so I can at least have rocket artillery and kill an entire forest
Gotta fucking "love" combat mission engine handling stuff like spotting
CMSF2 seems to be their buggiest release yet. They also still haven't fixed various problems related to bridges in CMBfN as well.
decided to do a quit unconvention vs unconventioanl game in a tiny urban map before I quit, at least they got IEDs working now and gave uncon technicals. now that I saw the VBIED in action I'm done with this shit fucking modern day, at least with WW2 I can blame shitty spotting on having no modern equipment
>somebody on the forums made a 'tutorial' on how to use IEDs
>it shows how shitty the spotting is
>armored vehicle rolls right over the IED without being spotted
Im glad i didnt buy it, although i really like the setting battlefront is just a shit company
They couldnt even learn from "Syrian Warfare" game and modernize the game
>uncoventional vs uncoventional game
So just an average Tuesday in Syria?
If I wasn't on a toaster I'd webm this. It's unintentional comedy gold.
Why is it when I check catalog says this was last update last month but when I look in that's not the case?
8chan has been somewhat odd the past few days. I think they did some server upgrades recently.
How many injuries were self inflicted in this? I suspect insurgent vs insurgent to be a complete clusterfuck.
>I said, choke me harder so I can see them better, private.
stats censored because my opponent posts here
>stats censored because my opponent posts here
Rommel posts on /vg/? Neat.
What does that make anon then?
i would say patton since he was one of the few redpilled commanders
but then i realized that he played as Anglos so he is probably a
inbred aristocrat with jewish ascendancy
anyone mirrored these just in case?
Just put a small baseball cap and a beard on me
File: 29a8e8435b5bace⋯.png (Spoiler Image, 261.76 KB, 288x533, 288:533, 29a8e8435b5bace0877f561e28….png)
>Just put a small baseball cap and a beard on me
Wait a second….
Someone edit this quick!
When you make one anon.
Hey I have a question about the John Tiller games, is it possible to give orders to units to move to a spot or do you really have to move each individual unit one hex at a time?
Anyone else just get crashes when trying to play the combat mission demos?
Yes, I can't for the life of me remember how to fix it.
Saw Combat Mission on GoG but I presume that is not the place to get it?